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Mr. Green Gaming

PEPPER

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Posts posted by PEPPER

  1. Well gmod is already a "source" of server expanding...

    I mean changing all skins, adding over 150 new weapons and abilities...

    Not now, there are more important problems at the moment

    I dont get the purpose of "blessed fists" upgrade, it suppose you to run faster with melees? Cause it doesnt.

    Now i have 2 useless upgardes :surgery and blessed fists

  2. Its not L4D2, and i am not talking about myself...

    And 4/5 times i can evade hunters...

    Sticking together, is not always good tactic...

    Of course you will always win, but dont you find that boring, dont you want to earn some GC?

    Also i dont think that humans will stick together while only 2 zombies around,

    Sticking together = camp (and you really want to see 20 humans moving together eh?), Dynamic spawn=Froce humans not to camp...

  3. Well theres already a thread created by NECROSSIN, zombines are not that bad, in some places there are even useless, that include in game some tactical element. Universal soldier is a whoreler, i redeem after 2-3 mins every time as i play it.

    Sneed as i was saying, yore just another regular that complains about the gameplay...

    NO noobs have health powerups, NO noob medic will heal you, think objectivly, and i am tired of that crap... HOW a NOOB can get AK-47? They are ALL already dead at that moment.

    Formula is so simple 1vs1, human vs zombie (in some simple area wihout props) human will win, if not I AM SURE that no1 will play that kind of crap...

    (as i meant b4, noobs will surely quit, then all regulars)

    1 more problem, "New factor" of ZS playing is free killing...

    If b4 update, ppl died in 1st minute on purpose to balance the teams, now they are doing that for GC harvesting, so plz stop whining that zombies are poor, i cannot even remember that last update for humans (except 1st april)

    1 more thing why i liked previous update...

    Cause every new zombie was harder to play than previous one, like in hands of noobs poison zombie is just-slow walking flesh gibs, but in hands of a pro it was unstoppable propkilling machine. Now poison zombie and whoreler were "noobified"

  4. while normal zombz got increased damage, i prefer them

    And zombine has unlimited sprint- issue

    Also there should be some way to shoot the grenade of the fallen zombine, to escape from exploding (tried it even with magnum, grenade didnt flew away)

  5. Ah, i got it, normal zombz and fasties, i think, now inflict even more damage i got 20hp-23hp damage, while zerks,that dont have increased hp got even more, 1 more thingy...

    Dynamic spawns are being abused and hard... some1 found that if he will instanly do !kill he can have a chance to spawn near humans (as a whoreler), so it was abused by all zombz, even on that high-towered map with many floors, so humans got eliminated in 1st 5 mins..

  6. ...Well i have 1 idea, Its about "Bless of the minded"

    I saw that b4, many times.

    All you need, is to make a caged room with much weapons, health vials etc... at the border of a map

    On the other border you can place 3-4 buttons,

    Then you should place a hidden question somewhere on the wall, like "2+2=?" and answers for it 1)1; 2)4; 3)0; 4)Dunno.

    (I mean some serious question, that was an example), as humans will solve this question, they should run to the button panel... so if the choose correct answer they will open the locker door, if not- instant death of 1 who pushed it...

    Problem is not to make this all objects work, problem is to place several questions each time, so humans dont know which button to push, also its a problem to randomize hidden questions and synchronize the corrcet answer with the buttons. Well possibly 4 buttons is too few, cause noob-humans will probably push 3 others, so minded humans will realise of what button to push, you can place even more buttons.

    It will get some really adventures on the map.

  7. ... What if there was some warning signals, like zombie aura in the place of where he is going to spawn? (Or algorythm detects free space instantly after death penalty time?)

    1 more thing to ask: Why perks are removed?

    It is pissing off... cause i have a feeling that theres no more point to play...

    Or its some sort of pre-update, to fix skill perks of support medic etc?

  8. Giant amoun of issues on "difficult-tunnel" maps zombz can spawn in a place without any possibilty to move, so you find yourself locked up somewhere on the map, however !kill works...

    And i find it really cool, of whorelers spawning near... As a good and skilled player i counted 2 prop deaths, and 40 scream kills of me... Cool eh?

