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Jason0905

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  1. Like
    Jason0905 got a reaction from lame shot in Zombie Survival : Redeemed Edition public demo ! [20/11/20 - 22/11/20]   
    Whilst this was also my favourite iteration to play (I never played zs pre Deluvas days), I would definitely have to interject maybe the balance wasn't perfect! The classes were fairly balanced for sure and they had great synergy, can certainly remember sticking together with power classes like Damien's commando or the berserkers who'd always need topping off. But certain upgrades in the green coin shop combined with some classes could potentially make you very hard to kill, compared to a new player anyway.
    Medic's healing rate in particular was very strange, you'd heal 1 health per 1 kit charge until level 4 where you could then heal others at a 2:1 ratio and yourself for 2:1 at level 5, once you'd hit that you suddenly turned from mediocre to a very hard to kill kiting machine as you could also heal yourself on the move and your med kit recharged over time. Commando, engineer and support were fairly balanced mostly but a berserker that had bought every upgrade in the gc shop would commonly be the final survivor due to taking much less damage, moving much faster then normal zombies, healing up with melee off of fast zombies and using their guaranteed auto shotgun they received as last survivor via an upgrade when confronted with larger roadblocks blocking their path.
    Additional note edit: I did still enjoy this version of zs though, it was really nostalgic playing on the old maps and just instinctively remembering where people would usually go. There were so many familiar names, will definitely be peeking my head in every so often upon the full release, even without the classes it has bought me back to the old days. You're doing gods work!
  2. Upvote
    Jason0905 reacted to Chikennugget1 in Zombie Survival : Redeemed Edition public demo ! [20/11/20 - 22/11/20]   
    A little clip of this weekend's demo
    We had a peak of 28 players yesterday, that was awesome !!!
     
    2140768039_zsdemopublic.mp4
  3. Like
    Jason0905 got a reaction from Chikennugget1 in Zombie Survival : Redeemed Edition public demo ! [20/11/20 - 22/11/20]   
    Whilst this was also my favourite iteration to play (I never played zs pre Deluvas days), I would definitely have to interject maybe the balance wasn't perfect! The classes were fairly balanced for sure and they had great synergy, can certainly remember sticking together with power classes like Damien's commando or the berserkers who'd always need topping off. But certain upgrades in the green coin shop combined with some classes could potentially make you very hard to kill, compared to a new player anyway.
    Medic's healing rate in particular was very strange, you'd heal 1 health per 1 kit charge until level 4 where you could then heal others at a 2:1 ratio and yourself for 2:1 at level 5, once you'd hit that you suddenly turned from mediocre to a very hard to kill kiting machine as you could also heal yourself on the move and your med kit recharged over time. Commando, engineer and support were fairly balanced mostly but a berserker that had bought every upgrade in the gc shop would commonly be the final survivor due to taking much less damage, moving much faster then normal zombies, healing up with melee off of fast zombies and using their guaranteed auto shotgun they received as last survivor via an upgrade when confronted with larger roadblocks blocking their path.
    Additional note edit: I did still enjoy this version of zs though, it was really nostalgic playing on the old maps and just instinctively remembering where people would usually go. There were so many familiar names, will definitely be peeking my head in every so often upon the full release, even without the classes it has bought me back to the old days. You're doing gods work!
  4. Like
    Jason0905 got a reaction from Kashio in Zombie Survival : Redeemed Edition public demo ! [20/11/20 - 22/11/20]   
    Whilst this was also my favourite iteration to play (I never played zs pre Deluvas days), I would definitely have to interject maybe the balance wasn't perfect! The classes were fairly balanced for sure and they had great synergy, can certainly remember sticking together with power classes like Damien's commando or the berserkers who'd always need topping off. But certain upgrades in the green coin shop combined with some classes could potentially make you very hard to kill, compared to a new player anyway.
    Medic's healing rate in particular was very strange, you'd heal 1 health per 1 kit charge until level 4 where you could then heal others at a 2:1 ratio and yourself for 2:1 at level 5, once you'd hit that you suddenly turned from mediocre to a very hard to kill kiting machine as you could also heal yourself on the move and your med kit recharged over time. Commando, engineer and support were fairly balanced mostly but a berserker that had bought every upgrade in the gc shop would commonly be the final survivor due to taking much less damage, moving much faster then normal zombies, healing up with melee off of fast zombies and using their guaranteed auto shotgun they received as last survivor via an upgrade when confronted with larger roadblocks blocking their path.
    Additional note edit: I did still enjoy this version of zs though, it was really nostalgic playing on the old maps and just instinctively remembering where people would usually go. There were so many familiar names, will definitely be peeking my head in every so often upon the full release, even without the classes it has bought me back to the old days. You're doing gods work!
  5. Like
    Jason0905 got a reaction from Chikennugget1 in Zombie Survival : Redeemed Edition public demo ! [20/11/20 - 22/11/20]   
    Haha just hopped on this morning and nobody is around, crazy to see some familiar faces in this thread. I got the notification from the Steam group and will definitely have to join you all tonight when things heat up. I thought I was a vet at first, but I didn't join the scene until there were classes, weapon crates and cading, loved kiting around as a medic with the guaranteed magnum spawn I'd bought as my first upgrade in the shop. Glad to see there'll be 2 servers to accommodate for those who were more used to the cading playstyle, I just hope it wont split the player base too much and a healthy community can form again once this mod is officially released.
