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Mr. Green Gaming

Albino_Gunner

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Posts posted by Albino_Gunner

  1. good luck, you deffo deserve to be an admin. but for the record last time i heard your mic it wasn't very good. that was a while ago now so don't wory if you have fixed that. but still you deserve to be an admin.

  2. how about when u spawn a barricade instead of being frozen it falls to the floor? then you can nail it. And they wont move much at all if its a washing machine cause those r heavy. Hmm?

    So is your idea to instead have a 'prop spawner' type thing?

    -If so this could probably reduce the wall stacker/glitcher/skyfort people.

    it will just cause more problems because you need support to nail it and then can still be used to climb if a support times the nailing well. also if a zombie shows up they will use it to prop kill if it isnt nailed quick enough.

  3. is there anyway i can upload my own picture for my my signature or do i have to upload it to another sight first.

    sorry if this has already been answered but my intenet is slow as atm so pages took forever to load.

    also despite changing my avitar and profile picture my old one is still displayed at the top right instead of my new one. thats fixed now.

    thanks.

  4. another problem is the game taking the magnum and giving me a 5-7 or glock. 5-7 is useless and glock also has a spread making it useless at range. i know ive sugested this before but there should be some way to decide what gus the game takes away, so if i want to keep my magnum and not get a 5-7 or glock i should be able to keep my magun. or if i want to gettp and axe instead of getting a crowbar ot keep a saw and not get a shotgun, etc.

    but yea i know its because of spread but still if i have a glock or 5-7 sidearm i cant do shit to stop the poison headcrabs or normals.

  5. the time would make the game to much like other ZS servers that aren't as good as the green one. time for crater woulsmake it even more difficult to get a good weapon if your the last human left within like 5 mins of game time. zombies win like 90% of games anyway at the momment and howlers are stationary when they howl.

    the medic thing i agree on and engi's do need their turrets back i think. i saw QTesla sugest this though and i think that would work for the cade kits "Cant he make it so zombies get stuck on it but humans can walk through it? That way the humans can't get out map... ". i think headcrabs do need a slightdamage increase but 25 damage for a headshot is very OP despite headshots not working atm. ive watched 1 headcrab take about 30 seconds of non stop melle attacks becasue they get cluster fuckked and because you cant hit or shoot through other people it wouldnt die.

    i have the problem of poison headcrabs taking like 4 auto shotgun blasts to die if i shoot at them past like 2 meters.

  6. so here are some class update sugestions and zombie levels sugestions

    humans

    Mix engineer and support together so give the engi the hammer and take the turret and cades off. make is the hammer and mines to get to lvl 4 and then al lvl make th hammer repair props by like 1-5% total prop health and have like repair 10000 repaired damage to lvl. also get the pulse rifle chance at like 10% at lvl 4

    return zerks to their previous strength (ill say why in a bit)

    Medics there are fine i think if you can get the heath vial thing to work.

    commandos are fine i think

    zombies

    Normal do like 8000 damage to humans and get 50 propkills to level, get increased damage by like 10% for lvl 1. at lvl 4 get teh ability to pick up props to aimt prokills better.

    Fast do a total 4000 damage to humans and get 1000 succesful jump hits. at lvl get longer jump distance.at lvl 4 get a critical chance so get like 5% chance to do 5 extra damage to a human.

    Poison basicaly the same as normal but get like a 5% speed increase at lvl etc. at lvl 4 get a poison damage that does 3 damage per second for 2 seconds if killed withing a meter of a human.

    Etheral Spend X ammout of time near humans without being hit. do X ammout of damage to humans without being hit. get a small dammage increase per lvl. at lvl 4 dont show up on crosshair

    Howler do X ammount of damage to zerks. make X ammount of screen shake. level ups increase damage to zerks. at lvl 4 get a flash sort af ability that makes the victims screen go white for like 1 or 2 seconds.

    Headcrab hit X ammount of humans in the head and do X ammount of damage to level. leveling gets longer jumps. at level 4 hets hump ability so can latch onto a humans head and do 5-10 extra damge.

    Poison headcrab Poison X ammount of humans and do X ammount of damage with poison. at lvl 4 there is no dela between pessing jump and actualy jumping.

