Deluvas Posted June 4, 2009 Share Posted June 4, 2009 (edited) EDIT: Ignore the title, i am tying in darkness, can't see a thing.Hey, i'll make this short. We all know that sometimes, when there are lots of players, the server lags like hell. Gameplay is frustrating. I remember, one year ago, in full load (44 players), the server wasn't lagging a bit. What happened? Garry's mod update ? Internet problems ? This lag is ruining all the fun in the game .. Maybe a lua script to counteract Garry Newman's update? D: I am waiting for your replies (top crew) and support of other players. Thanks. Edited June 4, 2009 by -N7-BloodGuard Deluvas Quote Link to comment
Mr. Darkness Posted June 4, 2009 Share Posted June 4, 2009 The lagging players cause lags, as i always say... IDK why doesnt anybody listen to me Quote Link to comment
Darkstar Posted June 4, 2009 Share Posted June 4, 2009 most likely is that its conflicting lua files, and combined with some of garrys game breaking updates, which clavus has to fix, you have a perfect concoction for lag Quote Link to comment
Sneed Posted June 4, 2009 Share Posted June 4, 2009 The lagging players cause lags, as i always say... IDK why doesnt anybody listen to me Darkness clavus and ywa have already told you... Lagging players doesnt make any lagg at all... i think there is some files that fight with eachother Quote Link to comment
Deluvas Posted June 4, 2009 Author Share Posted June 4, 2009 (edited) I agree with sneed. There is a conflict between scripts .. Edited June 4, 2009 by -N7-BloodGuard Deluvas Quote Link to comment
A Random Hobo Posted June 4, 2009 Share Posted June 4, 2009 One of many possible causes:DoS attack by MySQL servers by too many querys, Ywa says it is not this.Running too many think hooks on the server. Possibly this, as ZS code is really unoptimisedDDoS attack -- Probably not, host would deal with that soon enough.Shop/GC system saving // connecting too often Quote Link to comment
Clavus Posted June 4, 2009 Share Posted June 4, 2009 One of many possible causes:DoS attack by MySQL servers by too many querys, Ywa says it is not this.Running too many think hooks on the server. Possibly this, as ZS code is really unoptimisedDDoS attack -- Probably not, host would deal with that soon enough.Shop/GC system saving // connecting too oftenThere are no attacks, the Think hook is running at a constant time frame (I benched that) and the GC system only handles it files when a player joins or leaves. As for the rest, server -> client communication in lua seems to be fine. Net_graph 3 shows an abnormal jump in entity traffic around these lag periods and I haven't got a clue what's causing it.I took this Ywa took this a few months back:You see it clearly in action here. "Other players" and "entities" suddenly claiming a lot of traffic. Quote Link to comment
Ywa Posted June 4, 2009 Share Posted June 4, 2009 I took this a few months back:I took that screenshot. But that doesn't matter. Quote Link to comment
Hundred2 Posted June 5, 2009 Share Posted June 5, 2009 Entities = props? or buttons?Yeah lag is odd, sometimes its impossible to play (lol props dont slide on the ground, but warp. really hard to estimate when to jump.)and sometimes its perfect with no lag. Quote Link to comment
Deluvas Posted June 5, 2009 Author Share Posted June 5, 2009 I don't know if there is a connexion between prop and door destruction feature and lag. I haven't played on other servers with this feature. I have to agree with hundred2, props warp ... frog jump is still possible .. D:. I think frog jump is responsible for all this Quote Link to comment
Hundred2 Posted June 5, 2009 Share Posted June 5, 2009 About the prop slide thingy. i mean that when a zombie slides a barrel towards me to propkill. and it warped. i jumped, wrong and i died.I dont think the shop / achievements are responsible for this, it could be everything Quote Link to comment
Deluvas Posted June 5, 2009 Author Share Posted June 5, 2009 (edited) Gibs collide with props. Lots of gibs = lots of collision calculations.Fancy, eh?We all know that physics are frozen at the end of the round, right? Edited June 5, 2009 by -N7-BloodGuard Deluvas Quote Link to comment
A Random Hobo Posted June 5, 2009 Share Posted June 5, 2009 Set gibs to debris -- Profit Quote Link to comment
Deluvas Posted June 5, 2009 Author Share Posted June 5, 2009 Yep.. That would be a wise decision , but i don't know if Clavus wants to do that (??). Quote Link to comment
Hundred2 Posted June 5, 2009 Share Posted June 5, 2009 THE LAG CAUSE HAS BEEN SPOTTED.A cure has been administered to the remaining population who had lag.lets hope the gibs = the big bad cause of this mess. Quote Link to comment
Navo Posted June 5, 2009 Share Posted June 5, 2009 You know that the Vacine never works, hund? Quote Link to comment
Hundred2 Posted June 5, 2009 Share Posted June 5, 2009 Only if you decide to add one extra drug resistance so they either have to A. start again. B. the virus/lag mutates and is immune to further vaccins D: Quote Link to comment
Darkstar Posted June 5, 2009 Share Posted June 5, 2009 lets hope the gibs = the big bad cause of this mess.if it is the gibs then their causing a similar problem on IW, but to a more extreme extent, such as crashing gmod entirely, i have to spam my "turn off gore in the f3 options menu" whenever someone new joins the server@clavus, when will you bring out that update? i want to see bloody gore again Quote Link to comment
Deluvas Posted June 5, 2009 Author Share Posted June 5, 2009 (edited) Ahh, almighty Clavus, please respond to our prayers =( ! Haleluya ! <<[stupid, hah] Edited June 5, 2009 by -N7-BloodGuard Deluvas Quote Link to comment
Hundred2 Posted June 5, 2009 Share Posted June 5, 2009 RESOND CLAVUS.OR ILL COMMIT SEPPUKU.(wikipedia it or something)Please. we want the laggs fixed. il sacrifice babys to summon you! almighty one! Quote Link to comment
Clavus Posted June 6, 2009 Share Posted June 6, 2009 Gibs in Infected Wars are clientside, but in ZS they are serverside because zombies can eat them. I can hardly imagine it's that. You get up to 5 of these gibs per gibbed player, and they only stick around for 35 seconds at most. Quote Link to comment
Hundred2 Posted June 6, 2009 Share Posted June 6, 2009 Occams razor maybe? (is it that guy)"The explanation that is most simple is the one that is true"It may look like the gibs dont do it. but imagine. 27 zombies 6 humans. A LOT OF GIBS.Maybe the gibs are the cause?Maybe make the gibs non clollide and see what happens. Quote Link to comment
Clavus Posted June 6, 2009 Share Posted June 6, 2009 Occams razor maybe? (is it that guy)"The explanation that is most simple is the one that is true"It may look like the gibs dont do it. but imagine. 27 zombies 6 humans. A LOT OF GIBS.Maybe the gibs are the cause?Maybe make the gibs non clollide and see what happens.The zombies do not create any server gibs (unless you're throwing one with the poison zombie). Only humans do. And those only gib if they're hit with massive damage like by a prop kill. Quote Link to comment
Deluvas Posted August 2, 2009 Author Share Posted August 2, 2009 (edited) ... he can't even move because of the lag.Same old, some zombie helped me and pushed the couch in, and then lag time started! 300+ lag! The players even disconnected and reconnected automatically. Edited August 2, 2009 by Deluvas Quote Link to comment
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