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Mr. Green Gaming

Mayco

Greens
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  1. Like
    Mayco got a reaction from Ryancoolround in Gmod Contest! Contest 4: " G's n' M's " VOTE NOW!   
    My entry:

    They're really easy to find though
    I spent more time on the scene then on the hiding itself
  2. Upvote
    Mayco got a reaction from r0cK in What are you working on?   
    I've started a bit of mapping again yesterday, trying to learn new things (triggers, logic, ambient sound) and getting a grip on some things I've forgotten (3D skybox, doors, etc). I'm also making an attempt at creating a creepy atmosphere, but that's not as easy as it sounds.



  3. Upvote
    Mayco got a reaction from michaelwang22 in My little pony discussion   
    Well allright, Ywa already kicked off the shitstorm. Can't say I disagree with him though.
  4. Upvote
    Mayco got a reaction from michaelwang22 in My little pony discussion   
    Just a heads up, this thread is bound to become a shitstorm in a matter of days, so don't act surprised when it gets closed. Personally, I don't really want to express my opinion about My Little Pony, because that opinion might start off the shitstorm right away.
    The only thing I want to say is that I'm surprised that it has come so far that even a gaming forum, with a userbase consisting mostly out of (teenage) males between 14 - 19, needs to have a thread about ponies.
  5. Upvote
    Mayco got a reaction from Quad_Tube in Status update   
    Small update. This is some of the progress I made over the last few days:
     

     

  6. Upvote
    Mayco got a reaction from Mr. Darkness in Stop it, Slender!   
    I like it. One of the few gamemodes where spectating is part of the fun!
  7. Upvote
    Mayco got a reaction from Ywa in Status update   
    As you have probably noticed, this section has been silent for quite some time. But fear not, my models aren't going anywhere soon!
     
    I haven't had a lot of time to spend on modeling. School consumes pretty much all of my time nowadays, which sounds worse than it really is. Thanks to school I've become much more involved in and much better at programming. I'm quite fluent in C# right now, and I hope I can add C and C++ to that list soon (I already know these languages pretty well, just not as well as I want).
     
    Some of you may know that I spend most of the free time that I have on
    . Though this is a lot fun, I can still hear game development calling somewhere far off in the distance. Because of this, I have started a couple of projects (that I didn't finish and probably never will). I started programming a 2D platformer (C#, XNA), made an attempt at a SimCity-esque game (C#, XNA) and made Pong in 3D (C++, OpenGL, SDL). While I had fun working on these projects, it really took a long time to see progress since they were all made from the ground up. 

    Still more playable than SimCity
     

    Pong3D in action
     
    This brings me to modeling. Recently (3 days ago) I started playing around with Unity. I always liked Unity as an engine, but never realized how easy to use the SDK it is. Porting my models to the Source engine is part of what made me stop modeling for it. It's a real pain in the ass to just get the plain mesh into the game, let alone the textures. Unity does this really well. Amazingly well even; there's no need to compile anything, it just accepts .3ds files! I'm certain I'll be spending a lot of my time on toying around Unity now that I realized it's potential. It's a quick way to see your models, scripts and ideas come to live. I'm planning to start working on a game (read: something playable) the coming holidays.
     
     

    WIP of my "demo" map
     
    Last but not least: Sorry for the blog post. I'm not sure if anyone is really interested in my work, but I thought some of you might like to know what I'm up to nowadays.
  8. Upvote
    Mayco got a reaction from Quad_Tube in Status update   
    As you have probably noticed, this section has been silent for quite some time. But fear not, my models aren't going anywhere soon!
     
    I haven't had a lot of time to spend on modeling. School consumes pretty much all of my time nowadays, which sounds worse than it really is. Thanks to school I've become much more involved in and much better at programming. I'm quite fluent in C# right now, and I hope I can add C and C++ to that list soon (I already know these languages pretty well, just not as well as I want).
     
    Some of you may know that I spend most of the free time that I have on
    . Though this is a lot fun, I can still hear game development calling somewhere far off in the distance. Because of this, I have started a couple of projects (that I didn't finish and probably never will). I started programming a 2D platformer (C#, XNA), made an attempt at a SimCity-esque game (C#, XNA) and made Pong in 3D (C++, OpenGL, SDL). While I had fun working on these projects, it really took a long time to see progress since they were all made from the ground up. 

