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Everything posted by Deluvas
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I don't know about the crashes, but .. Thanks for the hints. I was planning on making some options for the notice system and the damage effect. Also, implement a nightvision system of some sort... You need to hold it down (right click) to heal yourself and left click to heal other, but they must stand still ... And the pills and ammo are for the commando/medic achievements.
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As you can see, the new update is live, but there are bugs. The game needs tweaking, and more addons, but i couldn't do them in time, so i will make small updates in the days that will come. I will post a full changelog ("oh god plz kill me") and i think i'll keep this thread active when the small updates come! PS: I'll post the changelog tomorrow! Some major things i've fixed in my new updates (not yet release) -> You can now properly buy shop items that require you to have other upgrades bought. -> Fixed PoisEff clientside error when getting hit by a poison headcrab spit in the eye. -> Fixed a scoreboard clientside error. -> Fixed a couple of notice numbers: Instead of "You did 24.432984238427823 damage with backbreaker", it will be rounded to 24 damage. ... Some more, i just can't rememeber! FULL CHANGELOG : 1. Gameplay: Humans: - Added a bullet damage calculation system. The bullet loses its damage in time if the target is far away. - Added recoil on almost all weapons and slightly reduced spread values. - Fixed ironsight reload bug and animation. - Fixed all weapons FOV bug. - Fixed some typos on the scoreboard. - Upgrade "Last Stand Man" now gives the player the M249 even if your slots are full. - When you connect to the server for the first time, you'll get a class screen, from where you can choose your human class. After you choose your class, you spawn as human. - New formula for speed calculation if you are badly hurt. Also, ironsight now changes speed properly. - Improved weapons : All ranged weapons. - Removed weapons : Mac10. - Added new weapons to the drop list. - Added new classes: Medic, Berserker, Commando, Support, Engineer. Medic spawns with a health pack/syrenge (whatever you want to call it) and you can heal people by pressing the left mouse and heal self by pressing the right button (hold it). Berserker spawns with an axe at higher levels. Increased damage with pistols. Increased melee damage, heals x % based on level from the damage he inflicts. Engineer spawns with mines, sometimes a nailing hammer. At higher levels he spawns with pulse rifle and turret. Commando is a military class. Has a chance to spawn with a rifle. Increase damage with rifles. Support has a chance to spawn with a smg and or barricade kit. At higher levels, he spawns with shotgun. For more information type !classinfo to see what are your class bonuses and !levelstats to see how much till level up! Zombies: - Fixed "SteamRoller" upgrade. It is now giving the right amount of health back. - Changed zombie postprocessing. - Fixed gibs. They now return the right amount of health back. - Gibs now collide with world and static objects only. - Fixed headcrab view. Also disabled crouch for headcrabs, since they can fit through anything. - Disabled jump for poison headcrabs. They don't jump in the original game (half life 2) - Added !rollthedice to zombies: Lose : You can lose health or brains. Win : brains. - Slightly increased normal zombie walking speed. - Zombies have a chance to drop a jar of health pills (whatever you want to call it) or an ammo box. (These are just for achievements - Medic and Commando). - Lowered headcrab (normal) damage by 2. It still scales with zombie around you. 2. Shop: - Added new shop item: Vampire! Cost: 7000 GC. As zombie, you leech health from your victim. The greater the damage, the greater the health leeched. - Added new shop item: Cheat Death! Cost: 6500 GC.As human, if you have health equal or less than 30 and you get hit by a zombie (and the damage is greater than 25), then you have a 30% chance to not take damage. This can occur once every 5 minutes. - Added new shop item: Horse health. Cost: 5500GC. As human, you regenerate an additional 10 hp. You need "Quick Cure" to buy this upgrade, and at least 3 other upgrades. - Added new shop item: Surgery. Cost 3300 GC. As human, you heal 50% more health from health vials/packs. You require 3 upgrades to buy this. - Added new hats: Computer Monitor, Headcrab, Egg and Skull. - Added new shop item: Natural Immunity. Cost: 5000 GC. As human, if you get hit by a poison headcrab spit or hump, you will get 40% less damage. You need at least 4 other upgrades to buy this. - Fixed the bug where you couldn't buy upgrades that require other upgrades or a number of upgrades. 3. VGUI and Effects: - Fixed health bar. It now shows health correctly. - Added human change class menu. Only appears at first spawn. (It will appear anytime you want, soon) - New damage take effect. (Probably gonna make this an option since some people complain about it) - Added notice system. (Probably gonna make this an option since sometimes it's annoying) - Added a shake screen when you move right/left and realistic bounce when you move. - Set film grain ON by default with a low value. - Added reloading sound (Like "Reloading") when you reload a weapon with bullets as a human! - Added different glow colors for different weapons. - Added some music when you spawn. (Probably gonna make this an option) - New scope for awm, scout and crossbow. Added crosshair for the same weapons. 4. General: - Added no-collide with players from the same team. - Removed the code that let's you walk through small props because it was buggy. ( Not Permanent ) - Added a new weapon: SMG from the original game. - New rewarding system: If you do enough damage as human or as zombie, you will get brains, weapons. You can still find weapons in the map! - Added ability to call !levelstats and !classinfo from zombie side. - Player models are class specific now! More coming... Stay tuned!
