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Mr. Green Gaming

Any suggestions for improving barricading?


Ywa

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Posted

I'm planning on making changes to the barricading. What suggestions do you guys have for this? :)

 

My thoughts so far:

- Increase health of wooden props (actually done already, server needs a restart for it to work)

- Ability to buy small props (for nailing purposes) at the supply crates

Posted (edited)

Hammer sucks. It should be able to nail, unnail and repair the nails. Nails should have health and the barricaded props shouldn't take damage from human players, once nailed. You should be able to buy nails from the supply, ammunition crates/shop, although a little more expensive.

Edited by Deluvas
Posted (edited)

Two words...katana and turtle hat and all your problems are solved ;D also why not make some hats unlock able like the winter beanie but give the hat like a little buff of maybe 5% run speed or an extra nail at the start of the game, you know shit along those lines.

Edited by Snotteh
Posted
So you have to buy ammo, stuff to cade with and nails. the sp does not grow on mah back. I really dont like this pay to win system :/

SP buying is an experimental extra. We design the game to work properly without buying SPs.

Posted

getting tired of running instead of killing, 800 sp for a shotgun that kills a fast zombie in 4 hits wich when you buy it you get like 12 ammo. And i really like getting stuck on props and getting killed and getting hit for just standing on a barrel.

Posted

Nerf nails cost, add option to remove them, add option that the player with higher rank can unail the x with lower rank.

 

And also, buff zombies by making them deal more damage or making their range bigger.

Posted

zombies always win. I finally want to stand a chance when im last human instead of running away. And both sides are underpowered so there is no fun to play. The suits are not worth 11k if quik cure whas a suit it would have been like 50k,

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