Ok, heres a couple suggestions that are quite drastic but I think would benefit the server in a few ways. 1 - Faction Size/Power/Limit Factions with stupidly high numbers in power and members are pointless to even try and raid making them a super power amongst the server. At no point in a 15 man faction will they ALL be online, allowing them to die just as much as they want without having to worry about land claiming. Another factor that contributes towards this is how high the power per player is now. 10 power per player is too much and makes half of factions un-raidable, this game used to be about raiding and now it doesn't feel this way. 6 is a perfect number imo but 8 is ok but 10 is ridiculous. A final thing to think about is maybe to keep mass factions at a low just limit the max player count for factions? ALL of these changes would create a much faster paced more fun gameplay. 2 - Reserved Slots Everyone hates seeing 40/40, everyone hates the lag. A way to fix it? Reduce the max player count to 30/35 and add 10/5 reserved slots. These slots will cost green coins and encourage donations which will also better the server in terms of lag. The reserved slots should only last 1 week and should cost roughly 3000 GC. This way the server makes 30/15 euros per week which could go towards increasing the performance once again. Lower player count = less lag. More money = less lag. What honestly could be the downside except for some impatient people who can't wait 10 minutes or so to get on?