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Mr. Green Gaming

CsenaHUN

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Everything posted by CsenaHUN

  1. You have ot convert the maps, coz these maps not made for mta 1.0
  2. by [sKC]Plodders http://plod.mooo.com/ Vehicle Checker This application compares the important bits in your files with the original GTA:SA data. It can be used to ensure that your vehicles are 'race legal' for MTA The files it checks are: data/default.dat data/handling.cfg data/vehicles.ide models/gta3.img The car models are checked to make sure the following are the same as the original GTA:SA data: 1. The root frame 2. The wheel_dummy frames 3. The collision data So when you next win 10 races in a row, and people start to whine, you can say 'I've run Vehicle Checker and everything is ok, so you guys must just suck' Download (1.2 Mb): GTASACheck.zip http://plod.mooo.com/GTASACheck%20v0.1.zip Texture Shrinker This handy util reduces the size of gta3.img by over 50%, which may help reduce the lag-stutter type effect on some maps. Download (243 Kb): GTAShrinker.zip http://plod.mooo.com/GTAShrinker%20v1.03.zip From the included ReadMe.txt: To use: 1. Unzip and double clicky on GTAShrinker.exe 2. Check the GTA:SA Directory box is correct 3. Click 'Shrink' 4. Wait till its done 5. Close GTAShrinker 6. Play MTA and marvel at the chunky textures To Unuse: 1. As above, but click on 'Restore' instead of 'Shrink' Results may vary depending on your setup This one is the best!!! UltraThing This amazing util adds an amazing realtime reflection effect to the vehicle body and windows, which is amazing. It also has some other features: 1. Windowed mode 2. Remove standard motion blur and heat haze 3. Add trendy camera bloom 4. Add speed edge blur and possibly something else...cant think what it is... sorry, mind went blank there for a second. Download (1.9 Mb): UltraThing.zip http://plod.mooo.com/UltraThing%20v0.26.zip From the included ReadMe.txt: Install ------- Copy contents of zip into your GTA:SA install directory Uninstall --------- Remove contents of zip from you GTA:SA install directory Use --------- Press ALT-F2 during the game to access the settings Mute Horn The handy util removes the horn sfx: Download (580 Kb): HornMute.zip http://plod.mooo.com/HornMute.zip Horn mute instructions (from ReadMe.txt in the zip file) 1. Unzip and copy the whole HornMute directory into your GTA:SA install directory e.g C:\Program Files\Rockstar Games\GTA San Andreas 2. Navigate to the HornMute directory e.g C:\Program Files\Rockstar Games\GTA San Andreas\HornMute 3. Click on 'Horn mute.bat' to turn the horn off 4. If you change your mind, click on 'Horn restore.bat' to turn the horn back on Mute Check Point The handy util removes the check point/pickup sfx: Download (577 Kb): PickupMute.zip http://plod.mooo.com/PickupMute.zip Check point mute instructions (from ReadMe.txt in zip file) 1. Unzip and copy the whole PickupMute directory into your GTA:SA install directory e.g C:\Program Files\Rockstar Games\GTA San Andreas 2. Navigate to the PickupMute directory e.g C:\Program Files\Rockstar Games\GTA San Andreas\PickupMute 3. Click on 'Pickup mute.bat' to turn the Pickup sound off 4. If you change your mind, click on 'Pickup restore.bat' to restore all default sounds
  3. That vid just a test. to show how will look like when you use handling script. I hope in 1.0.5 or 1.0.6 will be available.
  4. Ok. I know what you want. On the other server that you wrote maybe they use this script in some maps. Rocket Car: http://community.mtasa.com/index.html?p=resources&s=details&id=810 But the handling what you wrote useless. You have to wait a few mounths i think. They are working on handling commands.
  5. Retard is right. The original Black00 plays from Japan. So you are the faker. He plays on this server more than half year. He was here before you. So you should change your nick.
  6. Beginner! You cant use this kind of handling. Handling is not scriptable yet. If you change your handling.cfg file you will be banned. btw this Veyron is ugly. There is no quality Bugatti Veyron yet I think.
  7. I fixed some things: You have to set the number of max players to 32 Bigger cps. 2.25 is too small. Spawnpoints fixed. It was a big mess. You make more than 32 spawnpoint and some spawnpoint placed in the same co-ordinate. 30 sunrise and 2 Whoopee now. I put some repair after the start. Note: I think this start will be a big traffic jam. In your next map find bigger start place. You post your map in wrong topic. http://forums.left4green.com/forum/32-map-uploads/ The map: http://www.mediafire.com/?znxztiomydd
