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Mr. Green Gaming

NECROSSIN

Greens
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Posts posted by NECROSSIN

  1. Meh, gonna look into later.

     

    Forgot to post a lot of changelogs so here are few that I remember so far:

     

    • Reworked turret so it no longer causes shitload of lag when searching for zombies.
    • Turret's aiming should be more proper now.
    • Disabed collisions for turret and Supply crates for sake of performance.
    • Added few more hats to shop (from christmas).
    • Added Axe to Rank 55.
    • Increased Grenade's dmg and radius.
    • Fast Zombies have slower speed when attacking, also they now deal 50% less damage than before.
    • Ethereal's disguise is much better now.
    • Added Night mode (that is not avalaible for vote just yet). Turns every map into night one.
    • Poison headcrab no longer can bite humans.
    • Hammer can't damage nails now (I got tired of dudes trying to 'repair' something with it).
    • Removed bullet damage reduction over distance.
    • Reworked colormod so it should no longer be painful to look at.
    • Fixed Film Grain effect.
    • Fixed human's weapon selection menu eating a lot of clientside fps.
    • Added a thing that checks incorrect experience and restores it (was weird a bit, should be fine now...in theory).
    • Added sorting to Skillshop (if i have not mentioned it before).
    • Adrenaline perk now negates low speed (just like it was in older zs).
    • Added a reworked version of zombie flashlight from zs3.0 that actually doesn't lags.
    • And I totally forgot the rest...

    Also was making a new thingy, called Combat Mini Turret, that is actually like a turret from IW, but smaller and with different behavior:

     

    http://cloud.steampowered.com/ugc/1100268447117354574/E2368F3F2E4789F4E194D664D21B71595F159915/

     

    Oh and thanks to Ywa, server can actually hold all 44 players without having horrible lags (finally).

  2. It forces fast switch for weapons each time ya join. I guess I may revert it back when ya become a zombie and (or) at the end of round.

    To disable it - go to Options/Keyboard/Advanced and uncheck 'Fast weapon switch'.

    (And yeah I know that forcing fast switch is silly workaround :<)

  3. Was not expecting this, right?

    • Replaced almost all usermessages with new net messages. Last hope of getting more optimisations.
    • Fixed hats not showing up.
    • Fixed beats not working.
    • Fixed dismemberment.
    • Added new starting zombie class Infected. Pretty much like that human zombie from Nox whatever his name was. They deal less damage however they are fast and can climb. Not affected by meat shield.
    • Players now use colors from sandbox.
    • Buffed bullet damage.

    d51d732c52a50e0b87cb3dbf75928823.png?1353516179

  4. Good to hear actually.

    If necro could make an objective mode/apply noxious one or modify it then I might perhaps give you my zs_obj_outland!

    Objective maps always fit ZS actually. It's not just about sitting in an attic.

    I wish I could, but its gonna take a huge amount of time reworking waves and shit again and again, thus garry already broke a lot of shit :<

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