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Mr. Green Gaming

TechnoNegro

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Everything posted by TechnoNegro

  1. I personally think that every other map but wake island in this dlc is shit Please tell me how gay person i am now for having personal opinions.
  2. *Le starting up bf3(new dlc lololol)* *Le new battelog update appears* "DICE, Le Fu."
  3. you play too much support. I really hope that medic and regon gets buffed, they are both a little bit underpowered. Also, why there is no armor penetrating rounds for MBTs(unlike LAV).
  4. -20°C Vodka, so good, but SO FUCKING COLD

    1. Mr. Darkness

      Mr. Darkness

      But so fucking warm.

      Will let you reach your home easilly.

  5. Well, i kinda like Shock's idea, all kind of commands and menu buttons should be in the loading screen, so there would be less "OMFG WTH GUISE HOW DO I CHANGE ZOMBIE CLASS TELL ME PLZPLZPZLPLZS!"
  6. Spamming spacebar sucks shit, just using ASD, pressing space every now and then and moving your mouse gets you pretty much everywhere. Horses are much faster than ASDing or Spamming spacebar, but its possible to climb up houses using just ASD, spacebar and your mouse :3 so thats awasome
  7. well, you get it instantly for 26€, and you can change the langue back to English when you are done installing it, so not a bad choice after all. But it does not update the English files when you download an update. that means this 1.07 version game + 1.00 version langue files. = black screen
  8. Incase you bought the russian version, no wonder your client sucks. a friend of mine had the same problem after this update.
  9. Nobana, updates are not going to fix your bf3 if you are just getting a black screen when you start the game. what about fixing it yourself
  10. How does that help? Flying a jet & chopper is way more cooler and requires more skill than tank-whoring or running & gunning. Since when pressing W and moving around your mouse became harder than fps? Its pretty much impossible to take out an jet whitout a stinger or a MAA, its not a good thing when half of your team is playing engineer.
  11. steam has a hours played meter. Are you saying that you torrented your skyrim? DUN! DUN! DUUUUN!!! gj.
  12. Na' i dont fly. So default mouse and wasd.
  13. well, i havent been flying jets at all. (got 20 jet score) but i noticed that you cant turn at all (no barrel rolls or turing)if you are not holding W at all for a longer time. Whats up with that? (or is it only me?)
  14. Bugfixes - Fixed a problem with spawn timer now showing blue border on startup and lost spawn point - Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded - Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings - Fixed stat references on several dogtags - Fixed for surveillance ribbon not counting TUGS - Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small - Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree - Fixed a problem where placing C4 with the russians soldier was playing US faction VO - Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it - Fixed a problem when attempting to fire lock on weapons without a target - Tweaked the chat, it should now be a bit easier to read - Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights - Fixed the G17 Supressed Laser not working properly - Added alternate HUD colors to help colorblinds - Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider. - Increased the Spawn protection radius on TDM - Fixed a problem with smoke on land vehicles, Missiles should now miss more often - Fixed a problem where users could end up with IRNV scope in any vehicle - Fixed a problem where player dies if vaulting over a ledge and into water while sprinting - Fixed several crashes and increased general stability - Fixed a problem where the user was unable to revive two players that have the bodies one over the other - Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake. - Fixed a problem with the Kill camera acting up when suiciding from parachute - Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar - Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time - Fixed a problem where you could get green flashes on screen You can now reassign cycle weapons - Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle - Fixed a problem where the parachute would stay stuck in air if the owner was killed Balance Tweaks - Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired. - Tweaked Tactical Light so it is not as blinding over longer ranges. - Tweaked the IRNV scope so it is limited to usage only at close range. - Reduced heat masking effectiveness of Spec Ops Camo. - Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec. - Increased the number of additional 40mm grenades from Frag spec. - Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA). - Increased the Time to Live on sniper caliber rounds to allow extreme distance shots. - Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed. - Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills. - Fixed Laser Guided Missiles missing their targets if the target is moving too fast. - Reduced the effectiveness of Stealth on Air Vehicles. - Reduced the effectiveness of Beam Scanning for Jets. - Reduced the damage done to Armored Vehicles and Infantry from AA guns. - Increased the damage RPGs and Tank shells do to AA vehicles. - Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range. - Increased the effective accuracy of long bursts for LMGs when using a bipod. - Slightly increased the range of the 44magnum bullets. - Increased the close range damage of 4.6x30mm and 5.7x28mm bullets. - Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground. - Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45. - Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators. - Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns. - Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters. - Decreased the power of Miniguns against Jets and Helicopters. - Increased the power of Stingers against Jets. - Flares reload times for Jets and Helicopter Gunners have been increased. - Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon. - Added Single Shot to the AN94 as an available fire mode. - Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic). - Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals - Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree - Tweaked the Gas station Capture area on Conquest on Caspian Border - Tweaked the max vehicle height on Noshahar Canals Min player requirements Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies. Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.
  15. Nobana, stop whining, its just realistic. what?
  16. lolimback Token, i think that you are going to get banned if you keep pissing him. so shut the fuck up if you don't want to get banned
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