Iasper Posted June 7, 2012 Posted June 7, 2012 So first of all, sorry for this topic not really looking professional, but this is just something I wanted to report. Despite there being a plugin against PVPlogging that kills players when they log back in after disconnecting in the middle of a fight, this plugin is sometimes abused, usually at raids. When you are raiding someone, they log out right before they die, but their items don't drop until they reconnect. They then check the dynmap and don't reconnect until they see you're gone, so they die but still can easily pick up their items so the others can't get them. This has happened quite some times (Immortal, Trollz, etc.) and it's getting pretty annoying because they're still PVPlogging, although they're losing power. There are other anti-PVPlog plugins that kill the player upon disconnecting (not upon reconnecting) so the killer still gets their deserved loot, so it might be a good idea to check plugins like these. Quote
awesomeo_5000 Posted June 7, 2012 Posted June 7, 2012 (edited) This has been mentioned a lot before. We used to use a different plug in (combat tag) but it became self aware or something and stopped working. Hopefully when minecraft moves to the new modding API it will provide a bit more stability and cross computability between plug ins.In the mean time, the dynmap cloak (ninja perk in GC store) is a huge help. Especially if you only use it tactically. You can get it for a donation of 3 euros, and it will last long after robots take over the world and make us their slaves. Edited June 7, 2012 by awesomeo_5000 Quote
Mrturbotrio Posted June 7, 2012 Posted June 7, 2012 (edited) This has been mentioned a lot before. We used to use a different plug in (combat tag) but it became self aware or something and stopped working. Hopefully when minecraft moves to the new modding API it will provide a bit more stability and cross computability between plug ins.In the mean time, the dynmap cloak (ninja perk in GC store) is a huge help. Especially if you only use it tactically. You can get it for a donation of 5 euros, and it will last long after robots take over the world and make us their slaves.I totally agree, 3000 green coins and it stays for ever! WIN!!!!!!!!(and robots??? You mean transformers?) Edited June 7, 2012 by Mrturbotrio Quote
Drainal Posted June 8, 2012 Posted June 8, 2012 This has been mentioned a lot before. We used to use a different plug in (combat tag) but it became self aware or something and stopped working. Hopefully when minecraft moves to the new modding API it will provide a bit more stability and cross computability between plug ins.In the mean time, the dynmap cloak (ninja perk in GC store) is a huge help. Especially if you only use it tactically. You can get it for a donation of 3 euros, and it will last long after robots take over the world and make us their slaves.Oh, I thought the world was gonna end when bath salts became more often - But that works too. Quote
awesomeo_5000 Posted June 8, 2012 Posted June 8, 2012 Regulation of chemical analogs will be in place within the next month following the cannibal incident. If they can ban weed based on a handful of sketchily designed studies they can sure ban bath salts based on a dude eating another dudes face. Quote
awesomeo_5000 Posted June 8, 2012 Posted June 8, 2012 Prefer that to the zombie outbreak/lsd story. Certain bath salts are dangerous, there's a long list of weird stuff that people do on them.One kid took them at home, walked into the kitchen where his dad was and stared out the window. He said he saw loads of police cars and started saying he didn't want to go to jail, and then grabbed a knife and slit his own throat. His dad cradled him as he began to bleed out saying help me what did I do etc. It's long been a debated issue in congress, but the chemical configuration of the various legal highs make it difficult to issue control. Like duping on the Minecraft server Quote
Luke Nukem Posted June 8, 2012 Posted June 8, 2012 Well then we should give all the Minecraft kiddies Bath Salts and let them run wild on a build server. Quote
syncr0 Posted June 11, 2012 Posted June 11, 2012 LOL, this just shows how easy it is to go offtopic with these things ONTOPIC:Can some admin answer this?: how long do you have to wait after being hit, before you can disconnect, so the combat tagged disappears and therefore you can disconnect safely without dying on reconnect? Is it the default value? (10 seconds) Quote
Wessel Kompier Posted June 11, 2012 Posted June 11, 2012 (edited) LOL, this just shows how easy it is to go offtopic with these things ONTOPIC:Can some admin answer this?: how long do you have to wait after being hit, before you can disconnect, so the combat tagged disappears and therefore you can disconnect safely without dying on reconnect? Is it the default value? (10 seconds)EDIT: Read it wrong. Thought it was "how long do you need to wait before you can log on again" Edited June 11, 2012 by Wessel Kompier Quote
