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Mr. Green Gaming

Weo

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Posts posted by Weo

  1. I would be happy with a bit more ammo and a higher limit.The regen is bugged and you can miss vital ammo drops.

    I've had many deaths hunting for crates when I know its suicide, because I have nothing to shoot zombies with.

    It would be nice if the upgrade 'Ammunition Man' would give you less ammunition regen time and more ammo from it.

    There should be an upgrade called 'Deep Pockets' where you should hold twice as much ammo.

    Agreed with everything. It sucks when everyone loses ammo and gets nothing to shoot with.

    Play engineer funny.gif

    Still. You cant mine shit. Also that there are only 4 mines. If you talk about sentry - who would like to sacrifice his sentry?

    agreed... i always runout of ammunition at the first or second zombie (if i shoot them).

    there should be ways to get faster ammunition. also i think engineer if fine now even when i play engineer :D but 1 thing is still proplem for me = mine placing radius, why can't we place mines where we want? why there needs to be 250 units away from each other. i think it should be more like 50 or 100

  2. 14.4 there seems to be proplem in the server

    it repeats this message to console

    amemodeError(PostRenderVGUI): No Gamemode!

    GamemodeError(Think): No Gamemode!

    GamemodeError(DrawMonitors): No Gamemode!

    GamemodeError(RenderScreenspaceEffects): No Gamemode!

    GamemodeError(PostRenderVGUI): No Gamemode!

    GamemodeError(Think): No Gamemode!

    GamemodeError(DrawMonitors): No Gamemode!

    GamemodeError(RenderScreenspaceEffects): No Gamemode!

    GamemodeError(PostRenderVGUI): No Gamemode!

    GamemodeError(Think): No Gamemode!

    GamemodeError(DrawMonitors): No Gamemode!

    GamemodeError(RenderScreenspaceEffects): No Gamemode!

    GamemodeError(PostRenderVGUI): No Gamemode!

    GamemodeError(Think): No Gamemode!

    GamemodeError(Tick): No Gamemode!

    GamemodeError(DrawMonitors): No Gamemode!

    GamemodeError(RenderScreenspaceEffects): No Gamemode!

    GamemodeError(PostRenderVGUI): No Gamemode!

    GamemodeError(Think): No Gamemode!

    GamemodeError(DrawMonitors): No Gamemode!

    GamemodeError(RenderScreenspaceEffects): No Gamemode!

    GamemodeError(PostRenderVGUI): No Gamemode!

    GamemodeError(Think): No Gamemode!

    GamemodeError(FinishChat): No Gamemode!

    GamemodeError(ShutDown): No Gamemode!

    got early day off from school today :D

  3. in the old ZS there was awesome things and bad things... reason why i like new one better is upgrades,classes and kinda crates (kinda not too). there was midpoint too, then when needed to find the weapons, that combined with classes -> aawweessoommee, i bought mysterious stranger back then...

    sry for posting so soon... didn't see this posts

    Woah...

    Balance is nearly perfect atm :(

    Anyway gotta upload new update soon:

    • Removed almost all armor from zombine's head and added some more on his body.
    • Zombine's rage now activates much faster than usual.
    • Decreased poison zombie's speed (really a bit).
    • Slightly increased health for poison zombie.
    • Poison zombies will have bigger delay between healing from poison aura.
    • Added new passive ability for lvl 5-6 Commando:
      • Upon a successful headshot you will have 34% chance to gain some ammo for your current weapon.

      [*]Fixed small bug when zombine's grenade animation was not working since last updates.

      [*]Decreased health for cades a bit.

      [*]Replaces cades with smaller ones.

      [*]However you will get 1 more plank in cade kit.

      [*]Upgraded zombie detection for turret (it shoould be much better now).

      [*]Increased turret's range from 500 up to 600.

    how much smaller cade? also could you make it easier to place. its annoying when in hurry it only shows red... you have to slowly test where it is and it flashes only for 1 second and you need to find that place again.

    awesome that zombine gets its OP away... FINALY

  4. You can't simply make it die instantly by shooting it in the head ... we're talking about a HUMAN player.

    Yeah, Deluvas is right.

    The NPCs would be easier to kill, but don't force that on Human players.

    You want them to play this game, not rage quit.

    perhaps it would not be kill if its shot 1 time... perhaps like 3 shots to head would be critical.

  5. why you are making it more ''teamplay'' mod... soon the only way to survive is to stick together or if humans are in 1 place they cannot be killed... THIS IS GOOD.

    perhaps other classes need something like turret for engineer.

    there is only 1 thing that pisses me off -> zombine. WHEN WAS THE LAST TIME YOU SAW HUMAN KILLED ZOMBINE WITH PISTOL or any weapon. seriously zombines have too thick armor + their nades always make them suicide. so what ever happens you are going to take damage.

  6. if they make you admin... idk where the world is going

    there is people who put admin aplications to forums and if they get one they go and start causing trouble... i have seen it happen before.

    this is looking pretty much like it. you visited server once, registered and posted. you got no idea who pufu,clavus,damien,deluvas or anyone else is.

    or then you are minge who wants to be good without beign good...

    (btw i did not say direcly no, i just said what i have experienced)

    i rest my case

  7. We're not going to run two servers unless I win the lottery.

    then lets go and buy lottery tickets. i have feeling you are going to win atleast 5 million... you should buy minecraft servers with all that money :D

  8. i got idea for little game in the forums...

    someone starts word like i'm

    next person puts next like i'm not

    and so on...

    you can't post more than 1 word.

    ill start with you

  9. I'm guessing just a local server is good, but the problem is that we need smoe maps for that =P

    redmurk the mystery sounds and looks good... we should try that! are you capaple of hosting servers? or do we need hamachi or smthing...?

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