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Mr. Green Gaming

kuszkusz

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Everything posted by kuszkusz

  1. Some bugs: -Ammo sometimes doesn't regenerate when you get your weapons with comeback. Dropping and picking up solves it. -With the 'Last man stand' upgrade, you lose all your ammo when you become last human. For example you have full ammo with hl2 shotty, and you get the auto-shotgun with only 48 ammo. Not funny. -When you start to reload a gun and decide to cancel it by switching your weapon slot back and forth, you still have to wait the reload time before you can shoot. -Magnum>glock. If you have magnum, it shouldn't swap to glock imho. -Also the 'suicide weakness' is unnecessary. It's only good to annoy people when they accidentally crushed by a lift or hit by a zombie car. If someone wants to suicide he will just let a zombie kill him.
  2. I've got a solution for this "memory read" error. According to google a TF2 update causing this. All you have to do is to prevent gmod from mounting tf2. Open .../garrysmod/cfg/content.txt and replace everything with this: "Content" { "240" { "mount" "1" } "300" { "mount" "1" } } This will only mount CSS and HL2. Only their contents will be available but that's enough for ZS. Obviously, make a backup copy of the original content.txt and if you need all content just copy it back. Since I use this: 1 month - only 3 crash . That's better then the daily 1-2, isn't it?
  3. So it's not implemented yet...it explains my confusion . Ak with 36 bullets...poor zombies.
  4. What does "x percent increased magazine size" means at commando? I can't figure it out.
  5. I must agree with Stealthcat, the crows made a drastic change in the gameplay, and in the wrong way. I thought that only comeback needed to be fixed in the previous version, and you have the most awesome zs game ever. Some bugs: -player highlight doesn't work for me -if crows stay: remove zombie spawn protection and zombie extra speed at spawning(most unfair at first zombie) -if crows stay: in crow mode those black lines in the top and in the bottom of the screen hides the hud. It would be good to see it.
  6. Some minor ideas: 1. Make your player's name in the 'tab' scoreboard easy to spot, like making a red background for it. 2. Bring back the old zs style final scoreboard, so you don't have only 5 sec to stare at your awesome damage. 3. Remove or change 'comeback'. It totally ruins the gameplay now with the suiciders. Change ideas: -Only who spawned as zombie at the beginning of the game get the comeback benefit. -You get the weapon dependent on difficulty. For example: easy-pistol, normal-smg, hard-assault rifle, insane-shotty, awp etc... -Or you get better weapons as the level time passes. 20-15 minuntes-pistol, 15-10 smg, etc...
  7. I expect from a Commando to place the bullets where I point the gun . Maybe it could be a commando class speciality, that it's more accurate with guns than the other guys. Hmm..? I noticed that too when burstfiring. Maybe it has to do something with the added recoil effect. But it's still weird. What I dislike is that how single shots go all over the place. I think the model is flawed. In most shooters(cs, cod) the first 1-2-3 bullets are accurate when burstfiring and the rest start spreading because of the recoil. And single shots are pretty much accurate. The current zs model is like this: 'select a random point in a large circle around the crosshair and pray there is a zombiehead there" Btw the Ak skin is the deafult one
  8. Hi! I started to play zs after a month break, and I noticed, that it become harder to kill zombies with guns. For example before the update I could easily kill a zombie with magnum without reloading. Now 2-3 clips needed. I made some test shooting, and I realised the guns accuracy became horrible. Here is a screenshot; I fired 30 ak bullets in 'semi-automatic' mode (~1click/0,5sec). Seriously, wtf? Is it balanced this way? I always aim at the head, so in this case like 3(?) would hit the head. I imagine the result is way worse when burstfiring. I made the same test in counter strike and all the bullet holes were in the middle of the crosshair. Will it stay this way, because it's not very statisfying for me that the rng(or the dice? ) chooses if I get a hit or not. It's a bit pointless to aim carefully, if 80% of the bullets are not even going to be near the target. In short, the gun's accuracy is awkward. Ps.: I like the new update btw.
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