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Mr. Green Gaming

A New Dawn Of Green 3.0 'Human Classes'


Duby

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  • Greens
Posted

Just add a packing up timer for the turret rather than charge people. Lot more realistic and understandable. 

 

 

Do me a favor and open your console and type cl_showfps 1. I want to see what fps you are getting with that hud as the current one reduces fps by 15.

Posted (edited)

tbh the new hud seems a little too subtle, font ("Cracked" DD font for humans <3) and text is a lil too small.

 

aside from that, A+ work

Edited by Braindawg
  • Greens
Posted (edited)

Ok guys!

 

The big classes update has been added!

 

There are a few minor problem which are being worked on, also Ywa will need to look into the leveling system, as we don't gain XP atm.

 

But aside from that please post any issues, bugs etc.. here :) Happy hunting!

 

 

'YWA change the server name! [Left 4 Green Zombie Onslaught] thanks bae <3'

Edited by DubyXD
Posted (edited)

Can pufu get admin so he can be more of a dev plz? :o

Elaborate.

Edited by Guest
Posted

Regarding the barricading system:

 

  • Nailed props take 25% damage.
  • For every nail this takes 4% off.
  • Maximum of 5 nails so the prop only takes 5% damage.
  • If a nail breaks the prop takes the damage from the zombie as well as an extra 25%.

 

More nails, stronger props.

Posted

Wow, seems like a lot of work is being done. I like all of these changes. Can't wait to see what it looks like when it is all done.

  • Greens
Posted

Pufu I have been mellow about all these changes which you are making. But you ignored the one thing I asked you not to mess with. I am changing it back.

 

Boss required players stays at 7. 

Posted

On my latest barricading system.

 

Nail maximum health is decreased by 10% of the damage done.

Props take damage even if they are nailed. (damage divided by amount of nails)

More nails in a prop, the stronger it is.

 

Nails in prop: 1

Damage to prop: 25

 

Nails in prop: 3

Damage to prop: 8

 

Nails in prop: 5

Damage to prop: 5

 

Wooden props will have more health.

Posted (edited)

Scaled boss health would be nice if implemented properly.

Duby I'm pretty sure there's bigger problems than the minimum playercount for boss spawning.

Edited by Braindawg
  • Greens
Posted

Scaled boss health would be nice if implemented properly.

Duby I'm pretty sure there's bigger problems than the minimum playercount for boss spawning.

It ruins the balance of the game thanks. I have been here and coded for zs long enough to what works and what doesn't. 

Thus why I worked my ass off for two weeks and created this new class system for you all..

Posted (edited)

Please fix wraith teleport, because I always accidently teleport into player clips or out of bounds, and end up having other player zombies dynamically spawn on me, therefore leaving a mess for admins to deal with. xD  pls no ban me duby, i'll sux ur dick

Edited by Guest
Guest
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