Jeffmcgee Posted August 13, 2012 Share Posted August 13, 2012 Firstly i know i've only been on occasionally but here's my views.1 - Keep the bots.Fighting against no-one is pointless and incredibly boring. Often now i actually go to the L4G payload server to shoot bots. Yes people often stack against them, but least people aren't leaving straight away because the server is dead.2 - Koth?Adding a Koth option to the map vote, see number 3, would give a bit of variance rather than just playing upward, badwater basin, hoodoo, upward...., and with the new Koth map it might attract other random players, who account for most of the current server users, to the server. One thing i would say though is that it shouldn't be in the map cycle but should only be accessible by vote. Basically the server is payload and will always play payload, unless people vote to do a Koth map, probably one option out of five on the voting, in which case it plays that map then goes back to payload unless a new Koth vote happens.3 - Change voting.Currently voting, on the automatic voting, doesn't work. Most people vote for map A, and the server plays map N and then people leave. Also it requires the majority to vote. Why??? If the server is full of random people who are AFK for the set-up, often happens as people don't vote, then the voting fails due to lack of people and the server picks a shit map. Suggestion, have it so that it goes on what the majority of people that voted picked.TL;DRKeep the bots.Possibly add Koth.Fix the voting. Quote Link to comment
rui_troia Posted August 13, 2012 Share Posted August 13, 2012 Mr.Green TF2 100% populated = Make 2fort 24/7 server.Nuff said.Oh and about the payload server, I can only say that add a automatic kick for people who are afk for more than 3 minutes, no more ideas from me. Quote Link to comment
Jeffmcgee Posted August 13, 2012 Author Share Posted August 13, 2012 set-up phase is 60 seconds. they literally go afk for that minute, especially as blues, and they fail to vote. Clavus did say about setting the payload server to 64 player 24/7 2fort. Quote Link to comment
Balmung Posted August 13, 2012 Share Posted August 13, 2012 I want to comment on map voting here. Theres a TF2 Map vote built into the game which people can initiate at any time, the function however does not work and will proceed to the next map in the cycle instead, I've seen people leave because of this, if theres a way to get that disabled it would be great.Back on topic, As you probably know theres been a KotH server in the past which was removed due to lack of players. With payload usually filled with only bots and loads of regulars leaving the Arena server it would seem pointless to add in another server. On the other hand most 24/7 2fort seem to be successful, although clavus was joking about a 64p one, I think a 32p could work quite well. Quote Link to comment
Dr.Minky Posted August 13, 2012 Share Posted August 13, 2012 Clavus did say about setting the payload server to 64 player 24/7 2fort.That was a joke.. Quote Link to comment
Jeffmcgee Posted August 14, 2012 Author Share Posted August 14, 2012 Sorry if my wording was bad but at no point did i mention getting a new server. I'm sorry Balmung, the only other person on topic, i will re-explain. Add in the option to vote, using the plugin vote system, to play a Koth map. The rest of the time the server is payload. You did also bring up a good point that payload only ever has bots, 80% of the time at least, and the regular arena players all stopped playing or switched servers. Quote Link to comment
Balmung Posted August 14, 2012 Share Posted August 14, 2012 If I recall having the map to be votable also makes it in the cycle, in this case the server would then be KotH/Pl, and due to these being completely different gametypes I don't know how well that would go down. Quote Link to comment
Jeffmcgee Posted August 14, 2012 Author Share Posted August 14, 2012 I wasnt sure if it could be outside of the cycle but votable for. If it cant be done, then ignore that section. Quote Link to comment
awesomeo_5000 Posted August 29, 2012 Share Posted August 29, 2012 Perhaps we could have a send off event for the payload server? One last huzzah so it doesn't feel like it died in obscurity. Quote Link to comment
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