Necrossin, thanks for taking action, let me tell you some things though. You decide on reducing glock damage, the thing is that the headshot system is overpowered, change that. Also, correct me if I am wrong but the thing with zombines is that they have high armour (I believe, last time I checked the health was just fine). Other great ideas: - Zombine + Only available last 5 minutes of round. - Poison headcrab 1. Remove poison headcrab or bring back old ones. If not possible do underneath: 1. Increase time between shots. 2. Decrease radius of damage. 3. Decrease damage. - Ethereal zombie 1. Remove them the class or bring back old ones OR 2. Decrease damage and unable to teleport. + Bring back aim being red when targeting an ethereal zombie. - Headcrabs 1. Reduce health (+increase damage slightly). - Fast zombie 1. Increase damage when crawling a human. 2. Decrease damage when pushing humans. - Poison Zombie 1. Decrease the health effect with 10%. - Berserker 1. Increase health gain when using melee. - Weapons 1. Decrease damage for headshots 40-50%. 2. Increase desert eagle damage 10%. 3. Increase magnum damage 5%. 4. Increase damage for melee weapons with 50% 5. Decrease damage for yourself when your on mine damages you. - Server 1. Cannot be chosen random zombie again for the next round.