Pufulet Posted February 20, 2010 Posted February 20, 2010 (edited) http://www.garrysmod.org/downloads/?a=view&id=91640players recommended 20-34 Edited February 20, 2010 by Pufulet Quote
pointpoint Posted February 20, 2010 Posted February 20, 2010 Oh GOD !! It's nice .Good job guy , you create it with what ? Quote
Pufulet Posted February 20, 2010 Author Posted February 20, 2010 I'll check it out on the next updatek thx, when will that be? Quote
Lemon! Posted February 20, 2010 Posted February 20, 2010 When the next update will come, be patient. Quote
Pufulet Posted February 21, 2010 Author Posted February 21, 2010 meh here are some pictures of meh map. Quote
Pufulet Posted February 21, 2010 Author Posted February 21, 2010 meh here are some pictures of meh map.even more pics... Citizen - Human Spawn Zombies - Zombie Combines_ Redeem PointI had a more detailed look at the map and i was thinking of making v3, which will be much more detailed and more better stuff to improve stuffz you knowz. Quote
Pufulet Posted February 21, 2010 Author Posted February 21, 2010 Uhh, can't you edit your earlier one?.. oh well. --working on a new map-- Quote
EmRA Posted February 21, 2010 Posted February 21, 2010 From outside looks it seems rather boring.But I guess the folks at zs will like it gameplaywise. Quote
Pufulet Posted February 21, 2010 Author Posted February 21, 2010 From outside looks it seems rather boring.But I guess the folks at zs will like it gameplaywise.yea, dosnt look very good appearence wise, except the fort with teh tower, but i assure you its very fun to be played on Quote
Mr. Darkness Posted February 21, 2010 Posted February 21, 2010 (edited) Nah, the map looks nice.There is enough space for running.I think that would be fun. Nice job!I dont like the skybox. Only. Edited February 21, 2010 by Mr.Darkness Quote
Pufulet Posted February 21, 2010 Author Posted February 21, 2010 (edited) Nah, the map looks nice.There is enough space for running.I think that would be fun. Nice job!I dont like the skybox. Only.hmm you have a point... should i use a darker one?--oh and note to deluvas... the info_player_redeem is info_player_rebel so uhh i will fix that in v3 and add more detail AND change the skybox-- Edited February 21, 2010 by Pufulet Quote
Pufulet Posted February 22, 2010 Author Posted February 22, 2010 After you had a look at zs_siege_v2 please tell me what i can do to improve it and I might include the ideas and improvements in v3! map will be published by end of week.http://www.garrysmod.org/downloads/?a=view&id=91640 Quote
EmRA Posted February 22, 2010 Posted February 22, 2010 What has changed since the last version?I see nothing new in the screenshots. Quote
Pufulet Posted February 22, 2010 Author Posted February 22, 2010 (edited) What has changed since the last version?I see nothing new in the screenshots.this is v1 http://www.garrysmod.org/downloads/?a=view&id=81731in v3 there will be new things but first i need peoples opinionsi can tell you so far that there will be movement with big buildings to make it better and i will remove the wooden one Edited February 22, 2010 by Pufulet Quote
Pufulet Posted February 23, 2010 Author Posted February 23, 2010 Decided to give you guys a peek at my v3 work in progress.. its about 50% done, the main thing that i am working on is the lighting in the map( environment, floodlights, other lights) and fog, i am working on a three floor building as you can see, i replaced it with the 5 min wood building.. meh i will learn how to add ambient sounds to machines and other stuff hopefully done by the end of the month Quote
EmRA Posted February 23, 2010 Posted February 23, 2010 Wooden buildings and guard towers out of nowhere, neat...What kind of place is that? Quote
Dr. Pannenkoek Posted February 23, 2010 Posted February 23, 2010 Stop making new topics forrit.IMGONNAHEADBUTTCHAIMGONNAHEADBUTTCHA Quote
Pufulet Posted February 23, 2010 Author Posted February 23, 2010 Decided to give you guys a peek at my v3 work in progress.. its about 50% done, the main thing that i am working on is the lighting in the map( environment, floodlights, other lights) and fog, i am working on a three floor building as you can see, i replaced it with the 5 min wood building.. meh i will learn how to add ambient sounds to machines and other stuff hopefully done by the end of the monthto be honest, im not quite sure, i picture it as an abandoned base with settlers that built near it Quote
Sneed Posted February 23, 2010 Posted February 23, 2010 Decided to give you guys a peek at my v3 work in progress.. its about 50% done, the main thing that i am working on is the lighting in the map( environment, floodlights, other lights) and fog, i am working on a three floor building as you can see, i replaced it with the 5 min wood building.. meh i will learn how to add ambient sounds to machines and other stuff hopefully done by the end of the monthto be honest, im not quite sure, i picture it as an abandoned base with settlers that built near itWhat the hell? you qoute yourself and answear one of your own questions Quote
Pufulet Posted February 27, 2010 Author Posted February 27, 2010 (edited) This is my latest progress of my map.I have been working on headcrabcanisters exploded loads of stuff..and a building where combines have used as a basethe building still has lots of work on so take a chill pill and dont give me nasty feedback Edited February 27, 2010 by Pufulet Quote
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