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Mr. Green Gaming

CsenaHUN

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Everything posted by CsenaHUN

  1. 1. Well I do not know is it possible or not to add this mod to your server since it made for gta sa not for mta. I see the addon has modified txt, so perhaps you can use it, but as I know vehlight do not have id. Edit: San Andreas\data\maps\veh_mods\veh_mods.ide All veh addon has id, but lights not. So you have to find a way how you can define vehlight in your script. 2. It is not difficult. Check this site and this. 3. You are right. It is not possible yet, but it will be in 1.1. The only way I know to mod handling is Plod's script. Check this topic! You can download the script form here.
  2. Just a show off. The map made by Docki long time ago and I made a script for the map.
  3. Usually you have to wait for few weeks.
  4. ENB? Maybe it is too late and I am too tired but i dont know what do you mean.
  5. Are you still banned? I saw you yesterday afternoon on the server.
  6. After that so so many blocking and intentional ramming you richly deserved it.
  7. Well, my ping usually around 50.
  8. Good luck mate! You will be prefect admin.
  9. I have some connection problem too. When I start downloading maps (especially big one) my ping goes up and the server kicks me. It is always happening only on this server. Few days ago I played Beer for speed map. We played it 4 or 5 times in a row. I already have the custom model, but the server kicked me.
  10. NRG Acrobatic MTA race map. 32 spawnpoints, 34 cps. Respawn: 5 sec. Vehicle: nrg500. Scripts: actions Based on [sGA]KillaMarci's & CRYOSPHERE's script trial by DakiLLa text model Screens & map: here race-nrgacrobatic.zip
  11. Well, this will be fucking long totorial (to write it). You need this utils: imgtool download txdworkshop download Photoshop or paint. notepad mta download Open map editor put this object where you want (put a spawnpoint close to the object): billbrdlan_10 id:4238 save your map. Start imgtool, open this file: C:\Program Files (x86)\Rockstar Games\GTA San Andreas\models\gta3.img edit, search, billbrd01_lan commands, extract, save it where you want. (Maybe you should make a Temp folder somewhere and save every temporary files there) open the saved file (billbrd01_lan.txd) with txdworkshop you can see 5 image, select heat_02, export, bmp, save open the saved file with paint or photoshop and edit the picture as you wish (http://cooltext.com/ to make logo. easy to use) save the picture what you made open txd workshop again file, new, 32BPP import, find your modified picture double click on the small picture. You have to see Image properties now. name: heat_02, compressed, ok. Save your file as skin.txd in your map folder. (You can find your map here: C:\Program Files (x86)\MTA San Andreas\server\mods\deathmatch\resources\yourmapname) Notepad save this script as model.lua into your map folder addEventHandler('onClientResourceStart', resourceRoot, function() txd_nick = engineLoadTXD ( "skin.txd" ) engineImportTXD ( txd_nick, 4238 ) end ) open meta.xml with notepad put this two line after <meta> <script src="model.lua" type="client" /> <file src="skin.txd" /> save Start your map in the editor If you want modifie other object you have to check this page: link
  12. I dont know why dont you like the first speedboost script, but here is an other one: addEvent("onPlayerReachCheckpoint") addEventHandler("onPlayerReachCheckpoint", getRootElement(), function(cp, time) if cp == 1 or cp == 2 or cp == 3 or cp == 4 then local vehicle = getPedOccupiedVehicle(source) local vx, vy, vz = getElementVelocity(vehicle) setElementVelocity(vehicle, vx * 2, vy * 2, vz) playSoundFrontEnd(source, 18) end end ) Save as speedboost.lua. Put this line in map meta: <script src="speedboost.lua" type="server" /> You can change this two line: Mark all cps where you need speedboost if cp == 1 or cp == 2 or cp == 3 or cp == 4 then How much speedboost players got setElementVelocity(vehicle, vx * 2, vy * 2, vz) You can also add this two line if you want: fixVehicle(vehicle) -- fixes the vehicle addVehicleUpgrade(vehicle, 1010) -- adds nitro
  13. Dude, you are just wasting your time. They will never unban you. Once cheater always cheater.
  14. Two new map from [sKC]B!BeR_Do$ race-BDGolden20s.zip race-BDStarWars.zip
  15. You can find my weather script here in your hard drive: MTA San Andreas\mods\deathmatch\resources\race-wrc3\
  16. Agree. Can I use the know-how? I loved KWK spliff second map. Maybe everybody remember the map. BUT! The problem was when the "actions" (traffic, ect) started we all got high lagg. With this slow motion it is working perfectly.
  17. here is the update for Hungaroring. map-hungaroring is same. race-hungaroring: new custom model: Ferrari Formula 1, Autor: NEMESIS.kt, it has custom handling. Only 1.2 Mb Model race-hungaroring.zip
  18. Remove gm is not the best idea. Some map just has clusterfuck start and there are a lots of maps with spawnpoints in the same area.
  19. --Speedboost-- --By-----KWKSND-- -- Speedboost pickups -- function start() SpeedBoost = { createMarker ( -2143.1450195313, 864.66357421875, 73.357460021973, "corona", 5, 0, 0, 255, 255 ), createMarker ( -2143.2846679688, 919.92486572266, 130.06224060059, "corona", 5, 0, 0, 255, 255 ), createMarker ( -2261.1362304688, 1008.3197021484, 83.069351196289, "corona", 5, 0, 0, 255, 255 ), createMarker ( -2230.0563964844, 1093.1223144531, 79.851562500000, "corona", 5, 0, 0, 255, 255 ), createMarker ( -2674.1020507813, 1369.3588867188, 55.427032470703, "corona", 5, 0, 0, 255, 255 ), createMarker ( -2674.0781250000, 1548.1293945313, 61.515167236328, "corona", 5, 0, 0, 255, 255 ), createMarker ( -2674.0102539063, 1712.5568847656, 67.709930419922, "corona", 5, 0, 0, 255, 255 ), createMarker ( -2673.8496093750, 1931.8781738281, 64.152168273926, "corona", 5, 0, 0, 255, 255 ), } end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), start ) -- Add more markers to add more Speedboosts.^^^ Multiplier = 1.75 -- Change this to adjust how much boost you get, you can use decimals. function SpeedBoost (player) if player ~= getLocalPlayer() then return end if getElementType(player) == "player" then if isPedInVehicle ( player ) then local car = getPedOccupiedVehicle(player) if getVehicleController(car) == player then speedx, speedy, speedz = getElementVelocity ( car ) -- get the velocity of the player speedcnx = (speedx*Multiplier) speedcny = (speedy*Multiplier) speedcnz = (speedz*Multiplier) setElementVelocity ( car, speedcnx, speedcny,speedcnz ) fixVehicle(car) -- fixes the vehicle addVehicleUpgrade(car, 1010) -- adds nitro playSoundFrontEnd(46) end end end end addEventHandler ( "onClientMarkerHit", getResourceRootElement(getThisResource()), SpeedBoost ) I use this code on City and Forest Coaster
  20. Hungaroring: MTA race map. 32 players, 31 cps (3 lap) Script: Handling by Plodders Modified objects: map-hungaroring made by Ivan and me. race-hungaroring.zip
  21. http://community.multitheftauto.com/index.php?p=resources&s=details&id=1479 I know it is not a race script, but maybe you guys find it handy
  22. I posted this script in this topic. Works fine.
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