  6. Upvote
    Jason0905 got a reaction from Mr. Darkness in Calling out to Current ZS Players   
    You know what he means, don't start up some petty squabble.
    I tested out a couple of maps with Necro, he really doesn't really care that much about the maps, was exploring for 1 minute and he says "meh, next map". Necro already does the coding and doesn't have the time to do everything.
    Allot of people seem keen to help out testing maps, Pufulet could host a map testing server and with all of us that are willing to help, we could properly test out the maps with zombies and humans and not just look at the map and make assumptions.
  7. Upvote
    Jason0905 reacted to Pufulet in Calling out to Current ZS Players   
    Some of you may know that I am quite the zs map enthusiast and for quite a while I have been trying to do my part in getting the server new map content, however that is generally not an easy task and its slow to accomplish. I am one of the people that provides map packs which contain several maps for the server. I do this because I want to see the server have a bigger map range and a wider variety of maps and I enjoy working with maps. One of the things that frustrates me is spending time making maps or puting map packs together and not seeing them reach the players. Me and Darkness made a map called Nowhere which was released on the 16 June 2011 and it was in one of the map packs. It still has not been added along with some of my other maps but thats not the reason I made this topic, its just an example I want to point out and im sure there is valid reason as to why its not and thats fine.
    Im sure most of you are aware that playing new zs maps is a very rare thing and that we have been playing the same maps over and over again for years but that does not have to be a bad thing. What is, is that how often we sometimes end up playing the same map twice in under a few hours because of the lack of maps.
    After a period of time this starts to feel dull and the map loses its excitment, how many times do we play subway_trainstation or fortress? On the server we also have some maps that the players dislike such as lostcoast house, virus inside joe and gravity. We also have some maps that can be broken or exploited even with exploit boxes. These have been around for quite a while. What im trying to point out is the lack of good map flow the server has and it seems like the players dont actually get a say in these maps and dont get to suggest new things as well as hardly any fresh content provided for the players to experience on the server. I know for a fact that this can easily be changed.
    What I have suggested a couple of times is that I should be given a chance to have full access to managing the server's maps. This might sound bad to some of you, and of course it will because I have made a few mistakes when I did have access, that being because I had to handle lots of files and folders, with maps its far easier and I fully know what Im doing.. I also added a map with zombie bad spawns in the latest map pack and I see that mistake, but I decompiled that map and fixed it myself. Cant always be flawless.
    What I would provide if given a chance to manage the maps is a good flow of map management which includes adding maps, removing bad maps, fixing maps and making remakes of old maps, I plan on doing this by having a good flow of information with the players by providing changelogs, looking at requests and using my knowledge of mapping and being one the players that is on the server daily. I would compose lists of maps, share them in a topic and get players to say their opinions of those maps and if they like them, add them. If players find flaws in maps I can simply decompile them and fix them as well as changing anything in those maps.
    I leave this with the current zs players, feel free to discuss this among yourselves and ask me any questions. Players are the main people who should get a say.
    Thanks for reading.
  8. Upvote
    Jason0905 got a reaction from Pufulet in Calling out to Current ZS Players   
    I would agree, being a regular player as well. The current map list is too small resulting in repeats of the same maps after a couple of map choices. We'll end up playing Fortress then another map, then after that selection it's back to Fortress again. It would be nice to see a much larger variety of maps that are well balanced which goes to the other point, balance of some maps. Maps like 'Please', 'Joe', 'Pub (the bad version)', 'Tigcrik' and a few more are Insta win maps for zombies. The zs community knows this but nothing is ever done about it.
    I feel Pufulet should be in charge of the map list for zombie survival as he has mapping experience and is a regular player on zs, he also receives regular feedback on the current state of the map list from players and he would make the map cycle. I am not saying that Necro sucks at choosing maps and he's a great coder making fresh new content and fixing bugs, but Pufulet has more in game experience and he is a mapper himself who would bring lots a high quality, fresh content to zombie survival. So at least give him a chance at playing around with the maps because he knows what he's doing when it comes down to maps, and if he makes a mistake, we'll let him know about it .
  9. Upvote
    Jason0905 got a reaction from Mr. Darkness in zs_mental_hospital   
    Just played the map and it would be fun to play on the server. Lots of tricks and confusing stuff going on, we need more objective maps and this map seems fine so upload it .
  10. Upvote
    Jason0905 got a reaction from Cookie in Would You Rather...?   
    Ok sorry , I get it now, lets just carry on.
    I rather rather eat McDonalds because I love their fries.
    Would you rather get kicked in the balls once or get shot with a paintball gun (with no protection) 3 times (you can choose where you get shot)?
  11. Upvote
    Jason0905 reacted to Darkstar in Unban please.   
    Shock stop being such an arse, if you have an issue with Necrossin PM him about it on the forums, and Necrossin please listen to him.
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