It'd be possible to use Factions as a base for anything custom. You can fork the code from GitHub and implement the features. Still, a lot of work :/ But man, I'm liking my resource idea more and more. Let's go over the design ideas: Factions can only be created by a few appointed players (which we would determine before map reset). These leaders invite other players, can appoint officers (that can do some of the administration and claiming), and lead the whole joint. Normal members can only build in appointed chunks.The faction leader could appoint "missions" for the faction (such as "build a town hall", "build a wall", "gather x things"). These are purely to make faction members act in a more coherent way.Each faction will be build around a set of chests, these are your faction resource chests.Resource chests come in the variants faction upkeep and faction quest.The faction upkeep chest is at the core of it all. You need to keep this filled with food, water and other specific items it asks for. Every x minutes the server 'consumers' the contents it asked for (for example '10 bread, 5 buckets of water, 50 coal'). If it cannot find all the required resources, it'll apply a negative effect to the whole faction.These faction effects can be both positive and negative. Each of them last a limited amount of time. Think of effects like "all faction members take 200% damage from others", "all faction members now heal faster", things like that.The faction quest chest also asks for resources (or specific deeds), but doesn't require these in a timely manner. For example, it could ask for "20 diamonds". When you deliver these you get a reward. This could be another item or a positive faction effect.PvP wouldn't be as important, but sometimes stealing resources or factions quests can require the sacrifice of a fellow human... (another idea: resources could drain faster from your faction chest if your members are getting killed a lot)So what would this all mean? Well first off: There is a constant ongoing need for upkeep and resource gathering for the the faction.There are separate quests for people to entertain themselves with, and which can benefit their entire faction.Trading would become more important to meet your upkeep quota.I think it's a great idea. Problems: lot of development time needed. Lot of balancing needed (upkeep costs needed with amount of players online).