
Clavus
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Posts
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Posts posted by Clavus
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Woohoo, segments is in the lead!
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Segments
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Haha, good tutorial. I'll be sure to keep the tips in mind
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Removed:
zs_infectedmines_v2
zs_clav_oblivion_v2
Both maps had performance issues.
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I'm happy to announce that Linkii and Redgord are admins on the Zombie Survival server as off today. Sadly enough another admin has to stand down, in this case Bean, due to inactivity. Even more sadly, he's so inactive we haven't had the chance to tell him yet.
Anyway, good luck Linkii and Redgord on your future endeavours on our server!
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Smod. Not Tactical (that one's bloody hard), but the original Japanese one.
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8 seconds that made my day
Lol.
Playing Fallout 3 a lot right now
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Thats pretty good i think, i hope its enough
It's good enough. I put it in the mapcycle! Make sure to give some feedback after a few playtests.
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Added:
zs_bog_pubremake
zs_house_number_23
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ok
It's going on the server now by the way. Make sure to give some feedback on the map after a few matches
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http://www.uploading.com/files/LAB9P6P8/zs...ation).bsp.html << Optimized new one - added fade properties to props
Results : on my 9600m - 1440x800 - average fps with 2x aa,4xaf - 85.4
- 1440x800 - average fps with 16 aa, 16x af ~ 30 fps
- 1280x800 - 2xaa,4xaf - 96 + . done with bench_end/start.
Just upload it to the forum next time, there's options for that below the post's textfield
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Yes, I know, but I'll do it after I've done everything in my map.
Before compiling of course.
Just to be sure, the cubemaps won't take effect until you type 'buildcubemaps' in console when running the final version of the map. Restart the map after that to see the changes. The .bsp in your maps folder should then contains the cubemap data, so that's the one you need to release
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Uh... if you're compiling with HDR, then cubemaps are a must if you want proper reflection.
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i dont understand ..i have mobile card , you have 8600gt (which is good card), one core at 3.2 ghz ~ 1.6 dual core, 1gb ram is fine ..you running the map on 1600x1200? :/
9600M is quite similar, but you also have one more gig of RAM and last but not least a good dual core processor.
My biggest fps drop was when looking at the house from the backyard (probably because it's rendering the whole thing). Use that as benchmark.
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lower your anti-aliasin settingas if you have low fps, that worked or me.
... but it won't change the fact the map runs mediocre on a high-end system like mine. I want to make sure this runs on computers with low end parts who don't have AA enabled in the first place.
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Cubemaps
env_cubemap. Look for tutorials.
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*8600gt and min fps i got was 29 but that was if i was looking from outside towards house but usually i had 35-40.. dunno how much it drops when players joins and stuff.
Yeah, that pretty much says this map needs optimization. Check here for useful tips: http://www.student.ru.nl/rvanhoorn/optimiz...p?chapter=intro
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This map sucks doesn't it? Lolololol XD
Looking at the screenshots, I think you had fun making it
Don't expect it to end up in the mapcycle though. Just use it as a learning experience for your next map!
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just to say my specs are like 3.2ghz p4 (single core) 1gb ram and 8600gt
Oh, thought you said Geforce 6600 last time. Anyway, 35 fps on such a system is not too unthinkable, I still worry about lower-end systems. Put in some good optimization and let me know about any improvement.
Useful link:
http://www.student.ru.nl/rvanhoorn/optimiz...p?chapter=intro
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If you want to use this as your unlife soundtrack, just overwrite the unlife_MrGreen.mp3 in your garrsmod/sounds folder with this one. By the way, making it louder is not necessarily a good thing, it's background music you know.
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Been playing it, simple style, but solid design. Much like Deluvas map in the other topic. But the same criticism applies too, yet to a lesser extent. If I watch the house from the backyard I get an average fps of 60, which is low for my kind of processing power. Let Prismaa test it for a second and tell his average fps overall.
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Been playing it. Love the design, and the lay-out. Pretty standard style but whatever
Just one thing: my average fps is 60. Yes that's pretty good I know, but I have a HD4850 (my average fps in zs_stormier is 100). First I'll need to know what people like Prismaa (with a Geforce 6600) have as average fps in this map before I'm putting it up. Bottom line is 30 average!
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Stupid thing is you keep hoping the same thing happens again and again each time you encounter a tank there. Try to fight it next time instead of trying to find a glitch to avoid it.
Sincerely,
The Rest Of The Team
NEW donation system
in Feedback & Help
Posted
I've been working on ideas for a new donation system. The new system is based on in-game currency (called 'green-coins' unless someone has a better name) with which you can buy upgrades (like the current extra weapons and stuff). The idea is that player get points for killing zombies, and players, and maybe by doing some other things (feel free to add ideas). Donaters get a bunch of these coins (like 10.000 or so) with which they can buy stuff.
This is meant to give dedicated players a shot at getting the special stuff too, and adding to the replay value of the server.
If you guys have any additional ideas (also for new upgrades, note that they are not allowed to break the gameplay), feel free to post them.