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Done. Also, changed scope. [pretty easy to do, i was tired today] What would ragequit, do ? XD Disconnect you? Oh no .. No more losing players! I have that in mind, but if i do that, it will give crabs the ability to move between humans, and choose its target (the red people - 1 hp ) .. That won't be necessary since there are human classes with different damage resistance types.
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Oh, sorry for that, but i'll make tripmines instead
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Sorry, but zombies don't place traps :< .. Maybe humans place mines. + for the nightvision
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I think that was after i left the server last night .. I remember whitewolf just saying "glob" all the time in the chat
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If you have 1 hp with heaviest weapon (let's say m249 or m1014) and you don't have adrenaline bought, your speed will be around the speed of a poison zombie ..
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Yeah, you are right, they get annoying, maybe put a check box in the options menu, to make them appear not so often. That would ruin all the ambience. Maybe tweak it or insert nightvision or something.
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http://www.xfire.com/video/134b67/ Some beta testing .. You can't see much from the video but it may calm down the anxienty.
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New formula for slowdown. Speed changed correctly when you ironsight! Zombie vision is now yellow-ish. It's more friendly to the eye, now! (you won't have headaches if you play as zombie anymore)
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No no. Building barricades ~= camping!
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I already improved one melee, i have to copy the same thing to all. As for the crossbow, i don't know .. Snipers will improve greatly. They are useless now, i know. Really nice.
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The specials are a great idea, i was planning on making them The hammer doesn't suck but it's useless most of the time, since you can't drag props. [i hope i'll fix that soon] Yep, just the like the tank in left4dead.
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Well, the question is clear enough. I want to know what you like, what you don't like and what do you want new in this gamemode! If you come up with good ideas, it is possible i will implement them ... For start, i will tell you what i like and what i don't know and what i want! Things i like : - Propkills - Damage scaled by difficulty - Having fun as zombie. [when you don't get spawn camped in maps like zs_fortress] Things i dislike: - Garry, for screwing up the collisions. - ^^ Getting stuck in props, warping, etc. - Some maps are just unplayable. - Good players suicide at the beginning of the round, because they want to redeem with autoshotgun. I do that myself (well, sometimes) because it is boring to play as human! - Not being able to "barricade". The game is about survival .. you must barricade somewhere, but most of the times, this is boring for the other team, because they just go in and get slaughtered. Things i would like: - Being able to build barricades. - Being able to choose from different classes as human, too. - The game should be always fun, even if you are zombie or human. - Some neat ideas to compensate for the human camping and zombie outbreak at the beginning of the maps. ..and much more.
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Ask Dog of Destiny. [Those are tags]
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Shit, i hope i didn't do anything while being drunk XD (just kidding)
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As an admin on garry's mod servers, i do not use hacks, i ban whoever uses hacks, even if it's someone i know or a friend as you said. I am sure the other admins do the same ..Check http://bans.left4green.com/ for ban submission posting. Good luck, have fun and report them all hackers! EDIT : Quote : " I have a demo and fraps of the hacker and the screenshotted/textual chat log with the Admin who attempted to fob me off and insult me because the hacker was his friend. " -- I hope it's not me Can you post it?
