In Infected Wars a human gets 1 gc for killing a zombie and a zombie gets 3 gc for killing a human. A good player will get, on average, about 30 zombie kills and 2 human kills in a round, totalling up to about 36. Rounds often take around 8 minutes on average. Do something similar in minecraft. GC for killing someone depending on their equipment value. Simply give a value to their best sword in their inventory, best bow in their inventory, and then their equipped armour. Then translate that into a GC value which will then be given to the person who got the kill. I considered this deeply, I don't think it's even worth consideration though, I instantly came across many problems. Some being: What happens if you kill a guy with 0 GC? Why should those who have GC risk losing it to those who have none? Couldn't you farm off multi accounts? (Considering you don't steal GC, just get it as a kill reward) Couldn't people trade kills? It's simply TOO exploitable, like I said before. 1. I never mentioned the loss of GC, I don't know where people are gettign this from. 2. See (1.). 3. No, not if my understanding of Ipv6 is correct. Heck, even with IPv4! And it's entirely possible to make large delays on single characters to prevent such acts. And the amount of GC gained vs farming a character once every few hours or so would have to be balanced to make it less appealing. Though this is a good point. 4. No, people aren't that trusting. It is entirely likely that someone will say "let's trade kills" then kill you and make off with your stuff. No one with half a brain would take that risk. (and those who would are the people exploiting the brainless. So they'd just make of with their stuff anyway). Remember, we're talking low amounts of GC. Like 50 GC for someone with max protect full diamond armour, maxed out combat enchant sword, maxed out combat enchant bow. But you do bring up good points.