  9. Well sorry that i havent been playing since the epic start of ZS, but as some ppl said b4, it have became even more popular... (i mean events between 1st and 2nd(skills update) updates), dont know why? Crap, why should i protect the noobs? I h8 them for myself, but without them every server is NOTHING... its really sad to say but every major popular server is orientated on noobs primarily.

    Perhaps, practically every server that i saw as a suggestor (L4D, L4D2, TF, CSS, SA:MP, MTA, Gmod, ZPS, etc) that was resisting noob demands, soon or late had failed...

    Saw this situation many times... Regulars blamed, complained about gameplay, then server was updated, Regulars were satisfied, while all noobs quit, Regulars didnt find server crowded enough so they quit too, result: server death...

    Epic formula Noobs>Regulars

  10. Ok, act 2

    Think, why people hunt zombies (except me and other ppl who like to CHAAAAARGE!)

    Example, in the beggining, while theres only 2 zombies and NO potential threat, humans are getting bored of camping so they are going for a hunt <Noobs mind>"WOOOT i am gonna pwn all those faggolas to earn sum Greenies cuz i have buls while 2 zombz", as always noobs dont take into an account a progaming-zombie factor, or some awful deaths...

    <Noobs mind>"Oh shi, there are to many faggolas to hunt, if i wont camp i will be turned in a faggola too!"

    As you can see there is a Threat-o-meter factor... as humans will realise that situation is getting hot they will evac the battlements and start to camp ASAP.

    <Noobs mind>"Oh yeah mo#)&$*%&!er i made it, i got a cool firing thingy, to own even more faggolas, i am so f@%!()*%!ng cool, so i will just camp closer, so i can kill and own and pwn"

    <Pros mind>"Oh god, when those noob-faggolas will learn to camp, ZOMBIES PREPARE TO ATTACK TOGETHER!"

    As a result, Humans will NEVER stop to camp, and if zombies will be EVEN more overpowered, it will be a full scale camping era of ZS. (If you will even more increase zombie "Force", it will turn whole ZS to the total chaos, which will result in the servers death MUHAHAHA)

    Result: ZS b4 update: 5% of camping at low threat

    ZS now: 40% of camping at low threat

  11. You are right, but it is not real life ))

    And, i can bet, no1 will play in such crap, after getting killed by super ultimate zombo

    So i know of what am i talking about

    As it was noticed 19/20

    Evenmore... I am still farming GC as fast as humans die

    1 more thing.... can you at least name 1 popular unbalanced game (that is based on classes?)

  12. Lazy Peon, yeah, epic crap...

    Would you like to play while fast zombie will kill you from 2 hits?

    You just dont know of what are you talking about...

    Zombies means-horde

    Horde means teamplay

    Teamplay means epic ownage...

    But teamplay for zombos is tooeasy for now...

    3 poison zombies can really make some kills

    you ever watched Land of Dead?

    I really laughed and pissed off how humans were dying incredibly fast, while zombos were as slow as possible...

    1 more thing I DONT SEE ANY DIFFERENCE

    Noobs keep dying in the 1st minutes...

    Humans keep winning while camping

    And even if there were billion ways of getting heald

    Teamplay can solve everything... (Stupid horde of Poison zombies)

  13. Lol zombie has disadvantage (i am laughing at that)

    You guys got some really wierd crap in ur head if you suggest that human must die, while 1vs1

    1 more, recently found epic human-raping formula: 3 poison zombies sudden attack, it breaches ALL camping defences

    As i said, plz deacrease Poison zombie speed as it was

  14. Well maybe i can live with dynamic spawns, but certainly not on house maps, even though you said that zombies never spawns near humans, theis things bugged totally... Zombies spawn near you even more often, especially on house maps,

    its losing ZS atmoshpere of true green apocalypse and gain a bit of "what the... oh shi", you will say this often when zombie will spawn near (apparently they never spawn in front of human, always behind him), Maybe splitting 2 gamemodes should fix that?

    Some maps, like cargo should get dynamic-one, maps like Stormier House should get simple spawnpoints...

  15. Guys, i saw really many servers that died out cause of many factors.. main was The noob problem.

    Noobs are essential and vital at any servers... without noobs theres no popular servers, how this happen?

