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Mr. Green Gaming

Bluddorn

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Posts posted by Bluddorn

  1. Just a little suggestion I had when I was playing ZS with the other members.

    I know it is nothing new that I would love to see more hats and miscs on ZS. Just because the other hats

    are boring and pretty simple (e.g. the Sombrero <__<). After a Year and a half I think the Server should

    get some original and fancy hats/miscs. But I am not just posting that because I am bored or anything. Giving the

    players a bigger choice in creating there character outwordly would maybe keep them on the server longer than just

    for a few weeks. And interesting hats and/or miscs would even let them think about donating (lazy buttholes like me).

    Every player likes fancy hats (or being individual). Maybe that's just my opinion but after a while it gets

    boring to see the same hats or having the same upgrades like everyone else.

    This ^

  2. I support the idea of removing that spawn,It's stupid,you can't get out,basically if you choose a class that can't barricade such as marksman,medic or commando you're dead,It's stupid,even if you're support or engineer,there's no crate spawns down there in the grave,which basically means you will be dead with no mines/boards.

    Enough said.

  3. Support and Engineer classes should be locked to noob players.

    There's too many noobs or mingebags who like to ruin the game for others.

    To unlock those 2 classes they should play on the server for at least 24 hours.

    Until then, they are forced to play Medic, Commando and Marksman.

    Yes, this would prevent new players from making mistakes in using the class wrong beacause they will learn not to do these things before they have a chance to do it as they have seen what the more experianced players do.

    Troll accounts would also not be able to go on and start ruining everything as they would have to play for so much time which would not be worth it for them.

    also marksman should be for players who have played atleast 48 hours :)

    I don't agree with this, marksman can't exactly be used badly.

    Yup,but new players should either use medic or commando at first,then engineer and support,and then at the end marksman,like,being it a reward for playing as the other classes.

    because marksman is an interesting class,isn't it? :)

    I think this would make more new players to play regularly

  4. Support and Engineer classes should be locked to noob players.

    There's too many noobs or mingebags who like to ruin the game for others.

    To unlock those 2 classes they should play on the server for at least 24 hours.

    Until then, they are forced to play Medic, Commando and Marksman.

    Agreed with this,they should be blocked for new players,since there's just TOO many people who play either as Engineer or Support,also marksman should be for players who have played atleast 48 hours :)

    I think it's pretty fair,there's rarely medics,and commando is a basic class,so,those should be the two classes that shouldn't be locked for new players

  5. No,Fasties should stand-still,like in HL2 and the default ZS,know why? because it's supposed to be made for roofcampers,but when you run and a group of 5 fasties chase you,consider yourself dead,because if you're not a high level zerk,or you're alone,you're gonna die,no matter how much upgrades or how much your lvl is or the weps you have,even if they don't kill you,they leave you from 100 hp to 15 hp,so i do see making them stand-still as the best option,instead of reducing the damage or the attack rate.

    No. Fasties will hit less in this case and humans will just run away. They already get a cooldown on long duration of hitting. You are not supposed to level your self up because of zerks cant hit fast zombies. Its their problem.

    Well making the right-click lunge do a higher damage and making them stand-still sounds better,now people mainly use right click to move from a location to another one in less time,I do believe they should make the lunge attack damage a bit higher,make their damage higher,but then once again they won't run and left-click at once,they'll have to stand-still,since that sounds way more fair.

    Also if you jump and get on their way,you can hit them a few times without any needing of having to move while using left-click.

    Remember that the secondary mouse button can be quite usefull in certain situations,then again,Fasties ARE supposed to be an anti-camping class,not an anti-runners class.

  6. No,Fasties should stand-still,like in HL2 and the default ZS,know why? because it's supposed to be made for roofcampersr,but when you run and a group of 5 fasties chase you,consider yourself dead,because if you're not a high level zerk,or you're alone,you're gonna die,no matter how much upgrades or how much your lvl is or the weps you have,even if they don't kill you,they leave you from 100 hp to 15 hp,so i do see making them stand-still as the best option,instead of reducing the damage or the attack rate.

  7. Yea that is OP

    Imagine a group of humans with that and horse health

    and like Hundred said, medics would be useless

    Okay,imagine 4 persons with the bought upgrade,THEN,only one of them would of be able to use the 'Angel Heart' (something like the Freeman upgrade) but instead of your playermodel,It will put a cross on your HP bar,and also one only zombie will be able to use the 'Demon Heart' upgrade

  8. What about two upgrades called 'Angel Heart & Demon Heart',Angel heart is basically an upgrade that regenerates your nearby survivor comrades if their HP is below 50 (it will stop regenerating your team mates health when their HP reaches 50 )(1 hp each 2 seconds)

    Then the 'Demon Heart' upgrade is the zombie version of the 'Angel Heart',it basically heals your fellow zombified comrades HP (Unless you're a poison zombie) to the half and then it stops repleting their HP (7 hp each second)

    Angel Heart's Price: 8500 GC

    Demon Heart's Price: 8500 GC

    Healing range: 3 meters (there should be also a modifier that makes you get health quickier or slower depending on the distance)

  9. Bugs arent really important now, balance is important. Like fast zombie doing to much dmg and the indestuctible poison zombie groups.

    The first bug is even worse: when you get the new shotty, you dont get ammo from ammo regen until you take supply crate.

    Actually 2-3 fast zombies can kill a human easily nearly the round start if you don't have a weapon such as a deagle or a crossfire,I do believe nerfing a bit it's attacking time and nerfing the damage a bit will make it balanced

  10. There should be something like hats in the shop (custom stuff),what about buying class models? Like,you buy charple for 500-1500 gc BUT you will only be able to use it when you're Berserker,I know,it sounds a bit childish/noobish to complain about something that is just about the look,but the thing is that some hats doesn't fit for certain playermodels (gasmask + skull hat for example)

    and also if there's a boy/girl why he/she should of use a girl/boy playermodel? I mean,it's annoying to spawn as Alyx or Mossman when you're engineer

    does playermodels honestly bother you? They are the least of my worries

    Customizable stuff is a part of Mr Greens ZS ,You know,imagine it,No Hats,No title editor = Less people in the server

    Actually I do think customizable stuff is NEEDED in the server(Of course not as much as the weapons and upgrades,yet I do think it's necessary to fill the server with even more people)

    And now that I also think Necrossin should make a script WHEN all the classes get succefully balanced that fixes the hats for some playermodels (Like Skullhat + Gasmask or Baseball cap + charple)

  11. There should be something like hats in the shop (custom stuff),what about buying class models? Like,you buy charple for 500-1500 gc BUT you will only be able to use it when you're Berserker,I know,it sounds a bit childish/noobish to complain about something that is just about the look,but the thing is that some hats doesn't fit for certain playermodels (gasmask + skull hat for example)

    and also if there's a boy/girl why he/she should of use a girl/boy playermodel? I mean,it's annoying to spawn as Alyx or Mossman when you're engineer

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