Jump to content
Mr. Green Gaming

PEPPER

Members
  • Posts

    175
  • Joined

  • Last visited

Posts posted by PEPPER

  1. ammo packs? explain plz...

    Zombines arent that bad... moreover they are even useless while in motion combat, all you need is a circuit defend, just dont let you m8s go too far and you will be ok.

  2. Too much "magnumed" humans, 1st of all magnum is a GC upgrade and a really powerful weapon, but thres too much chance to recieve magnum from the crates, its like if every1 got clarion (most powerful of rifles) insterad of getting galil (most useless)... either decrease the chance of getting magnum from the supplies or increase glock's firing speed

    One question:how much bullets you need to take down a normal zombie with magnum? (not medics and commandos)

  3. I think that next favourite class will be medic

    Reasons:Increased speed - excellent perk

    +10HP each lvl, medics would gain a significant health boost, as they lvl up

    +5% percent pistol damage, works fine at lvl 4

    It is good that medics would heal faster, but isnt it the purpose of Surgery upgrade?

    For: Yes this new XP system will be great one, i am sure that many new players will join medical divisions...

    Against: Increased popularity of selfish medics... if this XP system will be placed on kill count or dmg count, it will force medics to fight more than often instead of healing mates

  4. Just dont say that you have heard it b4: As i presume old ZS was kinda really popular right?

    Then some "faggolas" made their own ZS with some extra innovations...

    So to keep the servers popularity administration had to make their own, "new ZS"...

    To get the full view of what i am going to say next, i need to know: what the hell is Nox server? Because there are many players who invited me to play, but as i see those extremely negative replies about that serv, i dont know is it even worth playing

  5. Sneed if you want to challenge (1st place Most brutal or Most greenies gained) i am always here...

    You can ask any1 so he will tell you that i am always in the tops

    My skill has only 1 workable perk for now and still, Most brutal...

  6. Ive just tested some poison zombo abilities...

    The main thing ive noticed that poison zombie have an ability to move headcrabs if he hits one, so what if poison zombie had an ability to throw headcrabs like props? I mean, headcrab will only bite, so you wont get killed by flying headcrab.

    I think it would be excellent ability to take out roof-campers while no props around+some new teamplay experience.

    Also some mad dynamic idea (i dont think it is possible to program) i called it "Zombine redemption", when youve killed zombine with activated grenade, you could pick it up and throw it back to zombies to blow their undead asses.

    Or just to run over the fallen grenade to deacivate the timer, so you can pick them up and use in the future combats (i dont find grenades really usefull in ZS, unless you could "cook" a grenade b4 throwing it)

    1 more thing... Is it possible to replace trip bombs by lasermines from HL2DM? With 2 modes as in HLDM2: Manual detonation and Triplaser.

  7. Spartan+Inreased HP (when it worked)+armor... Cool isnt it? Youll get additional 100 HP, but will be slower... Excellent for camping, but you can surely die in a single zombo skirmish. Well if that armor was "integrative", i mean pull off-on when it is needed then it can take significant part in human surviving.

    As far as i know, there are some major upcoming human updates that should solve the perk porblems

  8. Damien i forgot to make secrrens of HP issues... I tested it while 3-4 players on server... Engineer who doesnt have any HP upgrades took 20HP dmg, I took 20 HP dmg too, another Commandos took 20 HP dmg, and even a medic took 20 HP dmg (they have HP perk too).

    2) Issues: Surgery upgrade, Blessed fists...

    Yes sometimes i really wondered why Deluvas didnt fix obvious bugs like with Medic and Support skills...

  9. Just some bugs i saw through that update (not about gamebalance):

    1) HP perks dont work anymore (now i am sure, Commandos started to regen up to 40 HP, every1 takes same damage from zombies)

    2) "reward of fate" while killing 15 or 25 you can have a chance to lose your primary weapon (replaces with nothing)

    3) Ammo regen sometimes does not work too, occurs to 1-3 playes in game

    4) Increased dmg not working, tested on zombie shot him with 57, then Engineer with same weapon (they dont have increased dmg perk): equal amounts of bullets to kill

    5) Epic bug: kill messages stop showing up, all zombies are starting to instant spawn after they died, some killed humans cannot join the zombie force so they see only black and white dead screen...

    6)exploits with upgrade items

  10. I ama a little bit "tabled"... I didnt read of what ive typed

    Just some clues of what i have typed above 1) I am just suggesting, if i wanted to blame the gameplay of ZS i would made my own serv.

