Battlesheep Posted December 20, 2008 Share Posted December 20, 2008 After a cheese-induced nightmare a while back I made a map named after the worlds first mental hospital, and here it is:It features rotating stuff, moving stuff, giant stuff and a slightly confused house.All it needs now is testing and a bit of optimizing, ergo the _beta after the name.If you won't put it on the server, at least give me some constructive criticism.Thanks for your time.(edit: Forgot to upload the actual map....)Flight_of_bedlam.zip Quote Link to comment
Mayco Posted December 20, 2008 Share Posted December 20, 2008 (edited) It's... different.I just played it, it's kinda freaky, and I don't really know if it fits in the whole Zombie Survival mapcycle.Anyway, it's not up to me to decide...EDIT:I'll just explain why I'm not sure it's a good ZS map:- It's small- There are places where humans might camp (e.g: in the "cave")- There's a lot of movement, islands move, long jumps etc.Though it's not bad. Edited December 20, 2008 by Mayco Quote Link to comment
Battlesheep Posted December 21, 2008 Author Share Posted December 21, 2008 There is some logic to the madness. The cave would be a good place to camp yes,but because of the spawn being right next to it, it would get a constant stream offasties, as well as waves of "ground-locked" zombies from the moving platforms.Small means constant action, no waiting because the zombies have to run a marathonto get to the humans. The movement issues, as well as the ever-present danger offalling down serves as a counter-weight to the camp-spots.Still have no idea how the actual map plays, it needs playtesting Quote Link to comment
Deluvas Posted December 21, 2008 Share Posted December 21, 2008 Oh my god..i don't wanna go insane on this map XO Quote Link to comment
Damien Posted December 21, 2008 Share Posted December 21, 2008 I think it looks good and this map isn't very small [look at the map with one building and a zombie spawn 5 meters away from it and people camp in the building]. I shall play test it later on, because I think the map has potential . It looks a bit like M.C. Eschers workings Quote Link to comment
Mr. Darkness Posted December 22, 2008 Share Posted December 22, 2008 well... what to tell... 1)i can tell you that that map is nice or more or less. its good for (maybe) other servers but it's not very good for server Mr.Green;2) it's smallso if you can make it bigger then it will be spooky and nice for server thats my opinion.Ok? Quote Link to comment
Walumi -3- Posted December 22, 2008 Share Posted December 22, 2008 Just fix the skybox, and that would be great. Quote Link to comment
Clavus Posted December 22, 2008 Share Posted December 22, 2008 It's pretty weird, that's for sure. Don't think it's fit for ZS, more for CSS ZM. Quote Link to comment
Damien Posted December 22, 2008 Share Posted December 22, 2008 I think you should change textures and make it bigger Quote Link to comment
Battlesheep Posted December 22, 2008 Author Share Posted December 22, 2008 I'm leaving for my Christmas Holiday now, so I won't have time to work on it untill I'm back.But when I do get back you can expect a larger version of this map with more variationin the textures and a better skybox to pop onto this forum. Quote Link to comment
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