    Still more playable than SimCity
     

    Pong3D in action
     
    This brings me to modeling. Recently (3 days ago) I started playing around with Unity. I always liked Unity as an engine, but never realized how easy to use the SDK it is. Porting my models to the Source engine is part of what made me stop modeling for it. It's a real pain in the ass to just get the plain mesh into the game, let alone the textures. Unity does this really well. Amazingly well even; there's no need to compile anything, it just accepts .3ds files! I'm certain I'll be spending a lot of my time on toying around Unity now that I realized it's potential. It's a quick way to see your models, scripts and ideas come to live. I'm planning to start working on a game (read: something playable) the coming holidays.
     
     

    WIP of my "demo" map
     
    Last but not least: Sorry for the blog post. I'm not sure if anyone is really interested in my work, but I thought some of you might like to know what I'm up to nowadays.
  9. Upvote
    Mayco got a reaction from Quad_Tube in Status update   
    I still have to get a feel for the performance Unity delivers. The screenshot you see there doesn't contain a whole lot of (complex) models, but it does have a lot of normal maps. Normally I don't expect these to make a big performance impact, but I noticed the game has some FPS drops on my (mid-range) laptop while it runs really well on my (good, but not top-of-the-line) desktop.
     
     
     
    Thanks!
     
    I'll release a demo of that WIP "game" as soon as I get done with it. The cabin needs to be furnished first, then I want to add some interesting interactivity (not even sure what exactly yet) and lastly I want to make the atmosphere as immersive as I can make it. Right now you can just walk around the cabin, switch your flashlight on/off and holster/unholster it, so it's not all too exciting.
     
    Also, before I release any kind of demo I'll need to get the licensing of the textures in order...
  10. Upvote
    Mayco got a reaction from Quad_Tube in Status update   
    I have some experience with player models (I once made a very simple ragdoll I used in GMod), but I don't think I have the modeling skills to make a proper playermodel that looks good and is textured properly. I'll also have to freshen up on how to rig the Valve skeleton to a model.
     
    Like I said, porting models to Source is a pretty lengthy process. I'm sure I'll get back to Source eventually but I'm not planning to do so any time soon. 
  11. Upvote
    Mayco got a reaction from Mr. Darkness in Status update   
    As you have probably noticed, this section has been silent for quite some time. But fear not, my models aren't going anywhere soon!
     
    I haven't had a lot of time to spend on modeling. School consumes pretty much all of my time nowadays, which sounds worse than it really is. Thanks to school I've become much more involved in and much better at programming. I'm quite fluent in C# right now, and I hope I can add C and C++ to that list soon (I already know these languages pretty well, just not as well as I want).
     
    Some of you may know that I spend most of the free time that I have on
    . Though this is a lot fun, I can still hear game development calling somewhere far off in the distance. Because of this, I have started a couple of projects (that I didn't finish and probably never will). I started programming a 2D platformer (C#, XNA), made an attempt at a SimCity-esque game (C#, XNA) and made Pong in 3D (C++, OpenGL, SDL). While I had fun working on these projects, it really took a long time to see progress since they were all made from the ground up. 

    Still more playable than SimCity
     

    Pong3D in action
     
    This brings me to modeling. Recently (3 days ago) I started playing around with Unity. I always liked Unity as an engine, but never realized how easy to use the SDK it is. Porting my models to the Source engine is part of what made me stop modeling for it. It's a real pain in the ass to just get the plain mesh into the game, let alone the textures. Unity does this really well. Amazingly well even; there's no need to compile anything, it just accepts .3ds files! I'm certain I'll be spending a lot of my time on toying around Unity now that I realized it's potential. It's a quick way to see your models, scripts and ideas come to live. I'm planning to start working on a game (read: something playable) the coming holidays.
     
     

    WIP of my "demo" map
     
    Last but not least: Sorry for the blog post. I'm not sure if anyone is really interested in my work, but I thought some of you might like to know what I'm up to nowadays.
  12. Upvote
    Mayco got a reaction from Snotteh in Status update   
    As you have probably noticed, this section has been silent for quite some time. But fear not, my models aren't going anywhere soon!
     
    I haven't had a lot of time to spend on modeling. School consumes pretty much all of my time nowadays, which sounds worse than it really is. Thanks to school I've become much more involved in and much better at programming. I'm quite fluent in C# right now, and I hope I can add C and C++ to that list soon (I already know these languages pretty well, just not as well as I want).
     
