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Posts
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Everything posted by Botervloot
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Whaaaat You have to keep an eye on the server(s), make sure everyone behaves. You are a moderator, not a clown.
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Really likes "this" song.
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cat
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Belg
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- Other people don't like it when you go around with your "earned" hats n' guns, while the rest play for them. - You don't warn players from things that are expected that you DON'T DO. - Butthurt x2
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It's actually a punishment; I *we* didn't idle, why you get all the sweet items by idling. Now you pay the price; we get a hat, and you lose some items. Unfair? Butthurt.
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We noticed. The hat looks a bit lame though, you look like a failed insect. But hey, it's a hat, and it's for every class!
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No problem.
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1x Late 5x Childish 1x No offence
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Gmod Contest 10: "Lights, TV, HEADSHOT!" VOTEVOTEVOTE
Botervloot replied to Botervloot's topic in Zombie Survival
answer ? Well, No. You can *must* make it in Garrysmod, but Garrysmod is such a broad game, and that is a mod. So it doesn't count as a game. -
You could "reinstall" Gmod, by removing the garrysmod/garrysmod folder. Then you start all over again *You lose all your files*, then start gmod, close it down agian, and then use the public 1.11 again.
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I've downloaded it, and I've got no corruption at all. I don't think it will make any difference, but here it is: *If you still have corruption, try using a different extractor, like 7zip. infectedwars_public_1.11.zip
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No thanks, i already know that... What i wondered was if it was any other use for them than using it as an material when mapping.. High Quality Spray And al general texture. Nothing more really.
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Yeah, i know that, but what do we/you need them for? It's the texture itself. Without it, you won't see anything. Like if you have made a concrete wall texture, you will see the concrete texture. It's simple. VMT = Valve Material Texture. That defines what properties it has. Is it concrete, does it glow, what bumbmap does it have, folder specification. Simply, you need them both. Yes i understood that. Its a material file, but what do we need them for? make walls covered in admin crosswords? (omg i just realized how awesome that must've been) That's the VTF. Like this: This is a wooden floor texture. You just make it a .tga *saves quality* and convert it to a .vtf. If you want to have something like that on it, you simply draw it on it: It's that simple. You can just do that in Gimp, photoshop ect. You have to do this in the VTF. With the VMT, however, is something different. The VMT produces the effects that come off it. Say, you make it "feel", and "act" like wood, you make a wooden command in the VMT. Or you want it to glow, then you add $selfillum. Or if you want it to blend ect. The VMT is actually the rest. The texture itself is always the VTF. I dont think you get what I'm asking... What are we supposed to do with the admin vmt & vtf files? Ask the one who made them. Or do you want to know where to put them?
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Yeah, i know that, but what do we/you need them for? It's the texture itself. Without it, you won't see anything. Like if you have made a concrete wall texture, you will see the concrete texture. It's simple. VMT = Valve Material Texture. That defines what properties it has. Is it concrete, does it glow, what bumbmap does it have, folder specification. Simply, you need them both. Yes i understood that. Its a material file, but what do we need them for? make walls covered in admin crosswords? (omg i just realized how awesome that must've been) That's the VTF. Like this: This is a wooden floor texture. You just make it a .tga *saves quality* and convert it to a .vtf. If you want to have something like that on it, you simply draw it on it: It's that simple. You can just do that in Gimp, photoshop ect. You have to do this in the VTF. With the VMT, however, is something different. The VMT produces the effects that come off it. Say, you make it "feel", and "act" like wood, you make a wooden command in the VMT. Or you want it to glow, then you add $selfillum. Or if you want it to blend ect. The VMT is actually the rest. The texture itself is always the VTF.
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Yeah, i know that, but what do we/you need them for? De ja vu.
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Yeah, i know that, but what do we/you need them for? It's the texture itself. Without it, you won't see anything. Like if you have made a concrete wall texture, you will see the concrete texture. It's simple. VMT = Valve Material Texture. That defines what properties it has. Is it concrete, does it glow, what bumbmap does it have, folder specification. Simply, you need them both.
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Unless we steal an aircraft carrier from US.. Don't those things run like, two years? With those nuclear things inside them? We should name it United Green Earth, and shoot anyone else on sight. You know how to sail one?
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1. Gather Resources 2. Avoid well crowed areas 3. Avoid taking risks with survivors *avoid them*. 4. Stay stealthy 5. Don't do anything stupid. 6. Use the car, and with a mountain bike on the back, if it brakes down/fuel runs out 7. If low on resources, don't stop. Only on illness and starfation. 8. Don't stay anywhere too long.
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Fixed. (A) Is DnB underground only? I can't remember that.
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I don't like it. It's not really my type of music. Atleast this one, performed by Pendulum.
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Knows the meaning of what he said above.