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Mr. Green Gaming

Damien

Greens
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Posts posted by Damien

  1. That actually sounds like it could work. :o

     

    My Suggestions:

     

    - For humans i think classes are still the way to go, but with more customization in the classes. For example taking commando would give you the option between grenades and mobile supplies. But medpack is locked for commando. Classes give purpose to people. Like it is now you got humans that basicly combine multiple classes making them really hard to kill. Medpack + strong melee makes it hard for zombies. So locking stuff to certain classes would be nice. In this way people still unlock stuff through leveling, people still have a choice, but at the same time they have one predetetermined purpose instead of doing multiple purposes..

     

    - For zombies: Instead of horde resistance there should be more like the opposite. The more zombies there are in a certaIn area, the less damage they do. (Like you formulate with humans)

  2. It feels like repetition all over again. After clavus stopped working on zs and deluvas changed alot, there was a shitload of regulars complaining and a lot of them even left. Its the cycle of games. Zs is alive because of coders like clavus, deluvas and necrossin. Zs changed to accomodate everybody and not just a select few "elites". Games changed alot and zs grew with them. Games got more customization so did zs, other games got classes so did zs. A server cant just rely on the few regulars compared to the vast amount of new players.

  3. Here is an overview of stuff I would like to see in ZS 3.0:

     

    Specialities

    Assault

    + 0.75% more hp for every level gained

    - 15% less damage with melee

    Perkslot 1: Enhanced kevlar

    Perkslot 2: Professional

     

    Melee

    + 0.5% more speed for every level gained

    -15% damage with bullets

    Perkslot 1: Adrenaline

    Perkslot 2: Vampire (Gain hp on kill)

     

    Defense

    + 0.50% less damage taken for every level gained

    - 15% speed

    Perkslot 1: Kevlar 2

    Perkslot 2: Medical efficiency

     

    Support

    + 1% more tools for every level gained (100 charges > 101 charges at rank 1, 3 nails > 4 nails at rank 33)

    - 20% more damage from hits

    Perkslot 1: Less fall damage

    Perkslot 2: Enhanced nails

     

    Buying weapons/ammo/supplies:

     

    Instead of being bound to a certain crate/ fixed point. Shop should be accessible everywhere you stand between waves. But to make it more fairly: Time between waves need to be shorter. You don't need to walk to a fixed point anymore.

     

     

  4. The problem the fresh dead class has atm is that it has to low hp ( 125 hp is really low) while its speed is to high. Its good for another zombie class, but if it replaces the normal zombie, it should give new players a chance at at the same time be easy enough to kill.

  5. Im just saying we basicly have overpowered infected now. Why not use the same normal zombie properties for this class but with these new sound and model. The speed is the biggest problem, you have no chance at all as a runner now. Propkilling is a bit to weak. Lowering the speed and more dmg for propkills would make it balanced again.

    P.s: Im sorry about my rage post, i was mad that my most used zombie class got removed ( and so do other regulars)

  6. We had a big discussion on server about zs and the best solution would be is to take newest nox base and modify it. This zs is so screwed up with all these weird bugs/glitches, fixing these bugs/glitches will probably take a lot longer than porting stuff to other base. Necrossin did it once with changing to zs 2.0 base, maybe its time for another fresh go.

  7. Lame, give deluvas a chance to alter a few things. Balancing needs time and changing to much at once can cause more players to leave. Older gamemodes worked for their times, but games are evolving. People expect more from a gamemode nowadays. Clavus zs had no leveling and all that stuff. Deluvas zs had more customization with the classes. Necrossin zs goes all in with customization where you make your own loadout. Different playerbases require different zs.

  8. Current zs could improve with some elements from the human classes zs, but bringing back the old zs wont work. People have moved on to different games or are tired of zs. Most regulars of current zs dont even know the human classes zs and like the current one.  

  9. People need an excuse to blame other players for being less good than others. Being admin gives people another reason to blame their lack of skill on. I do see your point though in what mathijs says. You can obviously abuse your power when you give yourself advantages over other people. But im almost 100% sure that all admins on mr.green dont abuse, otherwise they would have already been spoken to about it.

  10. Lots of gamemodes to vote for would be perfect. :o

    Deathmatch/domination/hold the ball all become kinda boring after half an hour and being able to switch between them could give DD a nice playerbase. Combined with the perks, i think DD has a good chance.

    And rui: no arena for you :o (but some fresh newly added maps :P )

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