    Zombine sprint X distance with a cooking grenade and do X ammount of grenade damage to lvl. get the ability to throw grenade a small distance or do extra prop damage with grenade at lvl 4.

    tell me what you think or if i missed something out. thanks.

  7. so here are some class update sugestions and zombie levels sugestions

    humans

    Mix engineer and support together so give the engi the hammer and take the turret and cades off. make is the hammer and mines to get to lvl 4 and then al lvl make th hammer repair props by like 1-5% total prop health and have like repair 10000 repaired damage to lvl. also get the pulse rifle chance at like 10% at lvl 4

    return zerks to their previous strength (ill say why in a bit)

    Medics there are fine i think if you can get the heath vial thing to work.

    commandos are fine i think

    zombies

    Normal do like 8000 damage to humans and get 50 propkills to level, get increased damage by like 10% for lvl 1. at lvl 4 get teh ability to pick up props to aimt prokills better.

    Fast do a total 4000 damage to humans and get 1000 succesful jump hits. at lvl get longer jump distance.at lvl 4 get a critical chance so get like 5% chance to do 5 extra damage to a human.

    Poison basicaly the same as normal but get like a 5% speed increase at lvl etc. at lvl 4 get a poison damage that does 3 damage per second for 2 seconds if killed withing a meter of a human.

    Etheral Spend X ammout of time near humans without being hit. do X ammout of damage to humans without being hit. get a small dammage increase per lvl. at lvl 4 dont show up on crosshair

    Howler do X ammount of damage to zerks. make X ammount of screen shake. level ups increase damage to zerks. at lvl 4 get a flash sort af ability that makes the victims screen go white for like 1 or 2 seconds.

    Headcrab hit X ammount of humans in the head and do X ammount of damage to level. leveling gets longer jumps. at level 4 hets hump ability so can latch onto a humans head and do 5-10 extra damge.

    Poison headcrab Poison X ammount of humans and do X ammount of damage with poison. at lvl 4 there is no dela between pessing jump and actualy jumping.

    Zombine sprint X distance with a cooking grenade and do X ammount of grenade damage to lvl. get the ability to throw grenade a small distance or do extra prop damage with grenade at lvl 4.

    tell me what you think or if i missed something out. thanks.

  8. i'm really sorry if this sounds stupid but are the votemute/votegag commands working if not please turn them on because there are like 5 8 year old mic spamming but i wouldnt mind if there were typing so i dont want to playerlist mute them.

    on another note is there any information on updates or anything??

  9. well im gonna do what i did with modern warefare 2. preorder so i get it a day early then go into town and sell it for 2x the normal price :P.

    i like the modern warfare, they were good but this will be an identicle copy or mw2 with some guns and zombies (just as WAW was to MW). i like the CoD's made by infinity ward because they have good single player and the actualy make a change from the previous game unlike whatever the other company making call of duties does. im not getting this but waiting for the next CoD by infinity ward.

  10. Maybe the classes should be replaced by some custom class system(MW2 you said?).

    You would choose the caracteristics you want to boost and each level earned gives you some points you can invest in those caracs.

    i think that would work really well but there would be the same OP issues that other game shave were someone will find the 'perfect' combination and then in a team wetween them the would all have 'perfect' classes and just be unbeatable.

    but tbh the zerks are designed to stand alone but when they are alone they normaly get owned eventualy so having them a little weaker than before would make them good for teams.

  11. Completely mastered

    None

    Advanced experience

    None

    Mediocre experience

    None

    Some experience

    lua

    javascript

    HTML

    vbs

    (cmd if that counts)

    if i could find the time and right place to learn to code an entire language i would but being 15 and having my gcse's atm i wont be able to find the time

  12. so as you all know i'm usualy active on the ZS servers and i enjoy complaining. but today im going to move away from complaining to just give a quick sugestion.

    lots of people complain about howlers being op and doing to much damage. Before that people were complaining about zerks being op. but i think that you should make howlers do less damage to all classes except beserkers. beserks should be returned to their original strength but howler do full damage to them when they have melle weapons ouy, slightly less damage when the are using any gun and then do less than that to any other class.

    i dont know how difficult it would be to be to make this possible, i think quite difficult, but if it was posible do you think this would work on the server?

  13. Nostalgia'd all over my screen.

    XD

    iv'e got banjo kazie and bajo tooie on my 360. they are still probably the hardest games to complete that i have ever played

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