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Mr. Green Gaming

Albino_Gunner

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Posts posted by Albino_Gunner

  1. If a shop item becomes obsolete. It can be sold and you'll get your paid GC back (although the time you can sell it is limited to ~ 1 month).

    mysterious stranger is obsolete if i spawn with a magnum or deagle with zerk class but i cant sell it coz i bought it 2 years ago and only started playing last saturday so ive lost 5k gc already

  2. i was playing today and found out about the last update stoping mines from doing damage to humans (ive been playing for a week now) and i was thinking that mines should d some damage to humans or at least the person who planted it and then you could sell a minevest in the shop for 4/5k so they dont take mine damage

    i also thing that there should be a sell option at the shop but you only get back 90/80% of what you payed for the item, or something similar

    these are just some ideas so let me know what you think and also im new tot eh forums so sorry if this is in the wrong place

  3. Hmm about turrets: CAUSE you can level up as fast as i gain gc in one round (lol)

    You place turret and it constantly make damage (It is an achievment)

    You ever saw 2 or 3 commandos with shotguns only left that split up they can stand really long time

    Berserkers becoming really powerful when they get crowbar welding god bonus ONLY

    Even at ravenholm while Last human left there is no way to survive

    this is my point they are easy to kill and turrets dont do much damage but noobs just fatie zerks and get raped ruining them for all of us

  4. i know that but there have been alot of complaints about the removal of turrets and beserkers and i think instead of removing them gme bugs should eb fixed. e.g not getting weapons when your a point away from unlocking one but you get 2 points for a kill and then you dont unlock any wepons after that or the supply crates that take your crowbar and replace it with a plank or take your deagle and give you a 5-7. i hate the 5-7

  5. ok so im new here and have been playing on mr greens zombie survival mod since saturday (i played about 2 years ago but my computer couldnt handle it so i never went on). i have found a liking for the beserker over all classes despite what i've heard about them being removed. the only reason they have an advantage is because noobs think that they can take beserkers on with fasties and kill them. only noobs complain or good players who hate the noobs who use fasties on them. they are not immortal and are p*ss easy to kill if you think for a second about what your doing.

    alos the removal the the engineers turret would ruin the engineer class and the turrets aren't even that good because the do almost no damage and are easily killed but people complain because they are put in spawns and all they do is shoot but do no damage to any spawning zombies

    message if you think both the beserker and turret should be kept and why. if you want them gona also message why so we can call you a noob for being such a dumbass

    also message if you think that they should have a sell option in the green shop so you can sell old items for a cost of about 100 gc

    also dont vote unless your going to post

    sorry if this is in the wrong place move it if it is please.

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