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Mr. Green Gaming

A New Dawn Of Green 3.0 'Human Classes'


Duby

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Posted

Ghoul and poison zombie can now heal zombies with their puke/flesh. 10HP/5XP for each flesh that comes into contact with a zombie. Zombies can be overhealed by 20%.

 

This adds some more depth to being a zombie since you can support your fellow undead.

  • Greens
Posted

Medical shotgun has been added, and is available as a loadout item at lv5. Its stats are about the same as the old chipper. So there is the perspective for you.

 

For some reason someone removed the medigun from the loadout perks. Making the medic useless to play as, at a higher rank. So I re-added that since I wasn't even informed of its removal. 

 

Further preparations for the new human class has been made, expect it to be added in the next week or so.

  • Greens
Posted (edited)

I see, yes there is a scaling problem here. I will fix it asap

 

Thanks for the report.

Edited by DubyXD
Posted (edited)

Some changes worth noting:

 

Revision 1439 by Pufulet

  • - Ethereal can no longer teleport 64 units above its current position.
  • - Ethereal can teleport while in air.
  • - Dynamic spawning is disabled on you if you're in air.
  • - Reduced howler scream range from 400 to 256.
  • - Decreased time between howler claw attacks.
  • - Increased howler screen rape intensity.
  • - Howler scream no longer affects player velocity.

Revision 1438 by Pufulet

  • - Only infected and poison zombie get powerful propkilling velocity on their props. Rest of the classes have at most 1/4 of that power.
Edited by Pufulet
  • Greens
Posted

Are you sure its wise lowering the scream range, its hard enough atm to get close enough to howl. I advice 300 if you want to lower it. 250 would just confuse klieners, they always howl too far away as it is.

Posted (edited)

- nerf fasties they are too powerful, can kill you in seconds and come usually in horde, not even meant to be strong on its own being fucking fast killing machines as they are now 

 

-props are weak as hell and seem to break too easily making cading shitty

 

-starting zombies needs some sort of momentary spawn protection and speed boost since there is after 3 seconds already 5 guys hitting you with a melee when you spawn

 

-medkit charge price is too high

 

-remove falling down animation, it is just plain annoying and slows down the gameplay

 

-high level zerk seems to outdo every other classes in terms of survival and gets health out of its ass all the time, its turning to as op as it was which was the reason it was removed in the first place in the past.

 

All those things that pointed out to be bad for the server in the past, having buff fastie, poor cading, and op class yet pufulet still keep making mistakes as always, completely ignoring previous failures and most of these updates seem to always favor the zerk class

Edited by Reiska
  • Greens
Posted (edited)

I have sorted out;

 

-Berserker OP issues

-Fastie issues

-Props issue

Edited by DubyXD
Posted

Fast zombies now receive a slowdown after using their claws for 1.6 seconds so they cannot keep up with you and become very vulnerable.

Props should now break noticeably slower.

Posted (edited)

all of those except falldown animations.

 

also if the prop takes damage regardless of having nails in it or not I'm pretty sure cading is entirely worthless and nobody is gonna bother healing the nails if the prop is just gonna break anyway.

Edited by Braindawg
  • Greens
Posted

all of those except falldown animations.

 

also if the prop takes damage regardless of having nails in it or not I'm pretty sure cading is entirely worthless and nobody is gonna bother healing the nails if the prop is just gonna break anyway.

 

Props used to go red and break really quickly, but now they go red a lot slower, allowing for easier and manageable cading.

Posted

but if you keep healing the nail the prop still takes damage, so what's the point of cading if it's garunteed 100% to fall unless zombies just don't attack it.

Posted (edited)

-reduce walking speed by 90% to stop run to win

 

-remove guns to stop shooting to win

 

cading can be a skill like surviving running outside, making cading this shit just makes support useless and half of the maps, which happen to be cading maps, shit

 

Also it encourages mass cading more where whole human team camps in a same room against  3 zombies, since no matter how good cade the prop still gets destroyed easily, so now you just rely on numbers not skill.

 

Besides playing as support in boring as hell when all your points will have to be used to bought nails and you try to gain sp with shitty pistol, making this whole nailing thing just a big screw up

Edited by Reiska
  • Greens
Posted

Isn't 'nail to win' already prevented due to the fact that etherials are in this game?

 

Very true, this will help, I always end up spending GC on nails etc.. See how this goes etc..

 

Working on a few new nice updates, including some new audio.

 

Also fixed the spawn menu class icons and the menu bug. 

Posted

SV_region needs to be set to 255 since the server is not listed for US players etc

 

https://developer.valvesoftware.com/wiki/Sv_region

- If sv_region is set to a specific region (0 to 7) then the server will be listed if this region or "<All>" is selected in the Steam server browser's location filter.

- If sv_region is set to anything else then the server will only be listed if "<All>" is selected in the Steam server browser's location filter.

So it's actually better to set it to the correct region. And what robbert says goes for GMod yes.

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