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Posts
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Posts posted by NECROSSIN
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Small update!
- Changed page mechanics a bit. Now humans hve individual pages, which means for victory - one of humans should get all 8 pages.
- Added semi-support for non dark maps.
- Fixed slenderman being able to walk through humans when visible.
- Changed slenderman's vision a bit.
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Thats strange. Try launching hl2, css once and recheck if they are mounted properly.
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You mean when he gets you or when you are supposed to see screen distortions?
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Add this as well:
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New DayZ Standalone video btw:
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Holy shit @ Watch_Dogs multiplayer.
http://www.ign.com/videos/2013/06/10/watch-dogs-e3-2013-gameplay-trailer-e3-2013-sony-conference
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- Microsoft - Monday, June 10th @ 9:30AM PT
- EA - Monday, June 10th @ 1PM PT
- Ubisoft - Monday, June 10th @ 3PM PT
- Sony - Monday, June 10th @ 6PM PT
http://www.e3countdown.com/
http://www.e3expo.com/
http://www.gametrailers.com/e3
http://www.gamespot.com/events/e3-2013/(Totally not taken from facepunch)
So yeah, what are you looking forward/expect to see?
Personally, I have a feeling thet they gonna reveal Mirror's Edge 2. Dunno why, just that feeling. Also looking forward for Watch_Dogs.
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Also, I hope we can get full irc for something. If you know what I'm talking about.
Do you know what I'm talking about?
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So yeah, I added fully working rtv, so it just needs maps.
If anyone knows good dark/huge/scary maps - let me know
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Probably the most useful update so far:
- Added ability to mute people!
- Slenderman's face should illuminate a little.
- Added walking anims for slenderman.
- Hopefully fixed afk kicker killing on spawn (needs confirmation).
- Added 2 more sounds.
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Meh, I guess I'll remove some silly page locations.
Flashlight is still wip, so it needs smaller cooldown.
Player's death is semi bugged, but there is a reason (and their bodies don't actually dissapear, you will see what I mean).
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Added more hardcore:
- Flashlight now have a battery. When it runs out of charge - battery will recharge in few seconds.
- Chat messages for humans now also have radius.
- Added few more locations for pages on slender_forest.
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Thank god I fixed my pc.
New stuff:
- Added afk thingy that kills humens or slender (and replaces with bot) if they are afk for more than 1 minute.
- Tweaked slenderman's AI so he can also sneak behind you when you dont expect him to.
- Tweaked teleportation ability a little.
- Fixed player still being able to bypass chat by using "say" and "say_team" commands.
- Blocked an exploit in slender_forest that let ya hide outside of map.
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Blah.
- Hopefully fixed random crashes on round restart (hopefully).
- Added new ambient from original Slender.
- Fixed chat being a dick (humans however cant use team chat, and spectators can only use team chat).
- Fixed a bug where player could not spawn when joining empty server in mid round.
- Added a compatibility for big screen resolutions (need someone to confrim if it actually works)
However I noticed that adding outlines to pages fucked slender's vision a little, but I'll fix it eventually.
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Okay, server is stable now. But somehow i managed to break chat, so I will fix it tomorrow.
Here is IP: 87.238.173.119:27015
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Server is up but it's passworded atm.
Gonna fix some problems tomorrow at morning. (unless yYwa fixed them)
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Well, it's pretty much playable atm.
Found out this morning that I did all traces backwards, causing weird shit to happen. Should be fixed now.
Also added post processing, tweaked some effects and "scares" as well as slenderman's controls (for player).
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Added some postprocessing and headbob to make it more camera-ish.
Also this:
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Here is small vid i recorded yesterday:
Also got a better idea for slender controls:
- Invisibility can be togglable.
- You can walk when visible only when noone sees you.
- If someone sees you when you are walking - you will be frozen as usual.
- Standing still in invisibility mode still makes you visible.
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Damage depends on distance and drains battery aka "health"
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About max players I thought about 6-8-12.
Keep in mind that players cant see other's flashlights so it's harder to find other players.
Also lemme explain how slender attack/movement works if you are playing as one:
- When you move, even if there are players nearby - you are invisible.
- When you don't move - you appear. However you cant just appear in front of any player.
- When you are visible and someone is watching you - you cant move or turn, however whoever is watching you will take damage.
- And yes, assuming noone sees you - you can pop up behind player.
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Meh, also added versus mode so far:
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Before you read: yes, it is really silly idea
Backstory:
Few days ago i tried the existing gamemode on gmod called "Slender". Needless to say I was kinda dissapointed. Slender was emitting duck sounds and overall gamemode was not that scary.
What the hell am I doing:
Scary version of slender
Features:
- Versus mode (TODO)
- Random scary shit (TODO)
- Sexy camera (DONE)
- Overall better atmosphere (TODO)
- Batteries pickup that restore your "health" (TODO)
- Flashlight with 2 modes: low range - wide light cone, bigger range - tiny light cone (also can be used to scare off [ohgod]). (DONE)
Random shit I've done so far:
Second flashlight mode:
Camera zoom:
No explanation needed:
Note that Im going it just for fun and to test my abilities in creating scary stuff.
Stop it, Slender!
in Necrossin's Barricade
Posted · Edited by NECROSSIN
Maybe I will change to +2-3 more slots, since pages are individual now. Will see.
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On side note: changed some stuff in distortion thingy. Tell me if that material glitch still happens.