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Posts posted by Ninja :D
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Question: What IS Zbrush?
ZBrush is used for normal mapping I think. Valve used it to add details to the HL2 models (they got the idea to use ZBrush from the artist that created Gollum's face for the LoTR movies).
ZBrush is a Modelling programme used by valve Gear of War2 Creators and many other professional companys
you can make allsorts like new models and scenery, check out the website
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Zomg...
Bad picked colors... :/
lol
you did that on my server
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Does any1 know the entity names for human and zombie spawns?
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I demand you add a giant monkeyhead.
why?
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add a radio, turn it on and hear the 'rick roll theme'
after 10 secs, it explodes and creates a gap into a wall which reveals a secret room
now....
THAT
IS
A
GOOD
IDEA
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you should have a giant cheesecake in the middle of the map!
i would give you sex forever!!!
im saying that outloud to anyone who is currently making a map
lol, ill make a secret cheezecakez room for u! :3
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it looks of, maybe get some displacements or walls around the map or a skybox because without them it looks slightly flat and unreal
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breakable bridge works
its on a cross per person basis
so when 1 person goes from the first end, it removes 6 hp from bridge, and when you get to the other end, it adds 6
so, unless people are being gay and add loads of health to it, thats the only way it seemed to work.....
so, after the bridge im thinking of a tower, ill get a drawn plan of map
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And 18 minutes pass and the ship is starting to boom and the shake works...
Really good idea.
But make more triggers then. Also make many trigger hurts, cos the ship explodes
add logic_timer for this all.
errm :S the ship was an idea from Evolve XD
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make a map of a large, abandoned ship, stranded on a reef, with holes in the hull
there is a smaller 'infected' ship near it, in which the zombies spawn
sounds like a good idea, but atm im working a a warehouse themed one in the middle of a thunderstorm
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i had idea that instead of weight making it break
maybe a bomb or something goes off?
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any one know how to get env_shake to work? (its for the bridge)
because when i try it it dont work
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Try and develop your own way of mapping, avoid the standard house defence type maps unless you have something truly unique to add to it, It is far easier to just redo the same idea other people have done before.
But coming up with something new and innovative may be harder but gives people something to remember your maps by, when I think of abstract type maps, clavus's work comes to mind when I think of fun & pretty realistic maps I think of Deluvas.
hmm well i like making maps that are like zombie escape (as in running down a path) but with also many ways of going to the end, and eventually ending up (if your lucky enough) with a kinda last stand room,
i also like maps with traps, as stated above the bridge is my kinda thing although i have no clue how to do it
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Again?
ALWAYS make a space, that is enterable from 2 sides. Or it has to be a small room. Think of this, and use it in any way you see fit *1 door, 1 vent*;*2 doors*, hole in wall, door ect.
For variation, make things like a door, a ventilation shaft, sewer, but also a walkable roof, bridge, or something like that.
Make your map unique. Make something that has never been done in ZS before. You will get kudos for that. Like a bridge, that will fall down when lots of weight *say, people walk on it*. So you will have to make plans on how many will cross. Make it like so, that it's long.
And maybe work with different colours of light. Not white lights, but more realistic light, like a bit yellowish.
the sewer idea is good,
this has probably been done before but i got triggerable thunder, and the bridge sounds like a good idea!
the lighting is much improved from last time
thanks to you!
i might need some help with the bridge as im still quite a noob mapper so any tips on weight triggers would help
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hammer hates me, and decided it wouldnt let me open the old map, (which was looking ok )
so im making a new one
so far, its rainy and a warehouse again <3
im using the different types of lights like i was told to
so any ideas or tips or anything will be helpful!
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obviously ninjas
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hammer is being a nob and wont let me open map, so its back to the drawing board :sleep:
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First map?
Then it's nice.
Map?
Then it's ok. But it's still in alpha i quess, so who knows.
Hints:
Using light? It's quite unrealistic. Use a combination of lights *light_spot, light_env, light, env_sprite ect* to create more real lightning. Also, I can't really quess what the map is about in those screenshots. I know it's a warehouse, and it looks like it, but if your already DONE with the warehouse as far as I see it, it probaly won't be a succesfull map. I usually make a top-down view drawing, and look at where people can camp, rush, ect. That really helps.
ill try to get a top down view, its kinda hard as the map is dark and multistorey, ill get some shots of some camping spots and stuff and see what you think.
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lol
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First map?
Then it's nice.
Map?
Then it's ok. But it's still in alpha i quess, so who knows.
Hints:
Using light? It's quite unrealistic. Use a combination of lights *light_spot, light_env, light, env_sprite ect* to create more real lightning. Also, I can't really quess what the map is about in those screenshots. I know it's a warehouse, and it looks like it, but if your already DONE with the warehouse as far as I see it, it probaly won't be a succesfull map. I usually make a top-down view drawing, and look at where people can camp, rush, ect. That really helps.
as i said, its my first map and its hardly done yet, ty for the lighting help :3
and all i can say is im still working!
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a few more screenshots would be nice, like maybe one from a height, looking at the map in general, so that we can get a sense of how big/small it is??
yeah, its quite dark and mostly unfinished, i just got a few screenshots to give an idea of what the general map looks like
i am working on it still and ill get some more screens soon
ty for comment :3
Zbrush Stuff
in Artists corner
Posted
yeah i know, i can make simple things from scratch, i only got it a few days ago :S
im practicing different brushes and alphas and then i will try to make something using the Zspheres :3
thats cool! :3
you should use a subtool for the eyes