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Mr. Green Gaming

kuszkusz

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Everything posted by kuszkusz

  1. Good news. Can't wait to spend my hard earned greencoins on hats.
  2. Would it be possible to make the ironsight aim right click toggleable, instead of holding down the button? I don't like aiming in games which did this. Otherwise I liked the new zs, had fun the few rounds I played.
  3. It should just go back to the old version of it, it was better and want buggy and worth its money Go back where you could restore 300 hp after killing a human? With bloodsucker I was practically invincible. Fun times were those... But it was retardedly overpowered.
  4. The steamroller bug must be fixed, you start with 4-700 hp and it jumps down to 250 if you kill a human. Some people pay with real money for it, so it shouldn't be bugged.
  5. Ethereals=free headshots. Except when a decent ethereal player uses it, which is very few.
  6. It seems the bug occurs when your health goes below 230 and then goes up to 230+ by gibs or gases.
  7. Today there were 3 last humans, was pretty funny. The redeem delay may cause this. And I am pretty sure the steamroller upgrade is bugged on starter health zombies. I had 300 hp, and when I killed a human it jumped to 230.
  8. There's a weird bug with the props, sometimes I can't throw them as a zombie, they start behaving like they have been nailed.
  9. I agree with adding a flash light to melee weapons. Support hammer has it, and berserkers had it too, why not the other classes? Picture related, can't see a thing.
  10. -Commando gets 2 grenades from supply crates instead of 3. (intentional?) -Headcrab kill 5 sp, headcrab assist 10 sp. -Healing gases needs to be revised on some maps. For example on Pub you can have starting zombie health all round because of it.
  11. I played only a few rounds, but these are my observations about the update: -Weapon reward cost higher than it was. Old: 2.5 headshot or 5 kills for new pistol. Now: 6 headshot or 15 kills. -Zombie hud needs a brain counter. -I think a zombie/human counter should be added too to the hud. -An "analog" health bar for humans, which can be read by a quick glance.
  12. Maybe you are right, 10-12 would do. But I think the cost must be increased, it takes no effort to redeem for regulars with fast redeem. Plus the lazy zombies would be more active. Yes, that's another option, for example 1-2 minute limit on redeeming. Thanks for adding to the discussion. That would make things better too.
  13. Increase redeem cost to about 14 (12 with fast redeem). This will reduce the number of schizophrenic zombies, who cant decide if they are on the human or zombie team. Also this will increase the value of redeeming, which is too common in my opinion. Nowadays you can redeem while !rtd-ing the whole round, and do nothing.
  14. Are the skillshot points going to change? For example 60 for a headshot now. I like this change and also like the new clean hud shown in the video. I thought u were gunna get less 0.o Sorry, it's 25 a headshot, my bad. Imagine the hordes of players suiciding at the start of the round, so they can level their zombies.(Knowing the playerbase of zs...)
  15. Are the skillshot points going to change? For example 60 for a headshot now. I like this change and also like the new clean hud shown in the video.
  16. I agree with the zombie melee range being a bit excessive. In-game sometimes I was surprised how far the zombie arms reach, both as human and zombie.
  17. "chance", "random", "might": I don't want to see these words when getting new weapons. 1-2 years ago, when weapons fell from the sky, you could run half the round with fists or some pistol, because of the random mechanic. What's the problem with the present weapon system, btw?
  18. Hell no chaos system is awesome, tigrick doesn't bother me but i can see why Chaos system needs some serious balancing, like fixing human spawn exploit with cades, and making a movie screen at the spinning wheel of doom, so humans don't get bored to death. Also bonus suggestion: 4. Remove the dead zombie hack, where the dead zombies can magically see the human players. Especially annoying when last human.
  19. Some more useless ideas: 1. Remove spawn protection from attacking zombies. 2. No need for skillshop, simply replace "reward gun for kills" to "reward gun for sp". It's very unconvinient getting lost in some menu while 5 zombies are on your tail. Also do not change supply drop and ammo regen mechanic. 3. Remove Tigrick+Chaos system, pointless maps.
  20. Well, actually i made up that idea to prevent end-redeemers(when only 2 humans left). Some players forget that the goal is to survive as a human, and not doing some kind of jihad run at the end(or comeback/level whoring). I think the game mode has some design problems, mainly that it doesn't encourage surviving(suiciders, end-redeemers and co.). How can it be a winning move to suicide or not to redeem in a zombie SURVIVAL? And about the "most brains eaten" and other statistics/achievments: they mean nothing to the gameplay, if it doesn't make sense then remove it, who cares. And I agree with Deluvas' idea to make redeem harder. Lady Luck+Quick redeem: !rtd + kill 2 humans and there you go, you can redeem, congrats. And I like the penalty idea too(Maybe redeeming later requires more brains over time).
  21. With my suggestion you can still redeem 3 times, problem? Maybe I wasn't clear enough in my post, will edit it.
  22. Remove the !autoredeem option. If you have 8 points as a zombie, you have 2 minutes to redeem. If you didn't redeem in that 2 minutes you will be a zombie for the rest of the round. Reduce posion headcrab explosive thing's effect radius. Make a warning sound 3 seconds before ammo regen, so I can switch to the weapon I want ammo for. Also please fix the timers. Thank you.
  23. So, why are weapons became so big? The m4 takes quarter of my screen, but when reloading it's even worse, you can't see anything.
  24. Is this the right topic to post bugs? Anyway here are some bugs: BUG No.1: This bug occurs when you have the 'Last man stand' upgrade. Example: I redeem with auto-shotty, then go get the supply, I have 164 bullets. Good. Then I became the last man and the 'Last man stand' upgrade gives me the auto-shotty again, resetting my ammo back to 64. Not good. This bug is present for ages, I'm petty sure I posted about it some time ago. BUG No.2: I play Commando which has the 'increased clip size' perk. When I am awarded a rifle or just get it at the start of the round, the perk is not active. I have to reload manually to get the correct clip size. Example: At 30(I think) kills I get the Famas, it has only 30 bullets loaded instead of 39(at 30% increased clip size). I have to reload to get 39. Not a big deal, I thought I let you know about it. Well, that's all.
  25. I agree, the first zombies sometime have insane hp. Yesterday I had a 850 hp zombie and with the steamroller and bloodsucker upgrade i couldn't die once the whole round. I don't know if it's supposed to be balanced, but it was fun (not for the humans though) Zombines: Yes they are hard to kill, i usually just let them explode, run away and don't waste ammo. But in an uncaded last stand they are impossible to stop if more than 2 are attacking. I would like to see the poison zombies with such durability, because they just die too easily imho.
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