  8. Estoril Circuit PT MTA race map. 32 player. 31 cps (3 lap). 10 sec respawn. Car: 2008 Pagani Zonda R (Hotring Racer) Scipts: clothes handling author: [sKC]Plodders headlight Vehicle: 2008 Pagani Zonda R author: King George Screens: http://community.mtasa.com/index.php?p=resources&s=details&id=905 Update: 1.0.1 version +1 script: ped (just for fun) race-ecpt.zip
  9. Danni you travels lot. Have a nice holiday!
  10. This topic created at least 4 times. () I use this one: http://forum.multitheftauto.com/viewtopic.php?f=108&t=27577 But if you dont know how to control precise the objects you will make shit loops. Map editor wiki: http://wiki.mtasa.com/wiki/Resource:Editor You have to use this one too: only one cp bug patch http://www.mediafire.com/?yunmzzhy3bd Extract and copy the dumpxml.lua and saveloadtest_server.lua files in this folder MTA San Andreas\server\mods\deathmatch\resource-cache\unzipped\editor_main\server\ This is one of the best coaster map: http://community.mtasa.com/index.html?p=resources&s=details&id=671 I forgot something. Good mappers made some old loop, coaster map with map editor. They did not use a separate program. So it's possible, only much time and patience are needed for it. For example: loop the loop reloaded
  11. Retard resigned his admin powers mostly because of you. I am sure, that you would not handle certain situations better than he. I hope you'll get the admin right and show us how have to do it. But you made very bad first impression.
  12. Spliff Second MTA Race map. 32 player. 5 sec respawn. 42 cps. Author: KWKSND Script: SSAction (Unbelivable) Screen: http://community.mtasa.com/index.html?p=resources&s=details&id=859 If you have mta account pls rate this map with 5!!! This one is not my map, but i think it is awsome. KWKSND makes cool scripts. I already use his speedboost script in two of my maps. Edit: It is alredy on the server. I failed. race-KWK-Spliff_Second.zip
  13. Yep. But we have some map with same name but different version. (Loop the Loop Reloaded)
  14. This one is your best map Yoshi.
  15. Here is the update to Circiut De Catalunya map. It was a bit laggy with 32 player. So i removed a "few" object. I hope it wont be laggy now. just upload the map file SDK. And here is the update to Big Washing Machine map. gm is enabled. Now noobs wont be kill others. Circiut De Catalunya (bike) is almost done. Maybe i can finish tomorrow the fandome script. Big Washing Machine.zip CDC Car.zip
  16. Circuit De Catalunya (car): MTA Race map. 61 cp, 3 lap. 10 sec respawn. Car: Porsche Cayman S (Falken) (infernus). Scripts: Headlight Vehicle Clothes Handling author: [sKC]Plodders Car: Porsche Cayman S (Falken) author(s): EA,serOom & [iTC]RR_LXD Screen: http://community.mtasa.com/index.html?p=resources&s=details&id=877 Anybody who dont like my maps can do me a favour! Make better maps! CDC Car.zip
  17. Forest Coaster 1.0.2: 86 cp. Longer part before the first loop. Del toptimes pls! I finished building maps to Mr. Green. Annoying, when an idiot says my map is crap. I usualy make one map until two days. I waste rather much time, that a noob bark my work. Who even dont know how to start the map editor, like Phenom. I always try make perfect maps. If one of the parts did not work well, I always fixed it. Forest Coaster.zip
  18. Forest Coaster 1.0.1 Car: Sandking. Cp: 66. Respawn: 10sec Script: speedboost author: KWKSND Update: I dont want to del the first loop, so i just made it smaller and removed the speedboost Sreen: http://kepfeltoltes.hu/100628/mta-screen_2010-06-28_02-10-16_www.kepfeltoltes.hu_.jpg http://kepfeltoltes.hu/100628/mta-screen_2010-06-28_03-20-05_www.kepfeltoltes.hu_.jpg Next maps: NRG Acrobatic (if the script is working). WRC Race Part 4 scripting part is done, but I have to wait for Ivan to finish the converting part. Forest Coaster.zip
  19. Ty guys. Two new map coming. WRC Part 4 and Forest coaster.
  20. http://community.mtasa.com/index.html?p=resources&s=details&id=349
  21. City Coaster: MTA race map. 32 player. 66 cp. 10 sec respawn. Vechicle: infernus Script: rcg author: gaborQ2 speedboost author: KWKSND sky car Screen: http://community.mtasa.com/index.html?p=resources&s=details&id=850 http://community.mtasa.com/index.html?p=resources&s=details&id=851 race-citycoaster.zip
  22. Here is the new map: [sKC] Death Race: MTA Race map. Max 32 player, min 2. 40 cp. 10 sec respawn. Car: Ford Mustang GT 2005 LORD TUNING (Bullet) author: The Newmanator, converted & modified by JVT Weapon: Minigun Scripts: Sky Weapon Remove weapon Repair Nitro Headlight Show ammo Clothes Screen: http://community.mtasa.com/index.php?p=resources&s=details&id=838 Ty SDK and BinSlayer to help me in test and script. skcdeathrace.zip
  23. http://community.mtasa.com/index.html?p=resources&s=details&id=821 Is he the same MAR, who made Mr Blue Race server? btw if that script is working that would be awsome.
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