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Mr. Green Gaming

Ninja :D

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Posts posted by Ninja :D

  1. Ninja, you've only done some stuff to random pre-made models :V

    yeah i know, i can make simple things from scratch, i only got it a few days ago :S

    im practicing different brushes and alphas and then i will try to make something using the Zspheres :3

    post-18-1242499191_thumb.jpg It's supposed to be an alien ..but whatever. .

    thats cool! :3

    you should use a subtool for the eyes :)

  2. Question: What IS Zbrush?

    ZBrush is used for normal mapping I think. Valve used it to add details to the HL2 models (they got the idea to use ZBrush from the artist that created Gollum's face for the LoTR movies).

    ZBrush is a Modelling programme used by valve Gear of War2 Creators and many other professional companys :)

    you can make allsorts like new models and scenery, check out the website :)

  3. :gmod: breakable bridge works :D

    its on a cross per person basis

    so when 1 person goes from the first end, it removes 6 hp from bridge, and when you get to the other end, it adds 6

    so, unless people are being gay and add loads of health to it, thats the only way it seemed to work.....

    so, after the bridge im thinking of a tower, ill get a drawn plan of map :D

  4. Try and develop your own way of mapping, avoid the standard house defence type maps unless you have something truly unique to add to it, It is far easier to just redo the same idea other people have done before.

    But coming up with something new and innovative may be harder but gives people something to remember your maps by, when I think of abstract type maps, clavus's work comes to mind when I think of fun & pretty realistic maps I think of Deluvas.

    hmm well i like making maps that are like zombie escape (as in running down a path) but with also many ways of going to the end, and eventually ending up (if your lucky enough) with a kinda last stand room,

    i also like maps with traps, as stated above the bridge is my kinda thing :gmod: although i have no clue how to do it :P

  5. Again? :D

    ALWAYS make a space, that is enterable from 2 sides. Or it has to be a small room. Think of this, and use it in any way you see fit *1 door, 1 vent*;*2 doors*, hole in wall, door ect.

    For variation, make things like a door, a ventilation shaft, sewer, but also a walkable roof, bridge, or something like that.

    Make your map unique. Make something that has never been done in ZS before. You will get kudos for that. Like a bridge, that will fall down when lots of weight *say, people walk on it*. So you will have to make plans on how many will cross. Make it like so, that it's long.

    And maybe work with different colours of light. Not white lights, but more realistic light, like a bit yellowish.

    the sewer idea is good,

    this has probably been done before but i got triggerable thunder, and the bridge sounds like a good idea! :D

    the lighting is much improved from last time :awesome:

    thanks to you!

    i might need some help with the bridge as im still quite a noob mapper so any tips on weight triggers would help :D

  6. First map?

    Then it's nice.

    Map?

    Then it's ok. But it's still in alpha i quess, so who knows.

    Hints:

    Using light? It's quite unrealistic. Use a combination of lights *light_spot, light_env, light, env_sprite ect* to create more real lightning. Also, I can't really quess what the map is about in those screenshots. I know it's a warehouse, and it looks like it, but if your already DONE with the warehouse as far as I see it, it probaly won't be a succesfull map. I usually make a top-down view drawing, and look at where people can camp, rush, ect. That really helps.

    ill try to get a top down view, its kinda hard as the map is dark and multistorey, ill get some shots of some camping spots and stuff and see what you think.

  7. First map?

    Then it's nice.

    Map?

    Then it's ok. But it's still in alpha i quess, so who knows.

    Hints:

    Using light? It's quite unrealistic. Use a combination of lights *light_spot, light_env, light, env_sprite ect* to create more real lightning. Also, I can't really quess what the map is about in those screenshots. I know it's a warehouse, and it looks like it, but if your already DONE with the warehouse as far as I see it, it probaly won't be a succesfull map. I usually make a top-down view drawing, and look at where people can camp, rush, ect. That really helps.

    as i said, its my first map and its hardly done yet, ty for the lighting help :3

    and all i can say is im still working!

  8. a few more screenshots would be nice, like maybe one from a height, looking at the map in general, so that we can get a sense of how big/small it is??

    yeah, its quite dark and mostly unfinished, i just got a few screenshots to give an idea of what the general map looks like ;)

    i am working on it still and ill get some more screens soon

    ty for comment :3

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