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It's 'aaaaaaashes' Wake up and smell Ash's mom. I SEE WHAT YOU DID THERE YWA! .... and smell the *aaaaasssess!*
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Agreed with Clavus on this one.
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Yes, goddamn it , stop bumping old threads :/
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=)) In NL XD. Now i can send Prismaa some pizza without having to worry if it loses "packets"! EDIT: Maybe teleport myself with that speed? XD
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We'll miss him . Heeeey, Dusty! That's not why i put fists into zs so you can draw a big penis on the wall! Next you're mine, goatse drawer! (neah, just joking )
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It seems that Sneed and me have fiber. Our country has a very good fiber infrastructure. You get at least 30 mbps from every major city.
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Ok, my work, so far ... I. Gameplay : A. Humans : Implemented a bullet damage calculation system. That means, the further the bullet goes, the lesser the damage. Guns not affected by this : AWM,Sniper,Crossbow. (Reason : No more zombie spawn killing from 500 km, for you!) [NEW] Added recoil on almost all weapons and slightly reduced spread values. (Reason: They are real punchy weapons, not butter!) [FIX] Fixed ironsight reload bug and animation. [FIX] Fixed AWM/Scout/Crossbow fov bug. [FIX] Fixed a typo on the screenboard. [FIX] Fixed the dice crashing the player chat commands. (I hope so ) [FIX] Upgrade "Last Stand Man" now gives the player the M249 even if your slots are full. B. Zombies: [FIX] Fixed "SteamRoller" upgrade. It is now giving the right amount of health back. [NEW] Changed zombie postprocessing (I don't know if it's permanent) [FIX] Fixed gibs. They now return the right amount of health back. [FIX] Fixed poison headcrab view. II. Shop: [NEW] Added new shop item: Vampire! Cost: 7000 GC. As zombie, you leech health from your victim. The greater the damage, the greater the health leeched. [NEW] Added new shop item: Cheat Death! Cost: 6500 GC.As human, if you have health equal or less than 30 and you get hit by a zombie (and the damage is greater than 25), then you have a 30% chance to not take damage. This can occur once every 5 minutes. [NEW] Added new shop item: Horse health. Cost: 5500GC. As human, you regenerate an additional 10 hp. You need "Quick Cure" to buy this upgrade, and at least 3 other upgrades. [NEW] Added new hat: Computer Monitor. [NEW] Added new hat: Skull! [NEW] Added new hats: Headcrab Hat and Egg Hat. [NEW] Added new shop item: Natural Immunity. Cost: 5000 GC. As human, if you get hit by a poison headcrab spit or hump, you will get 40% less damage. You need at least 4 other upgrades to buy this. III. VGUI: A. Hud: [FIX] Fixed health bar. It now shows health correctly. B. Effects : [NEW] Added a shake screen when you move right/left. [NEW] Added reloading sound when you reload a weapon as a human! [NEW] Added different glow colors for different weapons. Note: #1. These are not all the changes i want to do to the gamemode, but just what i've worked so far. #2. I'll post some ideas i want to implement soon enough. #3. Expect !some! this to be online in about 2 weeks or so. Possible new features to experiment/text in the near future: - No collision between teammates (left4dead style) - (there is a problem, though, as Ywa said.. You can camp in each other :<) - No collision with small props (left4dead style) - (Warning: Prop killing works,even with these small props!) -- Highly experimental - New zombie class(es) and secondary attack. - Human classes/perks! () -- Killing Floor style. (This would be a lot of work!) - New achievements, shop items. - Probably some new vgui elements, too! (Like a dynamic hint system, left4dead style ) - Ambient FX. - Drag system Bottom line is to make the game attract players again; both teams should be fun to play and probably balanced (I don't think you really can do that - It depends on the maps). Anyways, i'm leaving town on 29, i'll be back on 4-5 September, i think. Bye