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Mr. Green Gaming

Braindawg

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Everything posted by Braindawg

  1. fun fact: when you beta test updates on a private server with multiple people who's jobs are to hunt for bugs and exploits before you implement it, you won't end up with broken updates and complaints like this.
  2. if SEEKER II has the same exact stats and mechanics as the original SEEKER, it should probably just be called the same thing. You wouldn't call BEHEMOTH BEHEMOTH II now would ya?
  3. >"Think about what you say before making brash comments" >proceeds to insult me in the same sentence so much hypocritical nonsense it hurts me. anything related to normal functions, such as jumping, should stay concrete. These are base settings to the gamemode that should never be changed to add a level of "difficulty" to the game, it's game-breaking is what it is. SEEKER II last time was far from stealth before, as it was almost entirely invisible and did literal fucktons of damage, so I don't know what you mean by that. also how am I egotistical for supplying an entirely understandable idea? editing something like jump height to add a challenge just shows you have no creativity or you knowingly can't make anything better, so you make shitty workarounds that end up being broken and entirely laughable. The original SEEKER had a very good stealth flaw mechanic, which was when he attacked he was entirely 100% visible and then went invisible when he was in normal movement, much like a normal ZS Wraith. Or maybe BEHEMOTH taking very little/no bullet damage but having a HUGE explosive/melee damage vulnerability. HATE II was just made to be a bulldozer, having basically no downsides and attacking twice with one-hit kills each. Every boss you've made was designed to be a weaker bulldozer, with no downsides and very high damage. Not a good strategy. and don't bother telling me "I'd like to see you code something better". You are the head developer for a highly successful community, you should know how to code yourself at a very high level without harsh criticism. I'm allowed to criticize you. it's like a food critic giving a bad review and then having the chef say "I'd like to see you cook something better". It's not his job to make the food, it's his job to give an outsider review of the food to tell the chef what he needs to improve on. You Duby, are a terrible chef.
  4. Make a good gamemode. also having a boss have a retarded jumping debuff is not a challenge, it's retarded and makes no sense for a boss.
  5. totally not a complete ripoff of KF2
  6. I'm kinda iffy about ammo regen, seeing as not only would this help runners, but caders could infinitely keep receiving ammo with almost no chance of needing to run to a crate, I like the other ideas however, but it'd probably be best to wait before doing any big changes when the playercount resurfaces
  7. yet you dodged the un-nailing question entirely. which is something that has been on hold for like, uhh, I think 3 years now? it's not 2012 anymore we should be able to un-nail props
  8. Sub pt4 isn't that bad, and it's rather easy to kill the ladder cade with zombie rushes, since there's no crate in it anymore. not to mention the fast zombie rape.
  9. Thunder sound for the crate spawn is LOUD AS HELL, lower it pls some of the crate positions are in very odd positions, such as in front of doorways and halfway through walls, some causing cading spots to be entirely destroyed when the crate spawns suggestion: display the "<player> needs immediate healing!" message when a player's health is 30 or lower, maybe have it loop every 30-45 seconds. boss timer is stupid, most of the time boss only spawns with 30 seconds and nothing happens, timer should only be for AFK bosses, after 30 seconds of inactivity, being a 30 second countdown and then someone else gets to be boss.
  10. currently the gamemode isn't too bad, but there are a few things to touch up on Spitter is just all around bad, and it would probably be better to just be trashed entirely, anything related to constant automatic attack and range as a zombie is never gonna end well Toxic Zombie is basically a normal zombie with a different model and confusing for a zombine, why does it exist? Chipper is absolutely pathetic, buff damage. remove C4 damage to cades entirely, it's only use is to annoy the ABSOLUTE SHIT out of every fucking cader on the server, this should probably apply to all explosives. hitsounds are either weird or not even implemented correctly, behemoth still makes the incredibly loud SPLAT sound no matter what hitting a player or not, some classes don't even have a hitsound (Ethereal, Zombine, and Toxic Zombie more specifically) blowtorch is still fucked up and uses its ammo regardless of healing nails or not most healed and most assisted screen on the leaderboards doesn't work at all
  11. Either way, self taught or school taught, English is a hard language to learn if not taught simultaneously with your native language at a young age, so props for at least trying to learn instead of google translating.
  12. keep in mind 9-th Dragon is Russian and more than likely using google translate or his own rough English, so cut him some slack.
  13. Unix servers have built in DDoS protection lololol
  14. blowtorch heals too little to do anything significant, buff up to 2 HP/spark instead of 1HP
  15. no damage sounds for players, very odd
  16. cading is entirely broken, blowtorch uses ammo regardless of healing a nail or not, point farming is still very easily doable (if not easier), there shouldn't be a timer on bosses, removing health from crate was possibly the worst choice in history above removing the Crowbar from loadout. More will be added later if needed AleksCore that might be because I had the TF2 beard and you don't have TF2 mounted?
  17. oh and weapon selection doesn't scale properly, everything is crunched together when I'm running on lower res than Native. This also applies with the loadout screen.
  18. or we could add un-nailing after 3 years of being "in development" The SMG uses wrong holdtype, weird model overlapping thing going on from what I can see. Same specs as NecroZS SMG pls.
  19. lol @ poison protection Durex condoms EDIT: looks like servers down, crash?
  20. The one more related to coding: b. To dismantle in order to make repairs. the first definition doesn't always apply man
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