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Mr. Green Gaming

some zombie survival ideas


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i was playing today and found out about the last update stoping mines from doing damage to humans (ive been playing for a week now) and i was thinking that mines should d some damage to humans or at least the person who planted it and then you could sell a minevest in the shop for 4/5k so they dont take mine damage

i also thing that there should be a sell option at the shop but you only get back 90/80% of what you payed for the item, or something similar

these are just some ideas so let me know what you think and also im new tot eh forums so sorry if this is in the wrong place

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If a shop item becomes obsolete. It can be sold and you'll get your paid GC back (although the time you can sell it is limited to ~ 1 month).

mysterious stranger is obsolete if i spawn with a magnum or deagle with zerk class but i cant sell it coz i bought it 2 years ago and only started playing last saturday so ive lost 5k gc already

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If a shop item becomes obsolete. It can be sold and you'll get your paid GC back (although the time you can sell it is limited to ~ 1 month).

mysterious stranger is obsolete if i spawn with a magnum or deagle with zerk class but i cant sell it coz i bought it 2 years ago and only started playing last saturday so ive lost 5k gc already

It may be obsolete for your class then. But not for the others.

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plz dont remove mine. I know that it's overpowered a little but i have a few ideas. First, as many people suggest, give it to support. Or(warning crazy idea!) make a demoman perk with mines and grenades or some kind of a grenade launcher with 4-6 grenades max per round :gmod: Or without grenades, just mines :V

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If a shop item becomes obsolete. It can be sold and you'll get your paid GC back (although the time you can sell it is limited to ~ 1 month).

mysterious stranger is obsolete if i spawn with a magnum or deagle with zerk class but i cant sell it coz i bought it 2 years ago and only started playing last saturday so ive lost 5k gc already

It may be obsolete for your class then. But not for the others.

but from what ive seen its obsolete on most classes.

zerk have magnum or deagle to start

medics focus on healing mostly (if they are good)

engi use cades and mines mostly and end up witht he 5 point gun without shooting once also at lvl 4 they have a high chance to start with pulse

support cant even level up at the momment and commando have a chance to start with assault rifle so the chance to start woth magnum wont really help them

so from what ive seen the mysterious stranger perk is obsolete and the only reason i would buy it now would be because i have all the other usefull things and some gc to spare

ok to put it in a way you will understand. i would consider masturbating with sandpaper or jar squatting (look it up if you dont know what i mean) before i would buy mysterious stranger unless i had the gc spare and everything else

Edited by Albino_Gunner
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