PEPPER
-
Posts
175 -
Joined
-
Last visited
Posts posted by PEPPER
-
-
Zombie limitation suggestion is not acceptable (I think so)
If it is limited then it means that zombie you have suggested is OP, so you want to get a limitation on such of zombo.
There were no suggestions about zombo limitation before , cause it will casue some shitty unexpexted consequences on game balance.
-
Well at least if Deluvas cured "pain in the ass" perk, it would encourage humans to camp less but not significantly.
As for howlers, i dont find them OP right now... cause if humans get raped, they can get raped even by humpers
Also i think that idea of adding a class that can pull humans is extremely usefull against campers (sort of smokers)
-
About 3). You mean some sort of AI director in L4D?
Healing problem... I dont see much problem in it (i just think you became one of the 1st zombos in the beggining that failed in eliminating humans) that happens extremly rare, only on specific non-raping camping maps
-
evenmore, it became even more harder due to zombies power-ups (supposed to work as a team-balancing factor)
-
Why the choice is always so hard?
Damien or NECROSSIN?
NECROSSIN or Damien?
On one hand is Damien with his impressive tactical skills, on the other is NECROSSIN whos participating in server development...
You should make a poll...
-
Toaster - admin in undercover for sure...
Seems like our banned friend got busted/
-
Pufu you got a crew? or your doing it alone?
-
)) You know all games can run without issues even on Dual Cores (if youll use your comp properly) youre just wasting money on buying such expenisve processors, save your money for a nice videocard instead of CPU.
-
Yeah, as a commando i kinda like axestabbing and i dont need any zerk perks for such kind of an activity
Also i use melee cause shitty 5-7 cannot kill zombos with "power-ups" (1st 2 zombies) it hardly can kill only one.
Using melee in humiliation activites to kill some prop-overlords cause they try to prop me down in CQC
-
RIP woot with unexpected porn events and screen-spoiling faggolas
-
You should be glad the he can speak foreign language, and what is most important that his nickname is not STALKER[RUS]
-
oh noez, another house-rape...
Interactive house with plenty buttons to push and secret rooms to hide in...
-
The main concept of all upgrades is that they are useless (if not used properly)
They can slightly increase your chances of not getting raped in 1st mins (no winnigz xD)
-
yeah, nice idea especially with that bar dropping
-
Soccerjam... its simple and demanding
-
I always tried to imagne that sonic blasts are much more effective than a grenade near your face... still dmg is too much (even at 100%) or your meaning that... you charged it to 100% for example but scream-o-meter decreases while not charging, thats a good point of view.
-
Well at least one guy who knows my battlement stealth tactics in ZS...
One more thingy that i came up to...
Engineer manual controlling turret, well its not a turret its a moderate barricade (that needs much of free space, to prevent from cading) with a gun mounted on the top (with unlimited ammo) (just like Combine pulser mounted on the Force fileds in HL2).
Only your squad can use this one. The higher lvl you get the more powerful it will be.
Flashbang for commandos? Well yes, it can get nerfed, but also "sometimes i dream about flashbangs when zombies are near about to rape my ass", and oh yeah it will be the 1st nightmare for zombines. Act like with engineers: flashbangs cannot flash humans, only zombos.
-
Holy, this thread is used as a moaning-bitching-complaining for now... cause theres already official ZS thread made by Deluvas.
-
63 reply...
-
you cannot kill it with 1 magnum shot even with DMG perk now
I mentioned that wraiths were supposed to use as a support class (those one who did not care about gaining brains) just to help other zombies to handle out with 1 more human
And wraiths is a hard stealth class, so its not demanding over noob populations, and it wont be ))
-
))) Camping... Recent update force player to camp more, heh
Yes they can, 1st min: 1 human killed, 2nd: 3 humans, 3rd:4 humans and so on...
Also all operating squads (so-called non-campers) are getting wiped out in 1-2 mins, cause of nerfing speed
Exaple: How to evade zombine blasts? Answer: camp with you m8s, thats all (now thers no way to take him down without takin significant damage, you can just melee run from them)
Giving slow speed for humans is good for noob-zombies, and superb for pro ones, also as i mentioned above it will force every1 to play for speed-perk classes.
It IS already nerfed:zombies already own (rape) humans in most of games, yes it is completed.
Of all sayings and unproved statments posted in 64 reply: I saw it, i played it, i analyzed it... zombies were hard to kill there... but there was not any "raping" events (exterme human extinction) as i see it today,
-
Well nobody has discussed it b4, but wraiths were OP
Yes, of course they couldnt kill any1 alone, but they made outstanding job as a support class, cause wraith followed you all the time and screamed rapidly so you couldnt shoot.
-
-
Give us back our bacward motion speed, it the only thing that significantly changes whole gameplay, forcing humans to camp even more than b4.
Now theres no way to handle with zombine: 2-3 zombines easily blow you up cause you cannot escape from them (i mean their speed is higher than humans backward speed), so thers the only way to run, just using forward motion only so theres no way to shoot them back, so berserkers and medics (as soon as XP system will get integrated, so they can lvl up) will dominate totally on other classes, cause of their speed perk. (Just like L4D tanks speed compared to the speed of survivors eh?)
More to suggest... All those human-nerfing, all those zombie increasing power, is supposed to give a chance for zombie noobs to win right? (cause zombified pro's could handle whole game and win the round even without all those dynamic spawns and zombo increasments, except the Cargo map maybe) But all those zombo-increasements just poorly increases noobs (first 2 spawned zombies) chances to win, while pro's gain unstoppable abilities to kill 4-6 humans in 1 life.
MAthematical explain: y=x^4 from x>1, x-noobs increasing chances to win, while y-pro's chances.
Solution: Improve that random zombie selection and make regulars to spawn more often than noob ones, (if possible)
also 3 starting zombies if over 33 players
Zombie Survival - Ideas and Suggestions
in Deluvas Crackhouse
Posted
unreal rapement (go speed zombie, go!!!)
Cannot kill a human in CQC with normal zombie then use props. Cannot propkill then use zombines. Cannot navigate your zombie to the human then use howlers. Cannot use howlers, then turn off your computer and start dreaming about cheese.