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Mr. Green Gaming

Deluvas

Greens
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Everything posted by Deluvas

  1. Zombies will eat your fists :/
  2. .. or check zs_ventilation. That one has cliffs, too. (and cool ones)
  3. I think i know what sneed is doing now ... On Topic : Waiting for a new laptop!
  4. I'm trying to find something to eat, thinking about what problem my internet provider would have (because i can't play anything online), waiting for an answer from the isp (6th time, i think), listening to 30 second to mars - the kill, thinking about the good old time (2007), when i played zombie survival on good ol' green and sven-coop with good ol' friends.
  5. Nice one!
  6. It writes to file ? Well, in that case, i don't know how your mechanism works. As for the "crowding the HUD with info" : even if the setting saves, we always turn it on and off and we forget about it .. Maybe a simple -- if GetConVar (..blablaautoredeem) == 1 then .. draw ..bla bla ENABLED ,elseif GetConVar == 0 , draw bla bla Disabled -- script. That would really do. (Maybe just show 1 or 0 on the HUD, instead of "Autoredeem is enabled.") ... pleassee EDIT : Maybe something on the hud like - "AR - 1", so it doesn't crowd the HUD.
  7. Yes, it is possible! Give me a moment.
  8. Sneedlevas ... [just kidding]. catSneed should fit you well. Welcome to the cat club! I'm catBag, there is catbread, and ..you are catSneed! Welcome and ..enjoy whiskas!
  9. I'm sorry to ruin all the fun for you, but this isn't puzzle gamemode. It's zombie survival! You need realistic maps, like in left4dead D:.I agree with the "epic" map thing, we surely need more unique, fun maps to play...
  10. Here : - scope from cssbanana! - dynamic crosshair for awps! (the default one sucks!) Edit : maybe you can resource.AddFile("..path/scope.vtf"), because i forgot to add it.
  11. It's actually drawn in lua! You can check the files i uploaded. Actually, Clavus can check them.. I just changed the Scope Texture.
  12. Secret Room, that's why
  13. I have to agree with Nugget. zs_subversive_v3 is "UN-BA-LAN-CED".It is very hard for zombies to attack humans. Even with very good players like Bean on the zombie side, it's impossible! Sometimes humans win the map, most of the time they lose it. Either he makes rooms barricadeable, either take the map down! Also, i want to comment on zs_subversive_v2. As you all know, the zombie spawn is at the second level, while human spawn is at the first. Between them, there is just an entrance (that ladder), that humans can easily camp. Only if zombies are lucky to scare the humans with propkills, zombies win! Another map where you can't barricade, and the only place you can see people is on the roof or outside, killing freshly spawned zombies, is zs_outpost_last. In this map, humans don't barricade , they just climb up the big roof and kill zombies. Either put some clip, so that no one can reach the roof and make the inside more barricadeable or remove the map. There is one more thing about Stelk's map. I don't wanna seem harsh or something. I appreciate his work, but in most of his map, you can't cade ! A room with a couch and lots of shelfs, etc ..(like clavus's segment map, with that room with the water pool in it, and lots of barrels and couches) should do fine! *** For Sneed. That vent is a deathtrap, if you have poison zombie unlocked and barrels (which you have plenty on that map). zs_zincoshine_revamp - Not fun anymore, without the grenades! Humans tend to climb on the big roof and shoot zombies, but they get killed rapidly when fast zombie unlock! zs_fortress - heavy spawn killing! zs_ravenholm_v4 - In great need of barricadeable rooms! zs_thevillage - As usually, players go into the small house, while the others die in that elevator. Back in the old times, this was a win map, but now zombies usually go to the house, to ambush the humans and get that damn couch out, rather than break the doors to the spawn room for humans. zs_urbandecay2 - There is no place where you can possibly barricade against zombies effectively. zs_darkvilla_v2 - Unlike version 1, you have no place to go/cade as a human!
  14. Durrr D: ... [insert arguments here] ..aah .. Fine.
  15. I don't take the credits. I did some minor editing, that's all.
  16. Hello. I found out from Aiur that there is a secret room on this map, that only some know about it. I decided to make it public. Also, i fixed the fans (the core of this map). //taken down for another edit - please test it and see what you think. Features - Fixed Leak. - Dimmed the Lights. - Fixed fans and the big door, the one in front of the zombie spawn. - Added teleport to the secret room. The teleport is in the tunnel that gets you sucked to death. If you teleport to the secret room, after 60 seconds, you will die. You can't hide forever there. There is an exit teleport, too. - Replaced some textures. - Func_detailed where i could. I tried making it "clean", but the map itself is "dirty" at the core. Dirty brush work,etc. :/ Try it! .... also zs_bog_pubremakev2g.rar . Requested by Ywa. Feature : - added a long vent from the underground tunnel (the one underneath the small house) to the room with my name painted on the wall. If you camp more than 5 minutes in the vent, you will die.
  17. INFLICTION*20. If infliction is 50% (INFLICTION = 0.5) => Protection is 10 seconds. It would be nice indeed for Clavus to implement in the next update . (well, optimized code,ofc)
  18. My thoughts exactly !
  19. I don't mean putting spawn protection on initial spawn, but on Redeem.
  20. cl_init ---- function HUDPaint() (...) if MySelf:Alive() then local Timp = GetGlobalInt("ProtTime") - CurTime() if (ProtBool == true ) and ( math.Round(Timp) > 0 ) then for i=1,2 do draw.SimpleText("Protection: "..math.ceil(Timp).."", "FontHUD", w*0.4950+math.random(-1,1), h*0.8+math.random(-1,1), Color (0, 255, 0),TEXT_ALIGN_CENTER) end end if (ProtBool == true ) and ( math.Round(Timp) <= 0 ) then for i=1,2 do draw.SimpleText("Protection has faded!", "FontHUD", w*0.4950+math.random(-1,1), h*0.8+math.random(-1,1), Color (0, 255, 0),TEXT_ALIGN_CENTER) end end end (...) end function RecProtTime(um) ProtBool = um:ReadBool() end usermessage.Hook("RecProtTime", RecProtTime) obj_ply_extended.lua ------ function meta:Redeem() (..) -- after self:Spawn() if math.Round(INFLICTION*10) > 0 and math.Round(INFLICTION*10) ~= 20 then ProtBool = true SetGlobalInt("ProtTime", math.Round((INFLICTION*20))+CurTime()) self:GodEnable() umsg.Start ("RecProtTime",self) umsg.Bool (ProtBool) umsg.End() timer.Create(self:UserID().."HumanSpawnProtection", math.Round((INFLICTION*20))+1, 1, function() if self:IsValid() and self:IsPlayer() then self:GodDisable() end ProtBool = false umsg.Start ("RecProtTime",self) umsg.Bool (ProtBool) umsg.End() end) end end
  21. Still hunting fast headcrab? Do you trade cat meat for crabmeat :D ?

  22. Happy Birthday !

  23. Nice concept, very nice... but it would be nicer if we had that Plane Attack gamemode, improvised. (you know, the one with lots of players with small fight jets that can shoot bullets ..that's fun , especially with upgrades/lots of players online ! )
  24. Updated Map. I hope it's enough.
  25. Mwaha Error401, our spies have sabotaged your Gmod!
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