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Mr. Green Gaming

Braindawg

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Everything posted by Braindawg

  1. This isn't an overhaul this is another update, picking up turrets and medic notifications should've existed a long time ago "-Crate no longer grants health" oh great, not like anyone uses Mobile Supplies anymore though. "-Tools are a lvl0 unlock" good good, easier for random fags to join the server and nail shit to the wall (and we still can't un-nail it, 'we're working on it' -Circa 1000B.C.E.) "-Bosses spawn every 5-6 mins with >=2500HP" just remember what happened last time. "-Obj maps with special features" inb4 copy/pasting zm maps that barely worked and were glitchy as fuck (don't we all remember Gasdump?) "-New hammer system" when I said fix cading and make it easier and more fun, I didn't mean make it the entire basis of the gamemode, as of currently Running has been mutilated and destroyed and cading is OP to the point of diminishing 20-30 players down to 10. so far the only things good about this 'overhaul' that make a big difference are bosses, objective maps, and a shit ton of optimizations Good luck anyway I guess.
  2. no I mean why has nobody mentioned Clavus yet, the original ZS creation itself.
  3. don't come back and make more GC Kodauer, you have to keep exactly 10k GC I wish I played Mr. Green MC before it shut down, oh well maybe a Voltz/Tekkit server (Tekkit is much more stable)
  4. have fun coding a gamemode from scratch.
  5. the DK1 has very poor support for SteamVR which is very saddening, I'll probably just get the CV1 when it comes out
  6. you are aware that every Source game is now compatible with the Oculus Rift right?
  7. make the stronger planks/extra plank perk work with Aegis as well
  8. I like the idea of human spawn protection, but it can't be ridiculous like before. respawning with an M4 is crazy, comeback with a deagle or dual elites is fine as is.
  9. I like the update changelog so if there's any way to keep that in the corner of the join screen/off to the side that'd be nice
  10. most of the pistols are clunky and uncomfortable to use, especially the p228 remove guns 4 kills, it's entirely worthless and horribly implemented, add Alyx Gun, Chipper, and all other G4K weapons to the crate. Blowtorch still has no recharge time add my pulse rifle model (fag ) remove immortal protector and add the pulse SMG back as the most expensive SMG, buff the damage and knock the clip size up to 30 re-add the crowbar, nerf the damage. re-add annabelle(?), newer more high-quality model could possibly be added (If I can find one) re-add SMG (new similar custom model supplied) re-add Crossbow re-add shotgun (custom model) gonna look at the Aegis eventually
  11. his name changing has nothing to do with it, he still hasn't showed up on the server since this issue occured. Even worse all he does is play underpopulated DarkRP servers. He hasn't showed up as Erdim Vincent, Plex (his current name), Szl, or any other name on Mr Green. Jeremiah, Reiska, and Duby have been far from inactive on the server so I don't know what you mean by that. Pressure of being an admin? No he left so he wouldn't keep getting shit on for hacking and so Damien would stop getting flak for not demoting/banning him yet EDIT: 8:55 PM - szl: you can try and get me demoted if you want8:55 PM - szl: it wont work 8:55 PM - szl: its not because im an oldfag 8:55 PM - szl: we've just come to an agreement 8:56 PM - ก็็็็็็็็®: what agreement are you talking about 8:57 PM - szl: doesnt matter 8:57 PM - ก็็็็็็็็®: kinda does 8:57 PM - szl: nop 8:57 PM - szl: even if i tell you what difference does it make Agreement?
  12. been inactive since the videos were posted lel
  13. Meat Hook has no range at all
  14. Make the blowtorch heal 2x as fast but give half the points Blowtorches are supposed to be a constant weld yaknow EDIT: oh and a small aesthetic thing make ethereal, zombie and ghoul viewmodel a bit longer, it's kinda annoying with your claws in ya face
  15. Found the problem a while ago but only spoke to Duby briefly about it, it's a bug with the Grenade hold type. dunno about "Well bye", a new console item appears called "WraithEffect", which I assume appears every time a Wraith teleports/something related to Wraith teleporting.
  16. the ghosting idea is very VERY loosely based off of the current system, the current system the player and the prop ghosts, in Mr Green only the prop should ghost and the player should be able to freely move around in the prop for 5 seconds. I only suggest things from 3.0 that are proven to work and are widely regarded as a great idea. 3.0 has some pretty great features yaknow
  17. >custom Hammer model having a variety of simple problems (already discussed and to be fixed tomorrow) >Pistols still damage barricades >"Do not break the barricade!" message still appears, either remove it entirely or change the message to something along the lines of "You cannot break nailed props!" >Switch the hammer/blowtorch function (primary fire nails, secondary heals, R still un-nails [yet to be added]). Also add a message in the bottom corner "Primary fire to nail, secondary to heal" (for the lower IQ players) >weapons that aren't supposed to have clips (hammer, grenades) should auto-reload when switched over >Blowtorch needs a healing limit like before (60 fuel, 80 for barricade suit) that takes time to regenerate -Related to the one above: make the blowtorch heal significantly faster, only heal 2 points per "heal", and reward significantly less points on healing (Although I haven't fully tested the pointfarming capabilities in gameplay yet, in testing it seems that it could get ridiculous with the point reward for barricades). Testing the pointfarm abilities I feel it's not as horridly farmable as before, if I'm wrong I'll un-scratch this later. >Make props being held/dragged by players not collide with other players, when the prop is dropped it should stay ghosted for 5 seconds (HUMANS ONLY FOR THE LOVE OF GOD, ghosted props should still collide with zombies if possible) -make it so players in ghosted props get a warning message or, even better, get slightly "pushed" out of ghosted props (current ZS mechanic, please apply this to Aegis boards too) >Idea taken from current ZS: hold shift to rotate "small" props (props that don't need to be dragged), for better understanding I suggest looking at current ZS for yourself >Behemoth viewmodel was horribly fucked up somehow, gotta walk Duby through that
  18. what Weapon were you using? If it was one of the old weapons that wasn't properly recoded that would probably explain it.
  19. SWEP.SetWeaponHoldType not set rofl
  20. https://www.youtube.com/watch?v=X7teRCcgeOQ the ending mainly interests me
  21. I'm assuming we'd need to convert Euros -> USD/whatever other currency on our own? cuz it'd be rather interesting (and weird) to be able to directly get USD/whatever instantly as opposed to Euro converting.
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