Mr. Darkness Posted June 11, 2012 Posted June 11, 2012 (edited) LOL, this just shows how easy it is to go offtopic with these things ONTOPIC:Can some admin answer this?: how long do you have to wait after being hit, before you can disconnect, so the combat tagged disappears and therefore you can disconnect safely without dying on reconnect? Is it the default value? (10 seconds)Good question actually. To be honest I think it is like 30 - 60 secs or so. Couldn't be longer.As far as I know there is no difference between disconnecting while combat or after combat. I mean, if you disconnect because you must go, but before that like 20 secs ago you were hit, you disconnect and after like 10-15 minutes the tag on your death disappears (which is bad IMO), should be at least 30 min or more so the players could at least get the loot after the logger connects again in 5 or so min.By the way, I agree with 1st post. There must be some plugin that drops the loot after the player disconnects if it was in combat, 10 seconds cooldown. Edited June 11, 2012 by Mr. Darkness Quote
awesomeo_5000 Posted June 11, 2012 Posted June 11, 2012 Wait the combat tag expires? So say I am pvping and then disconnect and come back in the morning I won't die? Also we used to use combat tag which killed you as you left not after you rejoined but it stopped working. When the modding api is introduced it might work again. Quote
mogadonskoda Posted June 11, 2012 Posted June 11, 2012 Wait the combat tag expires? So say I am pvping and then disconnect and come back in the morning I won't die? Yep. Quote
Guest Posted June 11, 2012 Posted June 11, 2012 Another thing, before a PVP takes place if an enemy leaves he should not be able to attack for 1 minute.Because if Enderpearl glitchers like to take advantage of logging in and out and phasing through walls, they should be handicapped. Quote
awesomeo_5000 Posted June 11, 2012 Posted June 11, 2012 Good idea Shawk wern twunty. Would it be possible to configure the PVP plug in to infinity? What's the point if I can just log out, go for a cup of coffee and then come back and carry on like normal? Man I wish we had combat tag back Clavus have you tried combat tag recently? We've moved to a few more stable builds of the other plug ins like factions, so it could be an idea to give it a go. Quote
jellyfish999111 Posted June 12, 2012 Posted June 12, 2012 a couple points on this- 1 - im not sure if this IS combat tag although i dont think it is but there is a much better combat logging pluging that instead of killing the player upon reloging , or logging it drops an npc of the player for a short time if they have recently been hit, this way when someones been home or has finsihed the raid and then has to rush off after the combat has stopped they dont die. 2 for now can u please give us the exact details of what time we have to wait and what triggers the kill as recently iv been killed after combat, when id killed someone and after they were dead waited a small while then logged out and was killed upon death loosing all my good items D: (enjoy the sword discord)3 a minute would be way to long to not be able to fight, what happens when someones waliing along hits a lag spike, relogs and then is attacked after about 20 seconds... Quote
Clavus Posted June 12, 2012 Posted June 12, 2012 CombatTag is running on our server once again. Let's see if it has become any more stable since last attempt. Quote
awesomeo_5000 Posted June 12, 2012 Posted June 12, 2012 Shock and I tested it and it worked well now to just let the angry mob stress test it and see if it holds up. Quote
syncr0 Posted June 12, 2012 Posted June 12, 2012 (edited) For those interested in knowing how the plugin works:Combat tag (link to source @ bukkit *clickme* )How it works:Combat tag makes it impossible to pvp log!When a player is struck by another player, combat tag logs it in its log.If one of the players logs off within 10 seconds (time can be changed) of being struck, combat tag comes to play.Combat tag makes it so that if the player logs off within the ten second field, he spawns an NPC with the same inventory/health as him.The player that was attacking then can attack the NPC, and the same is done to the logged off player.If the player kills the NPC, the player that logged off in combat is also killed, and drops everything in their inventory.If the player causes damage to the NPC, the player that is logged off also takes the damage (including armor).Video Demonstration: Hope this hold up Edited June 12, 2012 by syncr0 awesomeo_5000 1 Quote
jellyfish999111 Posted June 15, 2012 Posted June 15, 2012 Shock and I tested it and it worked well now to just let the angry mob stress test it and see if it holds up.as i said before we need to know exactly how long till we cna log out, even with combat tag it would still be helpful in some situations Quote
awesomeo_5000 Posted June 15, 2012 Posted June 15, 2012 Type /combattag to see how long you have left (not sure it will work for non admins but, worth a try?). Quote
Arild_ Posted June 15, 2012 Posted June 15, 2012 Does this new plugin trigger if you attack someone right after they log in, but before the invulnerabilty from logging in wears off? Like, if he/she logs in, you attack them 2 seconds later, and then they log off again while still being invulnerable? Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.