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Kashio

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Kashio last won the day on December 5 2020

Kashio had the most liked content!

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About Kashio

  • Birthday 09/20/1996

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  • Location
    Spain, Canary Islands
  • Interests
    Gaming, some anime, petkeeping, some working out and other random stuff

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Kashio's Achievements

  1. Kashio

    Zombie Survival RE Official Release topic

    These news make me happy, glad that there's finally a release date for the great Green's ZS at last, I'll be sure to let everyone who's interested know about it so they all can play, I'll make sure to hop on as well if I see that plenty of other people share the same interest with it too. Really looking forward to it, this is after all I've been waiting for, for the official release, that is.
  2. That'd be interesting to see whether that time period somewhat repeats itself or not. I think S&Box is a great opportunity to fix some of the mistakes that had been done within ZS through all the years (since well, let's face it, while ZS has been good, it hasn't been perfect, especially its latest versions in the past few years). I honestly hold hope that Sunrust's version of ZS won't just dominate and that we'll get various versions to choose from after a year or two however, since overall, not as an admin/staff member or even potential mapper/dev but as a player, I am much more interested in being given multiple good-quality choices, and I think I speak for a sizable enough portion of people who had been playing ZS but ceased doing so for multiple reasons. You are right, however, I feel like with S&Box not even being out yet and the only apparent version of ZS in development in S&Box not being literally any playable, it could still take a while. Although I believe that developing for it early on could be worth it in order to gather a bigger playerbase earlier on. S&Box might actually not do that well and GMod could still remain the one that's more popular out of the two, but the opposite could also be true. I just hope that regardless of what happens, neither game will completely die off, as I actually like the prospect of both. (Even if GMod itself is actually a bit way too old by now, it still has its charm and customization, regardless of its possible limitations.)
  3. As some of you may know, Garry's Mod is getting a sort of "sequel" called S&Box, by Facepunch Studios and Garry Newman himself no less. S&Box, according to Garry, will be much more than Garry's Mod ever was (much more customization, aside for a restriction on using franchises/IPs due to licensing, but original models and maps are totally fine), he presents it as more than a game, he wants it to be a platform in which people will create games... Which begs the question, what do you all think about the potential for Zombie Survival within S&Box? There are apparently multiple developers/coders that are interested in bringing Zombie Survival to S&Box. Are you guys hyped for playing S&Box in Source 2? Are there any other gamemodes besides Zombie Survival that you guys would like to see? I personally would love Breach (SCP stuff isn't truly licensed in the same manner as franchises, so we could definitely get a Breach gamemode going on), Cinema, TTT and Deathrun. I personally feel like S&Box opens a really huge box of possibilities for ZS to evolve as a whole, and I would be lying if I said I felt indifferent to it, because truth is that ZS could actually become even bigger in S&Box than it ever was in Garry's Mod. That also depends on the success of S&Box, but a game that presents itself with so much modding and customization potential (It has stuff like day/night cycles, VR support and it's much more optimized than GMod), it feels like it could go far beyond GMod's very own ZS, but only time will tell, perhaps it might not go far and stay mostly in GMod. Only time will tell in the end, right? Official S&Box news and website here; https://sbox.facepunch.com/news
  4. New features are in the server as well for those who are unaware, there are daily missions and account linking is done, for more information do check the Discord out as H11DN-D4NG3R said. With some luck we may have the full release around the corner at our hands to play! The wait has been long, but worth it.
  5. Kashio

    Map Manager Application

    Not too familiar with MTA myself, but I'll say yes, could always use someone to help out with the maps.
  6. Kashio

    Opinions on a possible FTB Revelations SMP server

    I kinda like the concept, but I'd be hyped for a Mr. Green-specific modpack that could perhaps exist within the Technic Launcher even more if I am honest. Perhaps have some mods that already exist and mix them up in a particular way, but initially this does sound pretty good as well actually, I'd definitely be up for it even though I normally play vanilla the most! I am in support of this.
  7. I concur, Deluvas' version (L4G) was my favourite, but pre-Deluvas' version (Classic) is still leagues ahead of modern ZS, my personal favourite perks/classes to play were Medic and Berserker back then, listening to Shadows screaming in the microphone was psychotic, chaotic yet funny. I just hope I can experience both versions, still looking forward to the L4G version being revived, but definitely Classic being revived has made me smile during these weekends, even if they were just demos. Can't wait to see the full thing once both are properly worked on! Definitely excited for both. I do really trust in the current developers to restore Green's ZS glory.
  8. Hope it'll be implemented, I think cading is all in all a positive thing for ZS (even if the cading system isn't super complex) and honestly I agree, the Killing Floor perk system in ZS actually felt very natural as implemented in Mr. Green's ZS, as in for the mini turret on the shoulder, I don't remember such thing, I only really played Mr. Green's from 2010 to 2011-ish for the most part.
  9. I thought bosses wouldn't be a thing in the secondary server considering how bosses were one of the factors that took away the fun in ZS as a whole (not just in this server), but I guess they could be bearable with a few adjustments. (If they're in the end added at all) However with the main server demo I must say I am fairly pleased with the results thus far, sure, it still needs work here and there. But for the most part, I am liking how it has turned out and I hope others feel in a similar manner too. One thing I really miss is having human classes/perks as it was the case back in 2010-ish.
  10. Yes, even if you have that, it'll work just fine. But I think any potato PC can run it somewhat, I've got a friend that cannot even play GMod on their laptop but GeForce NOW fixes the issue.
  11. Try using GeForce NOW if not, even a potato can run any game so long as the game is supported by said software and as long as your connection is good.
  12. Really looking forward to playing on it and helping test out at the same time too, very excited to hear the news, that's for sure. Let's roll ladies and gentlemen!
  13. Kashio

    Introducing Zombie Survival : Redeemed Edition

    I particularly like the first map showcased, the second one would be okay but I think the first map would fit like a glove in the server honestly! Oh and by the way Chik, will it actually be plain map rotation or map voting?
  14. Kashio

    Introducing Zombie Survival : Redeemed Edition

    I really am interested in those maps of yours. You should show them off here, definitely can't wait to see them being ported here if you do end up porting them over as well. Might help out the server quite a lot! Can we see some screenshots?
  15. Kashio

    Introducing Zombie Survival : Redeemed Edition

    Oh wow, I am really hyped about the progress so far! This really is smile-inducing for me, to see it all come together. Can't wait to test it in one way or another!
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