    Think... Noobs like to play as survivour, and of course noob dont like to die that fast, with that new update they are dying incredibly fast... More they die, less they play, server becomes less popular, when server becomes unpopular regulars quit too (well, sometimes they dont, but max players on server wont get over 10 players), so dont blame the noobs, noobs are vital to every gaming server (even in gmod), the gameplay maybe fun and dynamic right now, but that wont last that long... Lovers of upgrading quit that due to impossibility to lvl up (try on your own expiernce to kill 300 headcrabs with RIFLE, while theres no morron that will spawn as a headcrab, and yes i called a guy a morron cause there is no point in using headhumpers, especially poison ones), as i said b4 game balance has been critically damaged.

  16. Ywa, teamplay is based on abilities like TF2, every1 should have his own advantages and disadvantages, and crertainly no domination among other types of zombies. Well maybe it was the main reason why i started playing there.

    Theres no tactics though, its simple Swarm, no time to organize, no time to think, time to shoot, shoot and shoot only, now there is no need in props.

    As you say poison zombie gets unlocked later, then why not adding a fastie-posion-wraith zombie? It has domination over poison zombie...

    Well as howler is like in beta-testing, i dont actually complain about it

  17. ... Well no comment (it just what i think)

    1) Dynamic spawnpoints ruin the teamplay... concept of ZS, it is now Zombie Swarm. Now every1 plays as zerks-commandos

    2) Holwers: Much HP, too fast, too much damage inflicted, too wide range of screaming, awful screaming that eeks my ears

    3) Whats the point in playing as Normal zombie, while Poison zombie get increased speed?

    4) Wraiths, well too hard to tell, but without any noise no1 can detect them until he strikes, while you wont get that lucky so you crosshair turn red

    Just the main one... I hope it will get sorted out

  18. Sorry maybe you misunderstood me, in 2) i meant accuracy and recoil instead of "rate of fire",

    Also i didnt mean dual deagle, ive just meant standarted CSS berretas.... If you ever played on Fortwars servers.. you saw that instead of recieving Dual Berretas you can choose the single one... So Commando can start with the single-one, but as he reaches score of 5 he can get duals...

    P.S Medics perks should be based not only on healings, but on handguns also... Think, how much frags can you make while youre always busy on healing your teamm8s? What if medic will gain GC after he heals 100HP to some1 else? (Nah, i nearly forgot that GC is appeared to be a Zombie-factor)

  19. So will ammo regen problem will be sorted out? (I mean it depends on the weapon you carry... Like 57 pistol needs extremely high amount of bullets, while magnum ammu hardly can get empty)

    Compared HL2 shotty and CSS shotty... you can hardly find a player that will be satisfied with CSS shotty

    Why? 1)HL2 have increased running speed, with CSS shotty you move much slower

    2)Of course HL2 shotty is much more powerful than CSS

    Suggestions:

    1) Adding 1 more CSS shotty, so there will be 3 shotguns

    2) Balancing them in that kind of manner: HL2 shotty: Highest damage, lowest ruinning speed, average rate of fire, average firing speed

    CSS shotty (rapid fire shotty): Lowest damage, highest running speed, lowest rate of fire, higest firing speed

    CSS shotty (pump shotgun): Average damage, average running speed, highest rate of fire, lowest tunning speed + bonus while zombie get hit he will get trhown back (some sort of Physics, i dont know how to translate it, maybe Impulse saving law?), like Rifles in L4D2 eh? AK-47, SFCR-LW (yes, it is not called Desert rifle), and M4A1.

    3) Adding a tranqulizer pistol to medics (or chance to spawn with it) it can decrease zombies running speed but will inflict TINY damage (2 points i think), so it will help others to shoot some specific kind of zombz, like fasties (Teamplay... dont think game will get disbalanced, Noob 1 get killed, noob 1 is a zombie, most of people dont even use those things, but it really make the game much interesting to regulars)

    4) Finally stupid suggestion... Why commandos wont spawn with Dual Berretas? This weapon will confirm the name of commando, and every player will think "Yepp, Its me, a commando"

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