Ywa Posted June 5, 2013 Author Share Posted June 5, 2013 Well, I'll be on holidays starting from Friday, and I'll get back the next friday. I have a full week then to work on Zombie Survival (and other stuff too). So I might implement some features in that week. Quote Link to comment
Mathijs1996 Posted June 7, 2013 Share Posted June 7, 2013 Future of zombie survival;Stop complainingLet them do what they want to do with the serverThen tell em if you like it or not I don't get how you can complain on changes which happened as a part of a new thingy which isn't completed yet. Just wait for the final result? Nobody wants to live in a house without a roof so just hang on till the roof's on, till then play in the basement. Quote Link to comment
poohplop Posted June 7, 2013 Share Posted June 7, 2013 well people won't play me.green anymore when cevadar release his zs Quote Link to comment
Psychopeti (HUN) Posted June 8, 2013 Share Posted June 8, 2013 Need back horse health FTW :-) Quote Link to comment
Quert Posted June 16, 2013 Share Posted June 16, 2013 In other words he's saying to revert the changes and go back to when classes existed... someone might complain about the balance, though. Quote Link to comment
lame shot Posted June 18, 2013 Share Posted June 18, 2013 (edited) In other words he's saying to revert the changes and go back to when classes existed... someone might complain about the balance, though. People complain about balance when humans win, they think zs is balanced when humans always loseAnd robberts idea should happen Edited June 18, 2013 by lame shot Quote Link to comment
Chikennugget1 Posted June 19, 2013 Share Posted June 19, 2013 (edited) Yo, You could make the mode a bit more arcade. I mean just make the gameplay a bit more nervous, increase the speed, remove the collisions, the "ragdoll" mode when you're falling and hitting the floor ... everything that slowdowns the gameplay.If you bring back the classes, give them weapon restrictions (berserker only uses melee weapons + pistols, medic uses shotgun for example etc). I don't remember if this has already been done though, but if not, I think it could be good. And remove the howler please, it's unplayable when you're surrounded by zombies, you're trying to escape but that b*tch keeps screaming and then you die because you couldn't get far enough. Edited June 19, 2013 by Chikennugget1 Mr. Darkness and Quad_Tube 2 Quote Link to comment
Pufulet Posted June 19, 2013 Share Posted June 19, 2013 Howler has no place in zs. Mr. Darkness 1 Quote Link to comment
Reiska Posted June 19, 2013 Share Posted June 19, 2013 Yo, You could make the mode a bit more arcade. I mean just make the gameplay a bit more nervous, increase the speed, remove the collisions, the "ragdoll" mode when you're falling and hitting the floor ... everything that slowdowns the gameplay.If you bring back the classes, give them weapon restrictions (berserker only uses melee weapons + pistols, medic uses shotgun for example etc). I don't remember if this has already been done though, but if not, I think it could be good. And remove the howler please, it's unplayable when you're surrounded by zombies, you're trying to escape but that b*tch keeps screaming and then you die because you couldn't get far enough.everything else sounds good but restrictions don't cause nobody likes those I feel you should have freedom to choose what guns you have but of course you might get a little bonus for certain class to use certain weapon, also I don't see howler that much of a problem even if they are annoying, they are part of the game Quote Link to comment
Ywa Posted June 19, 2013 Author Share Posted June 19, 2013 Howler has no place in zs.Please elaborate. Quote Link to comment
Damien Posted June 19, 2013 Share Posted June 19, 2013 Howler is the only class that requires absolutely no skill at all. You dont need to aim, you dont even need to be right in front of someone. While others classes do require aiming or atleast timing (zombine) to be able to hit. Quote Link to comment
Ywa Posted June 19, 2013 Author Share Posted June 19, 2013 Howler is the only class that requires absolutely no skill at all. You dont need to aim, you dont even need to be right in front of someone. While others classes do require aiming or atleast timing (zombine) to be able to hit.I see that as a reason to keep it, seeing it could be used by mingebags. So they still enjoy the game, while having no skill. Or is it just me who thinks like this? Quote Link to comment
lame shot Posted June 20, 2013 Share Posted June 20, 2013 I agree with chicken nugget the current gamemode is not as exciting as the mod used to be Quote Link to comment
Pufulet Posted June 20, 2013 Share Posted June 20, 2013 (edited) Howler is the only class that requires absolutely no skill at all. You dont need to aim, you dont even need to be right in front of someone. While others classes do require aiming or atleast timing (zombine) to be able to hit.I see that as a reason to keep it, seeing it could be used by mingebags. So they still enjoy the game, while having no skill.Or is it just me who thinks like this?That's a very bad way of thinking of a class. You shouldnt try to cater to new players in such a way as it hurts the rest of the server. If there is no skill required with a class that can hit you even when looking the other way what makes you think they will use another class? Hearing of such a class is absurd in zs.zs would be quicker if you didnt have to wait to reapawn after dying for 4 seconds. Every other server is instant so what is the benefit? Edited June 20, 2013 by Pufulet Quote Link to comment
Balmung Posted June 20, 2013 Share Posted June 20, 2013 zs would be quicker with instant respawn because survivors would be constantly swamped by zombies and games would last all of 2 minutes. Quote Link to comment
Reiska Posted June 20, 2013 Share Posted June 20, 2013 (edited) try to focus on things that matter at the moment I don't see howler or spawning that much of a problem one thing thought: improve poison zombie health it should be as it was, a *tank* zombie whit nice amount of health nowadays 2 guys whit usps can easily kill it and that if what is shameful also: improve grenade dmg since zombie health got increased so grenades have become pretty useless Edited June 20, 2013 by Reiska Quote Link to comment
Ben_almighty Posted June 20, 2013 Share Posted June 20, 2013 try to focus on things that matter at the moment I don't see howler or spawning that much of a problem one thing thought: improve poison zombie health it should be as it was, a *tank* zombie whit nice amount of health nowadays 2 guys whit usps can easily kill it and that if what is shameful also: improve grenade dmg since zombie health got increased so grenades have become pretty useless agreed, also could you make it so when a zombine is killed his grenade deactivates or the damage done is severely reduced, atm once a zombine takes out his grenade there's very little point in killing him Quote Link to comment
Ben_almighty Posted June 20, 2013 Share Posted June 20, 2013 zombine take alot to kill while runing, and sometimes they run obscenley fast so there is no escape, if were premoting running, we need to reduce their health but keep the explosion after death Quote Link to comment
lame shot Posted June 20, 2013 Share Posted June 20, 2013 zs would be quicker with instant respawn because survivors would be constantly swamped by zombies and games would last all of 2 minutes.Thats exactly why we need classes Quote Link to comment
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