    Some of you may know that I spend most of the free time that I have on
    . Though this is a lot fun, I can still hear game development calling somewhere far off in the distance. Because of this, I have started a couple of projects (that I didn't finish and probably never will). I started programming a 2D platformer (C#, XNA), made an attempt at a SimCity-esque game (C#, XNA) and made Pong in 3D (C++, OpenGL, SDL). While I had fun working on these projects, it really took a long time to see progress since they were all made from the ground up. 

    Still more playable than SimCity
     

    Pong3D in action
     
    This brings me to modeling. Recently (3 days ago) I started playing around with Unity. I always liked Unity as an engine, but never realized how easy to use the SDK it is. Porting my models to the Source engine is part of what made me stop modeling for it. It's a real pain in the ass to just get the plain mesh into the game, let alone the textures. Unity does this really well. Amazingly well even; there's no need to compile anything, it just accepts .3ds files! I'm certain I'll be spending a lot of my time on toying around Unity now that I realized it's potential. It's a quick way to see your models, scripts and ideas come to live. I'm planning to start working on a game (read: something playable) the coming holidays.
     
     

    WIP of my "demo" map
     
    Last but not least: Sorry for the blog post. I'm not sure if anyone is really interested in my work, but I thought some of you might like to know what I'm up to nowadays.
  13. Upvote
    Mayco got a reaction from Quad_Tube in PC tits up   
    Let's not steer TOO far away from the conversation now people.
  14. Upvote
  15. Upvote
    Mayco got a reaction from Dr.Minky in Guild Wars 2   
    I read there's a big Halloween update coming the 22nd. Might be a reason for some to revisit GW2?
  16. Upvote
    Mayco got a reaction from Dr.Minky in What are you working on?   
    Bump
    I've been working on all kinds of crappy projects the last few months and I thought it'd be nice to make a compilation of some footage I had lying around.
    Most (actually, probably all) of these projects are based around an Arduino one way or another. A lot of the PC-based stuff is either done in C# or in C/C++.

  17. Upvote
    Mayco got a reaction from Quad_Tube in R.I.P my dog Simba 1995-2012   
    I understand what you're going through, I lost my dog (who I spent pretty much my entire life with) a couple of years ago. Hopefully you can find some comfort in the fact that being 17 years old is quite an achievement for a dog.
  18. Upvote
    Mayco got a reaction from Sentra in R.I.P my dog Simba 1995-2012   
    I understand what you're going through, I lost my dog (who I spent pretty much my entire life with) a couple of years ago. Hopefully you can find some comfort in the fact that being 17 years old is quite an achievement for a dog.
  19. Upvote
    Mayco reacted to Ywa in Show us your Gaming Setup!!!   
    I still don't get it why people put their PC on the desk. Put it on the floor and there's even more desk space.
  20. Upvote
    Mayco got a reaction from Luke Nukem in What happened in the past as admin.   
    Not sure why this topic needed to be created, but I see your point. So far your admin app hasn't been declined yet and the TopCrew hasn't made a decision yet. Please just wait for your application to be processed before you start defending yourself.
  21. Upvote
    Mayco got a reaction from Luke Nukem in Guild Wars 2   
    Guys, I ordered Guild Wars 2 because it looks pretty neat. Not big into MMO's, but the fact that there's no monthly fees made me decide to purchase it.
    I don't know a whole lot about GW2, but I do know that you are bound (in WvWvW) to the world you pick first. Seeing the (early access) release is tomorrow already, wouldn't it be a good idea to decide on a world to join?
  22. Upvote
    Mayco got a reaction from Ywa in Spamming   
    Not sure what's going on in here, but I don't think closing this topic would be a big loss.
    Robiana, if you want to make a new unban request, please follow these guidelines:
  23. Upvote
    Mayco got a reaction from EmRA in R.I.P my dog Simba 1995-2012   
    I understand what you're going through, I lost my dog (who I spent pretty much my entire life with) a couple of years ago. Hopefully you can find some comfort in the fact that being 17 years old is quite an achievement for a dog.
  24. Upvote
    Mayco got a reaction from EmRA in Mayoc's bday (EDIT: I mean 'Mayco's bday')   
    Thanks guys!
  25. Upvote
    Mayco got a reaction from Gametaff in Mayoc's bday (EDIT: I mean 'Mayco's bday')   
    Thanks guys!
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