Notte Posted April 15, 2010 Share Posted April 15, 2010 After i played the new IW for some hours, I would like to give some feedback.* Fixed propkilling - Good, this was kida gamebreake if you looked around a corner and got prop killed.* Reduced survival time - OK, humans win more ofen now.* Behemoth now gets switched after 10 deaths- This is something I hate aboute the update. Behemoths "role" in the game is gone. Before it was the behemoth who run into the human camp with high HP and made a lot of DMG and made camping hard. Now all the behemoths is pussies who stand as far away as they can and try to "snipe" the humans. Everyone is afraid to die. This destroy the gameplay.* Changed speed mode blur - OK * Mines take a little longer to activate - Good* Improved networking on turret tool and sniper scopes. Good* Made Touchdown shop item more effective - You made a lot of people happy now* Turrets now auto-restore (VERY) slowly. Dont like it, this + the faster SUIT regen make the Experimentals a litte over power. If you make the turrets heal, when you regen it make it more balanced.* Experimentals regenerate suit power faster - See above* Added Warghoul master loadout with new trap weapon. Like the fact that its a new class, but i think the traps need some improvements. They are very hard to use. They dont drain a lot of suit, you need 4-5 traps before it become efective. And they are way to easy to destroy. Maybe make soo only explosives can destroy them? Personaly i think its bether if they was made like the humans mines. Walk whitin 2 meters, they say boom and you lose 10-20 suit.* Added new achievement, Zombie Ninja - Just super awesome Quote Link to comment
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.