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Everything posted by Albino_Gunner
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You know that shes really a he...? agreed...sorry ywa
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Zombie Survival server steals parts of Mr.Green's ZS
Albino_Gunner replied to dark slayre's topic in Zombie Survival
this was stolen because i used to play when this was the menu but since mr green uses a different one now then why does it matter -
Zombie Survival - Ideas and Suggestions
Albino_Gunner replied to Deluvas's topic in Deluvas Crackhouse
well i think zerks should be brought back if the zombies get a healing class and with zombine and howlers they would be fucked anyway now so it wouldnt really make a difference if they were brought back. also if teh zombies got levels then the zerk would just be another class not an op one like they used to be -
if you play enough it will be completely free for you because you can unlock play time through leveling and stuff
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Zombie Survival - Ideas and Suggestions
Albino_Gunner replied to Deluvas's topic in Deluvas Crackhouse
maybe but then howlers would be basicaly inefective anyway because by the time howlers are unlocked most humand are down to faded green or orange health anyway. unless zombies get levels and at level 3/4 or something howlers can kill humans. -
Zombie Survival - Ideas and Suggestions
Albino_Gunner replied to Deluvas's topic in Deluvas Crackhouse
not really it was a 3 word post with no class description or anyting so thats sorta two broken rules and it would just be an awkward to shoot headcrab :S -
Zombie Survival - Ideas and Suggestions
Albino_Gunner replied to Deluvas's topic in Deluvas Crackhouse
this is a topic about new ideas not how good pepper is...he is good tho i will admit. he also has the right idea about zerks that only we seem to share...and all the recent qitters. but anyway another class for human could be sharp shooter 10% higher accuracy on all guns active camo -- can put on camo that hides his heartbeat but cannot move ot attack and slow health decrese 8% chance to start with sniper full running speed while while carrying a heavy weapon e.g sniper (if the get added) or shotgun ect. static trap -- a small trap that decreases the spped of anything that runs over it by 25% 150 1 shot 1 kill with sniper to get to level one hit 250 zombies with static trap to get to level one -
Zombie Survival - Ideas and Suggestions
Albino_Gunner replied to Deluvas's topic in Deluvas Crackhouse
im surprised nobody has mentioned it yet but zombie levels. im not sure exactly how they would work but for the normal zombie for example at lvl 0 no bonuses but after like earning 100 points and doing like 2k damage you get level one and get an attack speed bonus or a very small movement bonus and 2-5 bonus damage. or for etherals, spend like 10 minutes very close to a human and get like 300 succesful attacks to get a small hp bonus and damge bonus for leveling and then at level 4 or something get like the scream ability back but it only slows humans a bit or something. also when i play and pepper is on as human he is normaly like 1st or second -
ah thats a shame...and thats also a shame
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since when?? last time i heard anything there wasn't gonna be one
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there is but there are friend codes for it now but im not sure when they started or ended if they have. btu anyway im still gettin it coz it doesn't look bad
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yea i heard the beta was shit but the actual game looks good. do you have a friend code for it though, coz despite what ive heard about the beta being shit i still want to try it.
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finaly someone who agrees that airsoft is better than paintball. even if we do have to have 50% bright coloured guns here in the UK without a licence
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yea i tried for the bets aswel and din't get but open beta time soon. he isn't. the avatar is from zero punctuation reviews. google it and you will see
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if you havn't heard of this game just look for apb on youtube to find it. it comes out in june and so i probably wont be on the server much around then. just wondered if anyone else has heard about it or anything but it looks amazing.
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new shop item ideas for zombie survival.
Albino_Gunner replied to Albino_Gunner's topic in Zombie Survival
yea well i want to be able to sell crowbar wielding god because it is useles. it gives a crowbar and takes guns and i got it because i used it for zerks along with blessed fists...wich is now also useless. unless zerks are gonna be made useful again can i sell crowbar wielding god and blessed fists. it also takes away from my chances or gettin mysterious stranger. ive has stranger 1/18 games this week but ive had crowbar wielding god 1/7 i think and i dont even want it. also i want my idea that you can choses guns that you dont want to unlock from crates and points. so i would set it in an order of what i would not want to keep so 4-7 first deagle second glock 3rd magnum 4th so i would always keep magnum if i got it because im pissed off at teh game taking my magnum and giving me a 5-7 or glock, or someone might set it so that they dont want to get a shotgun and just use the saw or something. is this possible?? -
new shop item ideas for zombie survival.
Albino_Gunner replied to Albino_Gunner's topic in Zombie Survival
points and gc for healing would make medics more usefull. its when medics have 70+ hp and im running round with 6 but the medic wont heal me at all that really pisses me off -
new shop item ideas for zombie survival.
Albino_Gunner replied to Albino_Gunner's topic in Zombie Survival
awww...such a shame (SARCASM) i mean we all love selfish medics *cough*twats*cough* no offence pufulet we love you really exept when your not healing a medic -
new shop item ideas for zombie survival.
Albino_Gunner replied to Albino_Gunner's topic in Zombie Survival
bad pufulet you deserve to go to medic hell -
new shop item ideas for zombie survival.
Albino_Gunner replied to Albino_Gunner's topic in Zombie Survival
that seems better but there will still be selfish medics that wont share. then the medics will be OP but ah well -
new shop item ideas for zombie survival.
Albino_Gunner replied to Albino_Gunner's topic in Zombie Survival
maybe but then you will get really selfish medics who only drop the kits for themselves, and then they would drop them while running away from the zombies and if they have quick cure and horse health they will be almost unbeatable. unless there are good zombies on that trap the medic...but i doubt that, the amount of noob zombies