    2) Also as Deluvas said, it is just 1st pieces of puzzle, so i am interested in his future updates

    3) To get the full view of the problem i am making examples in which situations "this" or "that" function have an issue

    4) I am doing all this cause i am against your ideas, i am for "noob ideals" (not a noob-lover) i just dont want to let another "outstanding" server to die out of popularity, as it happened many times.

  11. Whorelers (maybe it is a whine, i mentioned that class in over 10 posts) other posts are dedicated to more important things...

    btw: Purpose:used to..., isnt that a paradox? Who do you think i am to tell that admin done smth wrong?

    Evenmore: I CAN tell 'this was for that. your idea was wrong' 100-150 times, then it would be my own gameserver, dont you feel the difference between "Disadvantages and suggestions" and "This server is b#(*^#t" thread?

    And i mentioned it b4. I dont blame, i am expecting...

    The most interesting part of gameplay begins when there are only 4 humans left, with a horde of zombies hunting,

    perhaps at this moment every noob(if he is 1 of 4 survived humans lol), every pro think in the same way:"OMG if 1 of my partners dies, we will never survive that zombo age"

  12. As you wish, squad formations on large maps are great, like squad of 4-5 humans (mixed or all commandos), 2nd strategy is "2 squad running" example: your squad runs clockwise the map, while 2nd squad runs counter-clockwise the map, this will surely disorient zombz of whom to hunt (perhaps this tactic was working b4 whoreler update), the most epic teamwork i ever saw was like this: Supports nail the props in a 1 wide wall, berserkers stood in front with melees so no fastie and wraith could get through (if zombine attacked, they simply sat down near the barrels to avoid explosion), commandos stood in the middle to kill the main force (poison zombs, whorelers), support and engies stood bacwards to kill poison headcrabs (there was no medics btw), when the defence was breached, engi provoked all zombs to attack only him by running out of room, so he blew all them up with a tripmine, so the rest of humans could regroup near crates, also it was cool when i was standing in the thin crorridor with 6 medics healing me, while i was kicking zombie asses (practically unkillable), all tactics are unique for its own maps, and yes theres no chances to survive if zombz get teamplayed too

  13. Poison zombie rush most effective, even vs campers, even zmbines are not that effective, whole wraith team can easyly deal with humans, or zombine-whoreler formation (its really effective, but not as poison zombie team), zombines breach camping defences and whorelers deal with survived humans, and for all other purposes just whorelers...

  14. Sneed, fasties, and normal and other zombz have increased damage (maybe or my HP perks are disabled)

    Colin, stop whining seriously, it depends on teamwork MAINLY on both sides, and i still killing zombies and being at the top of GC gaining per round... Well it IS much harder but still, possible

  15. Seriously why dont you just slow down...

    People with 8 kills DO NOT GET ak 47 if infliction rate is low... they dont even get any weapons from there, and if you want to fight eniter army of zombies after redeeming just F3..., (I dont take noob-factor in account, they get new weapons, kill 2-3 zombies then die, cause of high infliction rate)

    Burn, about 3 i can hardly metion engineer who can get that high amount in 1 round without dying...

    And btw zs_pub?! that epic human-raping map, where humans can stand 5 mins only? (well sorry, but ive never heard of real pro's and aces of prop and tactical human killing like Psychopetti or Evolve, whining about zombies being too weak)

    So, if you dont have enough skills, just blame yourself, not the server

  16. You know, what is most funny here?

    All those classes pracically dont change anything (except whorelers)

    If zombie team consists of 90% of noobs, they will lose anyway

    Its just like special abilities, like nailing hammer (that significantly improves chances of survivng in skilled hands)

    if you cannot operate, you would get operated

    Whorelers is a nightmare for all action purposes vs campers, vs runners, vs medics with healing, vs berserkers with crowbars... OP nothing more to say...

  17. Unexpeceted is when poison zombie sniped you with a prop without being seen, but zombies spawning in house is ridiculous...

    And i dont think that admins will be happy, so theyre gonna to program each map in a uniqe way, so game would get balanced

    To get the game expected you could make some sort of zombie-radar (like in CS) of course radar would get limited rate of working and also wouldnt detect wraiths, it will just detect zombies that are going to spawn near, and zombies in closed-by area, also only specific skill could gain a radar, like engineers or supporters...

×
×
  • Create New...