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Mr. Green Gaming

Jeremiah

Greens
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Everything posted by Jeremiah

  1. Yes, Deluvas is right, stop flaming me. Anyway @ Damien. I also noticed beginners calling humans hackers and ragequit. That just shows zombies are too weak and something need to happen. @ The Lazy Peon Ah, at least you aren't such a noob like the little kid and understand the real meaning of the game, zombie surival.
  2. @FjordMonkey I got that headset in your signature, the white one.
  3. How old are you kid? I've been playing since the cracked days if you even know what that means, if afk zombies get auto-kicked there are still NO zombies. Dang, why am I even arguing with this kid. I've been playing since you were drawing pictures in kindergarten. Oh yeah, good fight on coming back with same picture. Now, on topic. Please post if you actually know something about the game and the point of it.
  4. You obviously don't know where you're talking about. I'll be answering you're questions: Nowadays quarter/half of the zombies is afk because it's unbalanced (humans are too strong). 9/10 zombies don't know how to propkill (noobs). Teams in zombie survival are never well-organised. The problem is not that the zombies are noobs, the problem is the OP humans. Now:
  5. You obviously don't know where you're talking about, it's easy too throw up after 15 beer. It's the amount of alcohol, now go to kindergarten.
  6. Let me ask you Messy, you played this game back in the old days when the server was cracked? No, then you got a whole new experience too obtain. Back then everybody was cading and defending one room, the feeling of getting overrun by zombies was so intense the game was just fucking awesome. The feeling of being a "scarred kitty" vs a big zombie horde and trying too survive the apocalypse is something you have to experience. But then stuff like berserker and medic came and everybody was just walking outside not afraid. If you make humans stronger the game will be unbalanced, imagine playing like a zombie, it would be so boring just spawning and dying over and over again. Zombies will eventually wait until the game is over. Playing as a zombie must also be motivated by making it gain more points than humans.
  7. Pirated Windows? Yes, but how do you see? It's what happens when Microsoft finds you and can't authorise your copy of Windows :3 My windows is authorized, I'm asking where do you see anything regarding that on my screen?
  8. Killing floor was worst buy ever, I still want my €20 back.
  9. I got the Fallout 3 Collectors Edition + a fallout 3 statue pre-order UK exclusive (and I live in the Netherlands ) And that wasn't enough for me! I also bought the Fallout 3 game of the year edition. I am going to buy Fallout New Vegas Collectors Edition and Call of Duty Black Ops Hardened Edition in the future.
  10. Damien is correct, Howler is not OP anymore. The only thing to be fixed right now is zombine and medic, after that we could concentrate on new things. That is what zombie survival is about, zombies should be hunting humans not otherwise. Zombies have to be stronger always.
  11. I'm sorry, but I haven't seen any updates lately regarding the zombine and medic problem. Which are the important ones. In fact there hasn't been ANY updates.. Deluvas does not even respond to our ideas..whilst all good players agree on the solutions. What, he does not want to change anything because he thinks it's good now or he just don't want to do it? He doesn't say anything..
  12. @ Damien: I've been playing over 416 hours Zombie Survival, 100 of them is since June until now. So YES I am bored, just input a small number of maps and I'll get back to playing. The reason I get bored is just simply because everything is the same every map, spawn as support get a nice cade which sometimes fails because human are randomly walking against it and shit and at the end have an average kill count of 70. OR fucking 20 medics running around until match is over. Screwed up.
  13. I'll be playing less zombie survival from now on, because it's just too boring and unbalanced. No offence for the scripters but I think I just played too much, I'm gonna wait for a major update. Don't know if it'll happen soon but yeah.
  14. Pirated Windows? Yes, but how do you see?
  15. Constant 5 ping at Mr. Green Zombie Survival. I think I am close to the server (the Netherlands).
  16. 5/10 (Sorry not really my taste). I collected some songs I like most in the genre, you pick the song too rate. --- Trance (hard too choose): Ummet Ozcan - TimeWave Zero *Climax at 2:10 http://www.youtube.com/watch?v=msyNKO4q7Xk Rap Metal: Linkin Park - One Step Closer Nu Metal: System of a Down - Chop Suey! http://www.youtube.com/watch?v=3voawEb6Xgw
  17. Far from perfect to be exact, there is no survival feeling anymore. * Update on suggestion post.
  18. Totally agree, this is what zombie survival is about. Back in the old days everybody camped in the bathroom or another small room with 20+ people in it. The chaos was just absolutely fun, nowadays stupid overpowered berserkers HUNT zombies, as a zombie I try to pass berserker as much as I can. And that's just crazy.. Can't, they were removed because players would go out of the map or go on roofs with the barricade kit.
  19. I've been playing a lot and my ideas are just too get more balance in the game. - Zombine: Change health to 200, because they are just too overpowered. They'll just run in to you constantly until the human is death, no skill is required for this class. Although it IS humans last hope so either change health or let be an available class at 2:00. - Weapons: Some new weapons are always awesome! - Nailing (Support): Ok, I've been cading a lot and personally I think the game will be more balanced if nails CAN break. After a certain amount of damage on the prop the nail is gone. Either that or let support has lesser nails, because 1-2 humans can nail all props in the map make the game very unbalanced. If you got lesser nails like 3 (?) that their more unique and therefor humans need to be careful where to nail. - Healing (Medic): Change the big health kit to a certain amount of small health vials that heals 5-10 hp, so a medic starts with 3-5 vials which he can give to others. Another thing could be that if he gives the heath vial the person gets 10 hp and if he heals himself he gets 5 hp. This makes the medic need too CHOOSE whether he gives them for more health or do just heal himself for lesser health. For this idea also make it possible for health vials too respawn in supply crate (at a low chance). OR instead of that idea make the medics stand still when they heal themselves with the current medkit. Because we all hate medic runs at the end of the game (non-skilled). - Ammo (Support): Make support able to throw some ammo kits on the ground (same idea at medic). - Cading (Engineer): Ok, you can't level this class because cades were removed for a good reason, although please replace it with something else because it's been a long time since they were removed. - Maps: New maps, plus remove some like Caverns. Map suggestions are: Small, narrow and many props. I made these suggestions because nowadays not much of a skill is required to play the game. And with these it might change. * I might edit for new ideas. * - Jeremiah
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