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Mr. Green Gaming

Jeremiah

Greens
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Everything posted by Jeremiah

  1. As long as there is good cading, I approve!
  2. Thanks, but I do not say new ZS is nothing but bad, introduction of nailing hammers and classes was always a positive thing for me.
  3. Personally, I think this is getting too complicated, we should ask ourselves why was "buying weapons" ever implemented? The weapon rewards based on kills was perfect, why was it ever changed in the first placed. We should get back to basics, and yes I am all like "old zs was better" but can you tell me any good player that doesn't agree? The server was made for the people right? Bring back ammo regeneration is a must if you want to have 40 players all day long again and removing the SP system will be very helpful, but I won't be too greedy.
  4. well yeah I have been saying the same things you are suggesting here for a long time but nothing happens goddammit Lol, Deluvas 2.0
  5. Yeah I have that too. Also, this ammo problem is ridiculous, everyone shoots until their basic pistol is out and then it's just melee for 1 minute and then everyone dies, because ammo box is out of reach to get there without dying or doesn't spawn at all.. Please bring back ammo regeneration over time, matches are so boring..
  6. While ago I bought freeman perk on the zs server which let you start with freeman skin and a crowbar (small chance tho) but I don't think it's available anymore..can it be refunded in green coins or something or is it still active on the servers because I haven't seen it lately?
  7. I have not monitored these forums in a long time so don't yell at me if it has been already discussed. But I like to go ahead and complain about how weapons become available. In the current system SMG's and better guns are very hard to unlock, this is because of a few factors: 1. Matches are too short. 2. They cost too much SP or getting enough SP is too hard. - It's just impossible to get enough SP with the low amount of ammo you get. 3. If you're unlucky and the supply crate is not in you're cade it's rather impossible to go and buy them even if you have enough SP, because of a zombie horde following you. That's my first input for now, I'd like to hear feedback.
  8. All the props in these video had nails on it, so they'll need to add that first.
  9. After two years I finally found time to edit my zs_hospital rampage on Mr.Green. Enjoy watching P.S.: This is when ZS was good.
  10. Better yet, lock support and engineer for new players in a period of 48 hours. @Damien: This does not discourage players beginners from playing, it actually encourages them. Beginners will be curious for what these classes hold and that makes them exclusive. Altogether; it'll be a great idea.
  11. I agree with the 12 year old, support is underpowered. Playing years on this server, I have experienced my first out of ammo problem, pistols don't do much damage too. Melee with the hammer is not a viable option either. I SOO PISSED YO.
  12. Wow man, that makes no sense. You look like a idiot now He did survive the server, although I don't like the anti-vent camp idea. What's so idiotic about it?
  13. Let me just say a few things here.. FUCK-NO to anti-vent camps (you want an awesome zombie survival game to look like a fucking fps shooter where everyone is costantly moving?) FUCK YES to standard zombie spawn (you have no fucking idea how annyoing it is if a zombie fucking spawns within you while you just finished your cade) Plus, Necrossin freaking survived the server and that's how you thank somebody by just saying "no, you can't do that"? How would you know it's a bad or good idea..you never play the damn game...
  14. Team squad...hmm then the important aspect of the game (survival of the fittest) will vanish, besides half of the server hides in my cade if I don't lock it fast enough. Everyone would get sucky disadvantages..bad idea.
  15. Ah, I remember the scout sniper, you had a chance to spawn with one, if I remember good. Always no. 1 in score list lol, OP.
  16. Really great I see old players playing again, I'll start playing as soon I have time again too.
  17. UPDATED :OOOOOO ZS IS BALANCED OH MY GOD YES !
  18. You need ideas for ethereal zombies? I am the right guy, RQ'd a lot because of that class. Problem: - They hit a lot. - They teleport trough cades with bare health loss. Solution: - Reduce damage. - Not able to teleport Simple.
  19. Oh, I am going to be happy with engineer in the future, now I gotta choose between support or engi :/ Nice job you are doing necrossin.
  20. Lol, Sneed, old school zs..it would be too overpowered though.
  21. Necrossin, thanks for taking action, let me tell you some things though. You decide on reducing glock damage, the thing is that the headshot system is overpowered, change that. Also, correct me if I am wrong but the thing with zombines is that they have high armour (I believe, last time I checked the health was just fine). Other great ideas: - Zombine + Only available last 5 minutes of round. - Poison headcrab 1. Remove poison headcrab or bring back old ones. If not possible do underneath: 1. Increase time between shots. 2. Decrease radius of damage. 3. Decrease damage. - Ethereal zombie 1. Remove them the class or bring back old ones OR 2. Decrease damage and unable to teleport. + Bring back aim being red when targeting an ethereal zombie. - Headcrabs 1. Reduce health (+increase damage slightly). - Fast zombie 1. Increase damage when crawling a human. 2. Decrease damage when pushing humans. - Poison Zombie 1. Decrease the health effect with 10%. - Berserker 1. Increase health gain when using melee. - Weapons 1. Decrease damage for headshots 40-50%. 2. Increase desert eagle damage 10%. 3. Increase magnum damage 5%. 4. Increase damage for melee weapons with 50% 5. Decrease damage for yourself when your on mine damages you. - Server 1. Cannot be chosen random zombie again for the next round.
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