-
Posts
310 -
Joined
-
Last visited
-
Days Won
1
Everything posted by Donlan
-
Doesnt the topic section give it away?
-
First to say 1900x1200
-
I'd try setting youtr light environment angles so its looking directly down on the map rather than at an angle.
-
Interesting concept there shame the screenshots cant be viewed by normal users though- I'd love to see what this map looks like.
-
New version will be up tommorow, currently area portalling and fixing up dodgy area portals.. The small building outdoors is just a decoration I added in however I will try and include some smaller out buildings that can be entered- but bear in mind it's a police station so the types of building I could include is pretty restricted.
-
Some of these things I've now fixed others are unfixable such as the trees in the skybox, they produce the same effect regardless of what lightmap scale is applied to them. From where I was looking at it in game it wasn't visible, I'll fix it though. Not sure what you mean there.
-
Map has now been fixed- it was a texture being stretched to a retarded level, currently making the map more zombie friendly by adding some more phys props around the map.
-
I know what I did there, messed something up when pakratting files.
-
Bumped as new version & screens released.
-
New version is completed however I'm lowering the filesize as much as possible- cut about 8mb off by using default content rather than high res custom textures.
-
I'll upload it. Ugh I hate browsing FPSBanana, the website's performance is terrible. Won't even load half the time. Try using google chrome or internet explorer when browsing it, last I heard there was some horrible issues on there with firefox.
-
It wasn't the light brightness since that was only at 50, it was the point_spotlights I had used- lowered them by a good amount. The garage / impound lot area has been reworked a bit so the garage doors can be broken allowing access into a new area out back. May take around 30 minutes to get a new version up whilst I work on the lightmaps and some ugly shadows.
-
Not really acceptable though for a zs map, even worse when without the custom models & skybox the map size is just under 7mb. Also new version coming soon with some smaller exterior buildings and a number of fixes.
-
I'd hold back on that if I were you until I get the new version uploaded.
-
I agree with you on a few things there and I can see what you mean- but the narrow corridors cant really be avoided without redesigning the entire map, I've tried alligning the skybox via the smallest grid scale in hammer but it is always 1 or 2 units above or below I'll add some low boundary walls around the map to establish how big it is for players.. The toilet thing I've dealt with by removing them and as for dark spots in the map thats a simple fuck up on my part which I'll fix.
-
There is snowfall in the 2nd & 3rd screenshots
-
It's down to some of the custom textures used, some of them are at 4mb each so I'm scaling them down or replacing them where possible.
-
After numerous hours in development I'm proud to release my newest zs map zs_eryi, keeping things short it's set during winter (eryi is gaelic / welsh for snow) at a police station out in the countryside down a long & lonesome highway.. Known problems are: -Slightly off lighting in the 3d skybox -Colour correction not working -One strangely placed prop (out of reach of players so no problem) It features custom content embedded into the bsp which pushes the map size to 25mb if needed I can upload a bz2, the billboard you see in the screens rotates between two set adverts.. EDIT: map size down to 15mb, not much more can be done to reduce this. Screenshots: mapv2.zip
-
In eastern countries no? Mainly.. but it's also out in Switzerland, Germany & Austria
-
Call of Pripyat is out in quite a few places already.
-
Even call of pripyat?
-
Tone down the colour mod and thats a christmas present on its own.
-
And I spy 2 new maps there.
-
Even I've seen him in game on the rare event of me playing CS:S
-
Is that the ammo count being readded I see there? Also watch out for a release by me shortly.