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Mr. Green Gaming

Clavus

Greens
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Posts posted by Clavus

  1. I've been working on ideas for a new donation system. The new system is based on in-game currency (called 'green-coins' unless someone has a better name) with which you can buy upgrades (like the current extra weapons and stuff). The idea is that player get points for killing zombies, and players, and maybe by doing some other things (feel free to add ideas). Donaters get a bunch of these coins (like 10.000 or so) with which they can buy stuff.

    This is meant to give dedicated players a shot at getting the special stuff too, and adding to the replay value of the server.

    If you guys have any additional ideas (also for new upgrades, note that they are not allowed to break the gameplay), feel free to post them.

  2. I'm happy to announce that Linkii and Redgord are admins on the Zombie Survival server as off today. Sadly enough another admin has to stand down, in this case Bean, due to inactivity. Even more sadly, he's so inactive we haven't had the chance to tell him yet.

    Anyway, good luck Linkii and Redgord on your future endeavours on our server! :)

  3. Yes, I know, but I'll do it after I've done everything in my map. :) Before compiling of course.

    Just to be sure, the cubemaps won't take effect until you type 'buildcubemaps' in console when running the final version of the map. Restart the map after that to see the changes. The .bsp in your maps folder should then contains the cubemap data, so that's the one you need to release :)

  4. i dont understand ..i have mobile card , you have 8600gt (which is good card), one core at 3.2 ghz ~ 1.6 dual core, 1gb ram is fine ..you running the map on 1600x1200? :/

    9600M is quite similar, but you also have one more gig of RAM and last but not least a good dual core processor.

    My biggest fps drop was when looking at the house from the backyard (probably because it's rendering the whole thing). Use that as benchmark.

  5. lower your anti-aliasin settingas if you have low fps, that worked or me.

    ... but it won't change the fact the map runs mediocre on a high-end system like mine. I want to make sure this runs on computers with low end parts who don't have AA enabled in the first place.

  6. Been playing it, simple style, but solid design. Much like Deluvas map in the other topic. But the same criticism applies too, yet to a lesser extent. If I watch the house from the backyard I get an average fps of 60, which is low for my kind of processing power. Let Prismaa test it for a second and tell his average fps overall.

  7. Been playing it. Love the design, and the lay-out. Pretty standard style but whatever :)

    Just one thing: my average fps is 60. Yes that's pretty good I know, but I have a HD4850 (my average fps in zs_stormier is 100). First I'll need to know what people like Prismaa (with a Geforce 6600) have as average fps in this map before I'm putting it up. Bottom line is 30 average!

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