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Mr. Green Gaming

PEPPER

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Posts posted by PEPPER

  1. Zombie limitation suggestion is not acceptable (I think so)

    If it is limited then it means that zombie you have suggested is OP, so you want to get a limitation on such of zombo.

    There were no suggestions about zombo limitation before , cause it will casue some shitty unexpexted consequences on game balance.

  2. Well at least if Deluvas cured "pain in the ass" perk, it would encourage humans to camp less but not significantly.

    As for howlers, i dont find them OP right now... cause if humans get raped, they can get raped even by humpers

    Also i think that idea of adding a class that can pull humans is extremely usefull against campers (sort of smokers)

  3. Why the choice is always so hard?

    Damien or NECROSSIN?

    NECROSSIN or Damien?

    On one hand is Damien with his impressive tactical skills, on the other is NECROSSIN whos participating in server development...

    You should make a poll...

  4. Yeah, as a commando i kinda like axestabbing and i dont need any zerk perks for such kind of an activity

    Also i use melee cause shitty 5-7 cannot kill zombos with "power-ups" (1st 2 zombies) it hardly can kill only one.

    Using melee in humiliation activites to kill some prop-overlords cause they try to prop me down in CQC

  5. Well at least one guy who knows my battlement stealth tactics in ZS...

    One more thingy that i came up to...

    Engineer manual controlling turret, well its not a turret its a moderate barricade (that needs much of free space, to prevent from cading) with a gun mounted on the top (with unlimited ammo) (just like Combine pulser mounted on the Force fileds in HL2).

    Only your squad can use this one. The higher lvl you get the more powerful it will be.

    Flashbang for commandos? Well yes, it can get nerfed, but also "sometimes i dream about flashbangs when zombies are near about to rape my ass", and oh yeah it will be the 1st nightmare for zombines. Act like with engineers: flashbangs cannot flash humans, only zombos.

  6. you cannot kill it with 1 magnum shot even with DMG perk now

    I mentioned that wraiths were supposed to use as a support class (those one who did not care about gaining brains) just to help other zombies to handle out with 1 more human

    And wraiths is a hard stealth class, so its not demanding over noob populations, and it wont be ))

  7. ))) Camping... Recent update force player to camp more, heh

    Yes they can, 1st min: 1 human killed, 2nd: 3 humans, 3rd:4 humans and so on...

    Also all operating squads (so-called non-campers) are getting wiped out in 1-2 mins, cause of nerfing speed

    Exaple: How to evade zombine blasts? Answer: camp with you m8s, thats all (now thers no way to take him down without takin significant damage, you can just melee run from them)

    Giving slow speed for humans is good for noob-zombies, and superb for pro ones, also as i mentioned above it will force every1 to play for speed-perk classes.

    It IS already nerfed:zombies already own (rape) humans in most of games, yes it is completed.

    Of all sayings and unproved statments posted in 64 reply: I saw it, i played it, i analyzed it... zombies were hard to kill there... but there was not any "raping" events (exterme human extinction) as i see it today,

  8. Give us back our bacward motion speed, it the only thing that significantly changes whole gameplay, forcing humans to camp even more than b4.

    Now theres no way to handle with zombine: 2-3 zombines easily blow you up cause you cannot escape from them (i mean their speed is higher than humans backward speed), so thers the only way to run, just using forward motion only so theres no way to shoot them back, so berserkers and medics (as soon as XP system will get integrated, so they can lvl up) will dominate totally on other classes, cause of their speed perk. (Just like L4D tanks speed compared to the speed of survivors eh?)

    More to suggest... All those human-nerfing, all those zombie increasing power, is supposed to give a chance for zombie noobs to win right? (cause zombified pro's could handle whole game and win the round even without all those dynamic spawns and zombo increasments, except the Cargo map maybe) But all those zombo-increasements just poorly increases noobs (first 2 spawned zombies) chances to win, while pro's gain unstoppable abilities to kill 4-6 humans in 1 life.

    MAthematical explain: y=x^4 from x>1, x-noobs increasing chances to win, while y-pro's chances.

    Solution: Improve that random zombie selection and make regulars to spawn more often than noob ones, (if possible)

    also 3 starting zombies if over 33 players

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