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Mr. Green Gaming

kuszkusz

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kuszkusz last won the day on February 23 2021

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  1. Good news. Can't wait to spend my hard earned greencoins on hats.
  2. Would it be possible to make the ironsight aim right click toggleable, instead of holding down the button? I don't like aiming in games which did this. Otherwise I liked the new zs, had fun the few rounds I played.
  3. It should just go back to the old version of it, it was better and want buggy and worth its money Go back where you could restore 300 hp after killing a human? With bloodsucker I was practically invincible. Fun times were those... But it was retardedly overpowered.
  4. The steamroller bug must be fixed, you start with 4-700 hp and it jumps down to 250 if you kill a human. Some people pay with real money for it, so it shouldn't be bugged.
  5. Ethereals=free headshots. Except when a decent ethereal player uses it, which is very few.
  6. It seems the bug occurs when your health goes below 230 and then goes up to 230+ by gibs or gases.
  7. Today there were 3 last humans, was pretty funny. The redeem delay may cause this. And I am pretty sure the steamroller upgrade is bugged on starter health zombies. I had 300 hp, and when I killed a human it jumped to 230.
  8. There's a weird bug with the props, sometimes I can't throw them as a zombie, they start behaving like they have been nailed.
  9. I agree with adding a flash light to melee weapons. Support hammer has it, and berserkers had it too, why not the other classes? Picture related, can't see a thing.
  10. -Commando gets 2 grenades from supply crates instead of 3. (intentional?) -Headcrab kill 5 sp, headcrab assist 10 sp. -Healing gases needs to be revised on some maps. For example on Pub you can have starting zombie health all round because of it.
  11. I played only a few rounds, but these are my observations about the update: -Weapon reward cost higher than it was. Old: 2.5 headshot or 5 kills for new pistol. Now: 6 headshot or 15 kills. -Zombie hud needs a brain counter. -I think a zombie/human counter should be added too to the hud. -An "analog" health bar for humans, which can be read by a quick glance.
  12. Maybe you are right, 10-12 would do. But I think the cost must be increased, it takes no effort to redeem for regulars with fast redeem. Plus the lazy zombies would be more active. Yes, that's another option, for example 1-2 minute limit on redeeming. Thanks for adding to the discussion. That would make things better too.
  13. Increase redeem cost to about 14 (12 with fast redeem). This will reduce the number of schizophrenic zombies, who cant decide if they are on the human or zombie team. Also this will increase the value of redeeming, which is too common in my opinion. Nowadays you can redeem while !rtd-ing the whole round, and do nothing.
  14. Are the skillshot points going to change? For example 60 for a headshot now. I like this change and also like the new clean hud shown in the video. I thought u were gunna get less 0.o Sorry, it's 25 a headshot, my bad. Imagine the hordes of players suiciding at the start of the round, so they can level their zombies.(Knowing the playerbase of zs...)
  15. Are the skillshot points going to change? For example 60 for a headshot now. I like this change and also like the new clean hud shown in the video.
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