Great ideas there Boter. I'm not too fond of missions that 'restrict' things (like melee-only), since that'll confuse players even more and isn't quite rewarding if you just found a nice gun. I'll work on easier identification of your team. About the mission changing: in today's update I added on-screen messages that give a real quick summary of the mission plus who you'll be fighting (either as a team, or versus everyone). I think that works quite well. One thing I forgot to add is flashing the mission name on screen. Things like health / weapon perks will be added later on, don't worry. gm_atomic is quite a big map. I've been thinking on how to handle these sort of big maps (since they won't work at all with the current setup, you'd have to travel way too far to get to the action), but I won't work that out until I'm further with development. One of the issues I want to work on now is how weapons are spread along the field. A bit too often you find yourself without a gun, so I think I'll throw magazine realism out of the window and give weapons some additional ammo, plus I'll make weapon drops 'smarter'.