HELLO EVERYONE! As I mentioned before, after playing in the guild wars 2 beta events, we know that we can't use a PROPER guild structure in this game unless everyone was super committed to the guild - But we know on this forum people will likely want to be more casual. So here's the new system we've came up with which should work really well. Firstly, and most importantly, we are going to operate WvWvW focused tournaments every other month. Reason for this is, if we tried to co-ordinate doing random stuff all the time then people would get bored of it, since gw2 is such an open and 'relaxed' game, so what we will do is have a month where we casually play together in PvE and PvP, then the next month we will go super srs and pro on WvW trying to work as a team like a proper guild (since it works in monthly cycles) Second of all, to help this monthly WvW thing run properly, we are going to adopt a squad system. This is where youll find youself a squad to go in (you have a max group of 4 in gw2 unless they change that) and you always stick with your group. Your squad would have a squad leader who co-ordinates your group, and then all of the squads work together on team speak - which should lead to some reaaaal nice team based and strategic game play, and let us all mix around and get to know each other more. PARTICULARLY if you chose to be in a permanent squad and get to know the guys you're playing with for when you're in battle. Here's a scenario for you - Squad 1 has guardians and mesmers in, and squad 2 has more agro classes like ranger and necro. After talking on team speak, squad 1 will split off to breach into the walls of the castle, and inside that squad they will work together to protect the mesmer as he sets up the portals. While doing this they can be asking for squad 2 to give them more support in certain areas or to ask for a distraction in certain places. May sound a bit confusing, but if you think about it, it would work very well since in this game, its almost ENTIRELY about tactics and skill, and not just what item you have. Last of all, we're probably going to ditch the whole title system - there will obviously be more authoritive players, i.e. squad leaders and guild leaders, who will just be the people who play the most and are best at the game, but we dont really need too much of a hierarchic with a community of our size. We want to be close, efficient, and effective. And that is what we shall be fellas! If you have any qualms or suggestions, post em now before the game is released. For those of you who pre-ordered, see you on the 25th!