Fixes and Changes: * Shift+Click on items will work correctly.[5] * Labels for items will be added.[6] * Redstone circuits not working after /time set x glitch going to be fixed in SMP.[7] * User placed leaf blocks won't decay.[8] * Clouds won't go through buildings anymore.[9][10] * Rain and snow will now render faster.[11] * Cloud movement syncs with the time.[12] * Ghast attack sounds will be fixed in SMP.[13] * Skeletons now hold full-size bows.[14] (found at 7:00) o Skeleton arrows originate from about their eyes to the bow, instead of above the head. * The snout on pigs will protrude from their head.[15] * Pressing F will no longer alter render distance/fog, but will still be adjustable from the options screen.[16][17] Features: * At least 9 new crafting recipes.[18] o Brick Slabs.[19] o Brick Stairs.[20][21] o Stone Brick.[22] o Stone Brick Slabs.[19] o Stone Brick Stairs.[20][21] o Fence Gates.[23] * The ability to place pressure plates on fences.[12] (around 19:55 in) * Different game modes.[24] o Creative mode.[12] (around 3:10 in) + Flying in Creative mode.[12][25] + Able to change time quickly and easily.[12] (around 6:00 in) Note:Notch is in debug mode[12] (around 5:36 in) + You will get unlimited resources in Creative mode.[12] (around 11:20 in) # A new screen, the Unlimited Item Selection screen.[26] * "At least three new mobs".[27] o New Enderman mob.[28][29] + They take damage from water.[12] (around 32:10 in)[25] + They emit black smoke particles.[25] o New Silverfish mob.[12] (around 13:10 in) + Very rare.[12] (around 13:10 in) + Will spawn rarely when mining a block. o New Blue Spider mob.[30] + They spawn in Abandoned Mine Shafts.[31] + Their attacks are venomous, and turn the player's health yellow upon being poisoned.[32] + Have a unique mob spawner. + They are smaller than regular spiders.[30] * Zombies drop a new item instead of feathers,[33][34] Rotten Flesh.[12] (around 11:40 in) * New features in the terrain generator; things which will only appear in new worlds/chunks.[35] o Optional[36] NPC Villages[37] with farms[38] and "town borders".[39][40] + Possibility of players to "claim" land in villages.[41] + Wells for villages.[42] + Made of: Cobblestone, Mossy Cobblestone, Wooden Planks, Wood, Torches, Cobblestone Stairs, Gravel, Fence, Glass and/or Glass Panes, Ladders, Wooden Doors, Crops, Farmland, Water, Lava, Furnaces, Iron Bars, Black Wool, and Pressure Plates.[12] (around 3:50 - 4:30; 19:30 - 20:00) + Contain "Smithies".[43] + Will spawn only on flat areas.[44] o Underground Ravines including canyons on the surface and ledges to walk on.[45][46][47] (about 24:00 in) o Strongholds,[48] consisting of 4 new blocks: Stone Brick, Mossy Stone Brick, Cracked Stone Brick, and Iron Bars.[49] o Abandoned Mine Shafts.[12] (around 13:55 in)[47] (about 25:55 in) o Naturally found Cobweb.[12] (around 13:55 in) * Totally new, fractal-based[50] biome code.[51] o 7 new biomes.[12] (around 24:25) + New "Mushroom biome".[52] which will include Huge Mushrooms, both brown and red.[53] + Rivers flowing through/in between biomes.[54] + Ocean Biomes, that are deeper and larger than before.[55] + Mountain biomes.[12] (around 29:15) + Swamp biome.[56] o Possibly new rainforest biomes. o Possible Volcanoes.[12] (around 22:00) o Larger Biomes.[57] * New combat Mechanics.[37] o Hold-to-charge bows.[58] + 3 different charged states; takes less than 1 second to fully charge.[12] (around 5:05 in) + Fully charged bows causes the player to walk slower.[14] (around 5:40 in) o Critical hits.[59] + When the player hits a mob while jumping. + When the bow is fully charged. o Player blocking attack animation and hostile mob attack animations, possibly more player animations.[60][61] + Block "stance".[25] * New farming options, more interesting farming.[27][59][62] o This could be the Cocoa Bean tree Jeb was talking about.[37] o Plantable pumpkins and melons, each with a central stem that grows to max size and spawns a fruit next to it.[63] o Melon Seeds. o Pumpkin Seeds. o Animal breeding.[64] * New Food System. o There is now a food meter.[65][66] + Food no longer heals directly but indirectly.[65] + If the food meter is above a certain point, heals Half Heart.png about every 5 seconds.[12] (around 31:00) o Food will be stackable.[67][68][69] o Food takes 1.6 seconds to consume.[65] o There is now a food eating animation.[12][65][70] (around 5:30 in) o There will most likely be sound effects for consuming food.[70] o 5 new food items.[71] + Cooked Chicken.[72] + Raw Chicken.[73] # Has a chance to "give you a disease".[74][75] + Raw Beef.[69][76][77] + Steak.[69][76][77] + Melon Slices.[78] o Cooked Porkchops have a different texture.[69] * New achievements. o Kill a skeleton with an arrow at 50 meters.[79] o Possibly attempting Shoot the Moon with an arrow.[80] * Sprinting: By double pressing the forward button, the player will move faster.[81] o Sprinting will be limitless, but will deplete your food bar.[82] o Hitting a mob while sprinting sends them flying[83] about 8 blocks.[12] (around 7:50 in) o Jumping while sprinting boosts the jump to a length of 4 blocks.[82][84] * Glass Panes.[85] o Can be mined and picked up without breaking.[86] (about 1:45 in) * Possibly Spike blocks, Jeb initially considered Spike Pistons, but then pondered making a Spike block that can be pushed by the Sticky Piston.[87] * Arrows will get stuck on mobs when they hit.[88] * Vine blocks.[89] o They will not be climbable.[90] o Player can walk through them.[91] * Improved chest model with a 3D lock and an open state/animation.[92] Graphics / UI / Audio: * New improved lighting — day/night cycles will not require chunk updates.[93] Lighting will be updated via a texture, whose coordinates are the block's sky light and block light levels.[94] * Warmer light from torches.[95] * Moonlight is blue.[12] * New texture for Moss Stone.[96] * Sliders for field of view and Brightness in video options.[97][98][99] * Redesigned HUD, including two new features, food and experience bars.[100] o Killing a mob gives you tiny flashing Experience Orbs that add to your experience.[12] (around 19:35) * New launcher.[101][102] o Possibly a web Applet launcher.[103] * A lot of new sounds and some changes, such as minecart sounds and shear sounds, also a change in the sound of rain.[104][105] o New bow sounds (including hits), new door sounds, big slimes sound, and walking skeletons sound more skeletony.[106] * New particle effects.[107] o Performing a critical hit on any mob will cause 'sparks' to fly.[12] (around 4:45 in)[47] (around 18:54 in) o Explosion particles are now shockwaves instead of smoke.[12] (about 21:54 in) * The ability to see the world seed when pressing F3.[108] * A new main menu background.[12] (around 2:10 minutes in) * The version in the main menu will be in the lower left, instead of the current upper left.[12] (around 2:10 minutes in) Multiplayer: * Multiplayer server list.[109][110] * Improved server join screen: The server join screen will feature a list of servers.[111] * Player List - Press tab in multiplayer and player list comes up.[82][112] * The ability to allow moderators to enter creative mode in SMP.[113] Modding: * Modding Support.[59] o Including easier changing of the max level (map) height.[114] o The terrain generation code is tidier.[115]