jellyfish999111 Posted June 17, 2012 Posted June 17, 2012 not sure if u already know htis but im just reporting a (well i think its a glitch) with combat tag . basically when you shoot someone and they log they dont give a pvp logger so they can log safely Quote
Clavus Posted June 17, 2012 Posted June 17, 2012 According to the Combat Tag source code it should act properly in this scenario. Can someone double-check? Quote
noahchris Posted June 17, 2012 Posted June 17, 2012 (edited) It does show a pvp bot but i also want to report something else (wait for it) another duping glitch Edited June 17, 2012 by noahchris Quote
awesomeo_5000 Posted June 17, 2012 Posted June 17, 2012 Yeah dude. If you're talking about the same one as me it should hopefully be patched by the combattag dev team soon. Quote
noahchris Posted June 17, 2012 Posted June 17, 2012 Yeah dude. If you're talking about the same one as me it should hopefully be patched by the combattag dev team soon.yeah im talking about the same one but it isnt that helpfull anyway, only damages your stuff more and more. Quote
awesomeo_5000 Posted June 17, 2012 Posted June 17, 2012 To be fair, from what I've seen people don't need to dupe any more stuff anyways. It's harder to find wood to build chests than protection IV armour to fill them. Quote
Arild_ Posted June 18, 2012 Posted June 18, 2012 Since this thread is already about the new plugin, is there any possibility Clavus that people also lose power when they die from combat log? The current plugin sure is better than the last one, but refusing people to combat log to save their power would further improve it in my opinion. Quote
awesomeo_5000 Posted June 18, 2012 Posted June 18, 2012 What would happen if we ran both combat logging plug ins at once? That would be, interesting... Quote
Arild_ Posted June 18, 2012 Posted June 18, 2012 What I meant is if it was possible if anyone could sort of add that as an extra functionality Quote
awesomeo_5000 Posted June 18, 2012 Posted June 18, 2012 Oh no I totally agree, I was just thinking of how we would actually implement that. I'm guessing it's something to do with login protection, which the old plug in might have (not sure) circumvented. If it worked, both plugins would effectively kill the person twice, which might also relieve some of the armour issues we've been having. Quote
Clavus Posted June 18, 2012 Posted June 18, 2012 I guess running them both should work. The old plugin would kill you on relog causing your power to drop. Quote
jellyfish999111 Posted June 22, 2012 Author Posted June 22, 2012 What would happen if we ran both combat logging plug ins at once? That would be, interesting...theres one problem there i can see, your back to the old problems of before when the game manages to kill you for not logging, or lagging after a battle is over, which i know for me aswell as others has often be a problem, besides unless you could link them so the old plugin activates when your npc is killed in the new one yhis will just happen... aslso when your raiding you want their power to drop upon killing the npc so that you can claim, otherwise they log and even if they loose enough power to be claimable when they relog, they can still choose to stay offline untill there sure that the raiders have gone home, allowing them to loose the power but regen it before they get raided again. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.