Evolve Posted April 19, 2009 Posted April 19, 2009 since everyone is pooing out new maps, here's another oneit's not that bighttp://www.garrysmod.org/downloads/?a=view&id=67213]http://www.garrysmod.org/img/?t=dll&id=67213pics: Quote
Darkstar Posted April 19, 2009 Posted April 19, 2009 looks very good the one thing i will say is that with the last photo, it looks like there needs a few more props, but not many more, or are there some more behind you? Quote
A Random Hobo Posted April 19, 2009 Posted April 19, 2009 Misaligned textures in the first screen. Also, I'm pretty sure this is a converted dm map... I recognise half of it from when I played GM:DM on Bob's DM server. Quote
Evolve Posted April 19, 2009 Author Posted April 19, 2009 I've been recycling some stuff,yes, but I haven't used dm maps.btw see this goldeneye pic from n64 to compare XD Quote
Clavus Posted April 19, 2009 Posted April 19, 2009 <3 The memories.Think I should start testing maps tonight... there are about 5 in the queue now. Quote
Botervloot Posted April 19, 2009 Posted April 19, 2009 (edited) More maps here then on Mr-Green Tile + Yellow plaster = <3But I do see some wierd misplaced textures at the controles. Used fit for everything? Edited April 19, 2009 by Botervloot Quote
Cowchucker Posted April 19, 2009 Posted April 19, 2009 Epic map, seriously it brings great memories on one of my favorite maps. Although more props would be cool. Quote
Clavus Posted April 19, 2009 Posted April 19, 2009 Tested.Nice map, brought back memories. Although if you want to get it work in Zombie Survival it'd require more detail (it isn't 1997 any more) and more rooms. Quote
Evolve Posted April 19, 2009 Author Posted April 19, 2009 anyone eager enough to edit this map for me?I'm already busy with new stuff Quote
Botervloot Posted April 19, 2009 Posted April 19, 2009 (edited) Send the .vmf if you want.I'll see what I can fix/add ect. Edited April 19, 2009 by Botervloot Quote
Cowchucker Posted April 20, 2009 Posted April 20, 2009 Add one fake room thats booby trapped with explosives or something. Quote
Botervloot Posted April 20, 2009 Posted April 20, 2009 Ok. But I don't think that will improve the gameplay of ZS... Quote
Evolve Posted April 20, 2009 Author Posted April 20, 2009 hmm, the golden gun room from the last goldeneye level(with baron samedy) with tiles that activate the guns Quote
Botervloot Posted April 20, 2009 Posted April 20, 2009 My hammer hung up. And it was "file", not .vmf. Even when I changed it, and finally got it extracting to my maps file, Hammer could not open it. Quote
Evolve Posted April 20, 2009 Author Posted April 20, 2009 it's ok, I'll do the work myself, but ideas are welcome for extras Quote
Botervloot Posted April 20, 2009 Posted April 20, 2009 (edited) I'll download and give you some ideas/advice.Or I can decompile the map, and then help you go further I've played the map. It's a good map. It looks ok, but:- I see some wierd aligned textures, in comparison to the walls and the floor.- Sometimes the hallways are pretty narrow.- Some things are made well, while other parts are quickly done. Edited April 20, 2009 by Botervloot Quote
Evolve Posted April 20, 2009 Author Posted April 20, 2009 help me further XD, I don't have much time until next week. Quote
Ninja :D Posted April 20, 2009 Posted April 20, 2009 looks great maybe Dim the lights (i think someone's said that -.-) but anyway, looking great :3 Quote
Damien Posted April 21, 2009 Posted April 21, 2009 I haven't played goldeneye, but i think that the map looks a bit empty. But i like the new environment on the map Quote
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